Player Matchup

Cupid
Cupid
BuglersHoliday
Cupid
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,510 Elo+
Party 2
Bastet
Bastet
CutoverSauce8
Bastet
Level 155
God Stats
0W - 2L
1,319 SR
Queue Stats
16W - 17L
1,617 Elo+
Party 3
Sol
Sol
LunaLinda
Sol
Level 101
God Stats
6W - 4L
1,248 SR
Queue Stats
76W - 76L
1,597 Elo+
Party 2
Hercules
Hercules
THEArachneOrFeed
Hercules
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,560 Elo+
Party 3
Nox
Nox
chunkybuttmama
Nox
Level 102
God Stats
0W - 1L
1,856 SR
Queue Stats
51W - 41L
1,656 Elo+
Party 2
Team Averages
Level 112
1,484 SR
1,588 Elo+

VS

Team Averages
Level 99
1,587 SR
1,454 Elo+
Agni
Agni
BigJimberly
Agni
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,297 Elo+
Party 1
Hou Yi
Hou Yi
Dasanmej
Hou Yi
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
181W - 187L
1,550 Elo+
Solo
Geb
Geb
Daxder
Geb
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,485 Elo+
Party 1
Sobek
Sobek
LordMooman
Sobek
Level 88
God Stats
2W - 1L
1,698 SR
Queue Stats
15W - 15L
1,524 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Questionab13
Tsukuyomi
Level 143
God Stats
2W - 0L
1,735 SR
Queue Stats
16W - 27L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
7,537
471
2,936
9,932
4,208
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 2 / 2
8,052
503
7,921
15,470
6,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 4 / 0
8,784
549
8,357
10,539
4,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 4 / 0
8,497
531
5,424
17,431
13,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
0 / 2 / 2
7,691
481
5,593
10,913
8,202
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 5
10,169
636
7,753
5,563
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Dasanmej
Hou Yi
15
3 / 1 / 5
9,455
591
10,653
9,099
4,290
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Geb
Daxder
Geb
16
1 / 1 / 2
9,675
605
7,576
11,063
8,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Sobek
15
0 / 0 / 7
8,761
548
6,356
15,639
17,579
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
Questionab13
Tsukuyomi
17
8 / 2 / 3
10,020
626
8,781
13,827
6,312
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
15
15
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
0
3
1
0.17
L
2
2
2
1.5
W
Hou Yi
Dasanmej
Hou Yi
3
1
5
5.5
W
Geb
Daxder
Geb
1
1
2
2
W
Sobek
0
0
7
3.5
L
2
4
0
0.5
W
Tsukuyomi
Questionab13
Tsukuyomi
8
2
3
4.75
L
0
4
0
0
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,231
Damage
41,119
64,285
Taken
55,191
36,435
Mitigated
39,425
22,668
Healing
17,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,753
770
0
750
5,563
2,279
117
3,082
2,320
91,790
675
L
2,936
1,086
173
2,626
9,932
4,208
0
1,073
8,859
0
55,693
L
7,921
1,964
0
7,788
15,470
6,538
0
3,860
11,570
0
65,292
W
Hou Yi
Dasanmej
Hou Yi
10,653
5,069
0
2,549
9,099
4,290
315
2,411
6,613
0
79,181
W
Geb
Daxder
Geb
7,576
865
0
3,460
11,063
8,965
0
0
10,339
62,441
2,647
W
Sobek
6,356
614
0
4,142
15,639
17,579
288
4,614
10,833
28,564
2,888
L
8,357
2,094
0
1,970
10,539
4,416
970
3,982
6,557
68,501
0
W
Tsukuyomi
Questionab13
Tsukuyomi
8,781
1,969
0
6,737
13,827
6,312
0
3,815
9,799
0
82,483
L
5,424
1,836
0
8,346
17,431
13,071
0
7,337
9,287
0
64,263
L
5,593
1,471
0
1,765
10,913
8,202
369
4,225
6,688
28,075
1,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,561
Gold Earned
48,080
497
Minions Killed
542
0
Camps Cleared
0
1,601,315
Distance Traveled
1,748,644
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,169
636
154
10
0
352,950
1
L
Cupid
7,537
471
93
6
0
293,102
0
L
Bastet
8,052
503
104
7
0
401,296
5
W
Hou Yi
9,455
591
122
8
0
312,332
4
W
Geb
9,675
605
124
8
0
379,505
1
W
Sobek
8,761
548
33
2
0
351,728
5
L
Sol
8,784
549
141
9
0
325,028
1
W
Tsukuyomi
10,020
626
109
7
0
352,129
5
L
Hercules
8,497
531
114
7
0
277,051
0
L
Nox
7,691
481
45
3
0
304,838
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role