Player Matchup

Pele
Pele
MilkmanSlav
Pele
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,575 Elo+
Party 1
Surtr
Surtr
SLAVwings00
Surtr
Level 148
God Stats
6W - 5L
1,531 SR
Queue Stats
65W - 66L
1,591 Elo+
Party 1
Kukulkan
Kukulkan
jaymunchy
Kukulkan
Level 45
God Stats
5W - 5L
1,530 SR
Queue Stats
50W - 50L
1,599 Elo+
Party 1
Team Averages
Level 114
1,520 SR
1,589 Elo+

VS

Team Averages
Level 101
1,374 SR
1,576 Elo+
Bacchus
Bacchus
BalexMorrez
Bacchus
Level 22
God Stats
1W - 0L
1,220 SR
Queue Stats
16W - 10L
1,541 Elo+
Party 2
Skadi
Skadi
BelaGerant
Skadi
Level 147
God Stats
49W - 26L
1,683 SR
Queue Stats
210W - 216L
1,505 Elo+
Party 2
The Morrigan
The Morrigan
BouncezNasty
The Morrigan
Level 135
God Stats
1W - 0L
1,219 SR
Queue Stats
21W - 10L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 3
8,378
838
6,444
10,190
3,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 3 / 5
7,883
788
5,892
9,198
6,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
jaymunchy
Kukulkan
14
3 / 4 / 4
8,830
883
7,801
7,217
2,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BalexMorrez
Bacchus
12
3 / 4 / 5
7,929
793
6,675
11,171
14,180
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
14
5 / 3 / 2
8,843
884
4,870
8,438
3,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Morrigan
BouncezNasty
The Morrigan
14
2 / 4 / 5
8,806
881
8,120
5,819
2,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
11
Kills
10
10
Deaths
11
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BalexMorrez
Bacchus
3
4
5
1.38
W
Skadi
5
3
2
2
W
The Morrigan
BouncezNasty
The Morrigan
2
4
5
1.13
L
5
3
3
2.17
L
3
3
5
1.83
L
Kukulkan
jaymunchy
Kukulkan
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,137
Damage
19,665
26,605
Taken
25,428
13,284
Mitigated
20,754
1,786
Healing
2,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BalexMorrez
Bacchus
6,675
665
0
1,264
11,171
14,180
0
4,209
6,962
14,867
227
W
Skadi
4,870
2,107
0
978
8,438
3,887
0
2,228
6,210
0
44,955
W
The Morrigan
BouncezNasty
The Morrigan
8,120
1,820
0
490
5,819
2,687
0
1,419
4,321
32,892
290
L
6,444
1,403
0
993
10,190
3,783
0
4,707
5,463
0
20,131
L
5,892
1,270
0
420
9,198
6,850
0
4,579
4,599
437
21,902
L
Kukulkan
jaymunchy
Kukulkan
7,801
480
177
196
7,217
2,651
21
5,240
1,956
41,933
290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,091
Gold Earned
25,578
140
Minions Killed
159
0
Camps Cleared
0
484,508
Distance Traveled
555,977
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,929
793
17
2
0
194,677
0
W
Skadi
8,843
884
82
8
0
182,973
0
W
The Morrigan
8,806
881
60
6
0
178,327
0
L
Pele
8,378
838
37
4
0
175,661
0
L
Surtr
7,883
788
26
3
0
155,539
0
L
Kukulkan
8,830
883
77
8
0
153,308
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role