Player Matchup

Osiris
Osiris
 
Osiris
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Deathxitachi528
Chronos
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 77L
1,470 Elo+
Solo
Nu Wa
Nu Wa
GreenHeartRanger
Nu Wa
Level 39
God Stats
5W - 12L
1,436 SR
Queue Stats
70W - 76L
1,276 Elo+
Solo
Hun Batz
Hun Batz
lEsponja
Hun Batz
Level 175
God Stats
1W - 0L
1,802 SR
Queue Stats
12W - 9L
1,544 Elo+
Party 2
Eset
Eset
xaysyl
Eset
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,471 Elo+
Solo
Team Averages
Level 69
1,548 SR
1,452 Elo+

VS

Team Averages
Level 75
1,568 SR
1,520 Elo+
Anubis
Anubis
 
Anubis
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
AndresGS10
Arachne
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 84L
1,527 Elo+
Solo
Ratatoskr
Ratatoskr
Cherudon
Ratatoskr
Level 99
God Stats
30W - 37L
1,545 SR
Queue Stats
158W - 157L
1,515 Elo+
Solo
Sylvanus
Sylvanus
IceErock20
Sylvanus
Level 80
God Stats
4W - 5L
1,718 SR
Queue Stats
367W - 342L
1,530 Elo+
Party 1
Chernobog
Chernobog
predawnport690
Chernobog
Level 103
God Stats
8W - 9L
1,576 SR
Queue Stats
287W - 269L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 3 / 0
5,942
540
7,145
11,167
11,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
6 / 1 / 3
6,529
594
6,533
9,753
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 2 / 1
6,665
606
2,413
3,738
1,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
lEsponja
Hun Batz
12
3 / 1 / 3
6,500
591
6,313
8,226
3,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eset
xaysyl
Eset
9
1 / 0 / 6
6,039
549
4,990
6,706
3,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 1 / 0
6,785
617
3,033
5,725
2,820
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
AndresGS10
Arachne
9
1 / 3 / 1
5,543
504
1,139
8,785
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ratatoskr
Cherudon
Ratatoskr
12
3 / 0 / 1
7,002
637
6,643
13,825
7,193
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
IceErock20
Sylvanus
9
0 / 5 / 0
5,364
488
5,131
11,989
9,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chernobog
predawnport690
Chernobog
9
0 / 2 / 0
5,468
497
8,689
7,824
3,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
10
Kills
7
7
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
3
0
0
L
Anubis
 
Anubis
3
1
0
3
L
Arachne
AndresGS10
Arachne
1
3
1
0.5
L
Ratatoskr
Cherudon
Ratatoskr
3
0
1
3.5
W
6
1
3
7.5
W
0
2
1
0.25
L
Sylvanus
IceErock20
Sylvanus
0
5
0
0
W
Hun Batz
lEsponja
Hun Batz
3
1
3
4.5
L
Chernobog
predawnport690
Chernobog
0
2
0
0
W
Eset
xaysyl
Eset
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,394
Damage
24,635
39,590
Taken
48,148
22,146
Mitigated
26,154
9,765
Healing
20,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,145
3,773
0
3,578
11,167
11,135
0
590
10,577
0
42,044
L
Anubis
 
Anubis
3,033
46
0
2,959
5,725
2,820
0
1,456
4,269
61,887
0
L
Arachne
AndresGS10
Arachne
1,139
1,109
0
4,043
8,785
3,047
87
1,258
7,527
0
24,572
L
Ratatoskr
Cherudon
Ratatoskr
6,643
2,509
0
7,173
13,825
7,193
0
297
13,528
0
53,113
W
6,533
2,121
0
1,159
9,753
3,341
0
3,322
6,431
39,211
34
W
2,413
268
0
500
3,738
1,004
0
1,908
1,830
56,086
1,543
L
Sylvanus
IceErock20
Sylvanus
5,131
1,330
543
2,411
11,989
9,718
0
6,344
5,645
19,696
0
W
Hun Batz
lEsponja
Hun Batz
6,313
2,538
0
500
8,226
3,380
0
1,268
6,958
0
47,895
L
Chernobog
predawnport690
Chernobog
8,689
5,318
0
3,080
7,824
3,376
282
4,506
3,318
0
55,765
W
Eset
xaysyl
Eset
4,990
580
1,610
2,418
6,706
3,286
0
1,076
5,630
24,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,675
Gold Earned
30,162
347
Minions Killed
364
0
Camps Cleared
0
1,138,653
Distance Traveled
1,056,733
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,942
540
71
6
0
212,771
0
L
Anubis
6,785
617
113
10
0
230,571
0
L
Arachne
5,543
504
52
5
0
197,917
0
L
Ratatoskr
7,002
637
96
9
0
227,841
0
W
Chronos
6,529
594
66
6
0
216,057
0
W
Nu Wa
6,665
606
102
9
0
197,010
0
L
Sylvanus
5,364
488
24
2
0
200,845
0
W
Hun Batz
6,500
591
76
7
0
274,827
2
L
Chernobog
5,468
497
79
7
0
199,559
0
W
Eset
6,039
549
32
3
0
237,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role