Player Matchup

Awilix
Awilix
BCF Maxwell
Awilix
Level 63
God Stats
2W - 3L
1,652 SR
Queue Stats
24W - 22L
1,449 Elo+
Party 1
Achilles
Achilles
Damiuhn
Achilles
Level 49
God Stats
2W - 4L
1,521 SR
Queue Stats
44W - 44L
1,387 Elo+
Party 1
Bacchus
Bacchus
llJACKBRAZll
Bacchus
Level 30
God Stats
5W - 7L
1,719 SR
Queue Stats
46W - 44L
1,387 Elo+
Party 1
Team Averages
Level 47
1,631 SR
1,408 Elo+

VS

Team Averages
Level 104
1,757 SR
1,415 Elo+
Eset
Eset
CptnAhegao
Eset
Level 123
God Stats
2W - 0L
1,767 SR
Queue Stats
48W - 51L
1,407 Elo+
Party 2
Atlas
Atlas
TRylen_25
Atlas
Level 122
God Stats
38W - 28L
1,548 SR
Queue Stats
374W - 372L
1,430 Elo+
Solo
Set
Set
xSleepninjax
Set
Level 66
God Stats
5W - 0L
1,956 SR
Queue Stats
48W - 51L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
14
1 / 6 / 3
9,564
638
7,800
17,126
7,586
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Damiuhn
Achilles
16
3 / 5 / 1
9,984
666
10,767
20,034
21,781
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
llJACKBRAZll
Bacchus
15
0 / 4 / 5
9,000
600
7,638
12,887
17,227
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 5
12,253
817
16,445
8,478
3,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Atlas
TRylen_25
Atlas
17
4 / 0 / 9
11,937
796
15,237
14,780
14,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 3 / 10
10,864
724
10,774
15,619
15,053
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
4
Kills
15
15
Deaths
5
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Awilix
1
6
3
0.42
W
9
2
5
5.75
L
Achilles
Damiuhn
Achilles
3
5
1
0.7
W
Atlas
TRylen_25
Atlas
4
0
9
8.5
L
Bacchus
llJACKBRAZll
Bacchus
0
4
5
0.63
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,205
Damage
42,456
50,047
Taken
38,877
46,594
Mitigated
33,756
2,618
Healing
9,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
7,800
3,082
0
922
17,126
7,586
0
12,288
4,778
0
36,809
W
16,445
907
1,311
1,630
8,478
3,971
1,180
1,184
7,294
54,071
672
L
Achilles
Damiuhn
Achilles
10,767
1,575
0
253
20,034
21,781
0
11,608
8,386
0
29,698
W
Atlas
TRylen_25
Atlas
15,237
5,766
0
5,585
14,780
14,732
225
2,562
12,218
53,635
3,351
L
Bacchus
llJACKBRAZll
Bacchus
7,638
455
429
1,014
12,887
17,227
0
7,001
5,832
21,692
0
W
10,774
5,897
102
888
15,619
15,053
204
4,062
11,175
0
33,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,548
Gold Earned
35,054
107
Minions Killed
199
0
Camps Cleared
0
843,900
Distance Traveled
847,823
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,564
638
59
4
0
281,790
0
W
Eset
12,253
817
76
5
0
289,545
0
L
Achilles
9,984
666
29
2
0
278,403
0
W
Atlas
11,937
796
76
5
0
293,260
0
L
Bacchus
9,000
600
19
1
0
283,707
0
W
Set
10,864
724
47
3
0
265,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role