Player Matchup

Chaac
Chaac
DriftedSpark012
Chaac
Level 59
God Stats
0W - 9L
1,173 SR
Queue Stats
103W - 121L
1,378 Elo+
Party 1
Atlas
Atlas
Itz2Hectic
Atlas
Level 42
God Stats
17W - 22L
1,126 SR
Queue Stats
27W - 44L
1,051 Elo+
Party 1
Neith
Neith
Leonard938
Neith
Level 10
God Stats
13W - 18L
1,387 SR
Queue Stats
30W - 38L
1,288 Elo+
Party 1
Sol
Sol
ThroatYogrt
Sol
Level 69
God Stats
27W - 32L
1,479 SR
Queue Stats
221W - 198L
1,464 Elo+
Party 1
Arachne
Arachne
Tperk412
Arachne
Level 56
God Stats
44W - 56L
1,420 SR
Queue Stats
168W - 153L
1,485 Elo+
Party 1
Team Averages
Level 47
1,317 SR
1,333 Elo+

VS

Team Averages
Level 83
1,536 SR
1,469 Elo+
Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Calculizor
Fafnir
Level 103
God Stats
11W - 6L
1,680 SR
Queue Stats
92W - 92L
1,495 Elo+
Solo
Cu Chulainn
Cu Chulainn
FentyTrapper
Cu Chulainn
Level 47
God Stats
14W - 9L
1,652 SR
Queue Stats
310W - 311L
1,435 Elo+
Party 3
Ao Kuang
Ao Kuang
Inhaleshadow
Ao Kuang
Level 57
God Stats
7W - 11L
1,349 SR
Queue Stats
396W - 407L
1,412 Elo+
Party 3
Bacchus
Bacchus
valeskag15
Bacchus
Level 62
God Stats
3W - 3L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,429
452
2,326
9,495
5,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Atlas
9
0 / 1 / 1
5,624
469
4,055
9,767
7,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
9
0 / 2 / 1
5,105
425
4,384
7,966
2,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
3 / 5 / 1
7,220
602
6,229
9,655
3,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Tperk412
Arachne
11
1 / 4 / 4
6,190
516
5,544
11,953
4,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 1 / 2
6,980
582
6,758
7,916
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Calculizor
Fafnir
13
6 / 0 / 4
8,210
684
7,576
6,465
5,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
FentyTrapper
Cu Chulainn
14
4 / 1 / 3
8,679
723
9,498
9,059
7,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Inhaleshadow
Ao Kuang
14
4 / 3 / 3
7,111
593
3,683
11,309
5,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
valeskag15
Bacchus
10
0 / 0 / 1
5,269
439
2,733
6,305
5,258
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
5
Kills
16
16
Deaths
5
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
2
3
W
Fafnir
Calculizor
Fafnir
6
0
4
8
L
1
4
1
0.38
W
Cu Chulainn
FentyTrapper
Cu Chulainn
4
1
3
5.5
W
Ao Kuang
Inhaleshadow
Ao Kuang
4
3
3
1.83
L
Atlas
0
1
1
0.5
L
Neith
0
2
1
0.25
L
3
5
1
0.7
L
Arachne
Tperk412
Arachne
1
4
4
0.75
W
Bacchus
valeskag15
Bacchus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,538
Damage
30,248
48,836
Taken
41,054
23,495
Mitigated
25,916
11,225
Healing
10,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,758
4,812
0
2,495
7,916
3,202
0
2,316
5,600
0
63,747
W
Fafnir
Calculizor
Fafnir
7,576
1,656
0
1,671
6,465
5,137
0
2,227
4,238
44,576
1,477
L
2,326
767
0
1,599
9,495
5,728
0
981
8,474
0
22,420
W
Cu Chulainn
FentyTrapper
Cu Chulainn
9,498
1,629
0
1,734
9,059
7,144
123
1,193
7,485
9,306
57,465
W
Ao Kuang
Inhaleshadow
Ao Kuang
3,683
1,060
0
2,845
11,309
5,175
183
2,710
8,564
58,788
0
L
Atlas
4,055
1,522
150
2,617
9,767
7,185
0
1,743
8,024
17,872
0
L
Neith
4,384
2,130
0
2,410
7,966
2,519
33
1,689
6,237
0
31,104
L
6,229
3,140
0
2,508
9,655
3,302
0
5,087
4,202
49,380
4,040
L
Arachne
Tperk412
Arachne
5,544
4,208
0
1,941
11,953
4,761
0
4,469
7,222
0
38,306
W
Bacchus
valeskag15
Bacchus
2,733
34
357
1,676
6,305
5,258
0
1,685
4,620
12,314
1,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,568
Gold Earned
36,249
243
Minions Killed
436
0
Camps Cleared
0
1,115,330
Distance Traveled
1,226,660
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,980
582
118
10
0
241,465
1
W
Fafnir
8,210
684
95
8
0
238,819
0
L
Chaac
5,429
452
32
3
0
226,930
0
W
Cu Chulainn
8,679
723
118
10
0
210,793
4
W
Ao Kuang
7,111
593
89
7
0
275,318
0
L
Atlas
5,624
469
19
2
0
238,704
0
L
Neith
5,105
425
45
4
0
197,395
0
L
Sol
7,220
602
88
7
0
203,472
0
L
Arachne
6,190
516
59
5
0
248,829
0
W
Bacchus
5,269
439
16
1
0
260,265
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role