Player Matchup

Kuzenbo
Kuzenbo
MAJ_M00s3Nuckle
Kuzenbo
Level 18
God Stats
4W - 2L
1,761 SR
Queue Stats
18W - 22L
1,462 Elo+
Party 1
Ra
Ra
Omnique
Ra
Level 88
God Stats
2W - 4L
1,735 SR
Queue Stats
69W - 61L
1,566 Elo+
Party 1
Charybdis
Charybdis
agentsmacaho2
Charybdis
Level 87
God Stats
5W - 7L
1,685 SR
Queue Stats
272W - 269L
1,583 Elo+
Party 1
Team Averages
Level 64
1,727 SR
1,537 Elo+

VS

Team Averages
Level 68
1,538 SR
1,490 Elo+
Nut
Nut
Bigmetsfan7
Nut
Level 79
God Stats
7W - 3L
1,613 SR
Queue Stats
9W - 4L
1,581 Elo+
Party 2
Olorun
Olorun
MxConniptions
Olorun
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,348 Elo+
Party 2
Chaac
Chaac
champusy
Chaac
Level 41
God Stats
2W - 5L
1,500 SR
Queue Stats
31W - 40L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 1
8,137
581
6,421
18,691
28,889
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 2 / 0
9,820
701
10,854
10,448
5,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
agentsmacaho2
Charybdis
14
0 / 2 / 2
9,146
653
10,487
15,039
7,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 10
10,449
746
12,709
8,406
3,849
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
3 / 3 / 5
10,398
743
10,319
10,930
5,076
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chaac
champusy
Chaac
18
8 / 0 / 3
12,073
862
15,459
19,869
26,765
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
3
Kills
11
11
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
0
10
5
L
0
7
1
0.07
W
3
3
5
1.83
L
3
2
0
1.5
L
Charybdis
agentsmacaho2
Charybdis
0
2
2
0.5
W
Chaac
champusy
Chaac
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,762
Damage
38,487
44,178
Taken
39,205
42,525
Mitigated
35,690
4,489
Healing
15,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,709
6,719
0
3,018
8,406
3,849
1,503
4,467
3,493
0
52,758
L
6,421
2,474
0
0
18,691
28,889
0
5,274
13,375
8,979
120
W
10,319
4,868
296
2,129
10,930
5,076
1,244
4,677
5,980
45,381
3,377
L
10,854
210
394
1,602
10,448
5,864
0
2,079
8,369
43,138
0
L
Charybdis
agentsmacaho2
Charybdis
10,487
5,705
0
2,493
15,039
7,772
0
2,772
12,229
0
51,068
W
Chaac
champusy
Chaac
15,459
2,789
0
9,863
19,869
26,765
552
6,384
12,480
0
55,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,103
Gold Earned
32,920
167
Minions Killed
212
0
Camps Cleared
0
723,881
Distance Traveled
804,124
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
10,449
746
70
5
0
266,814
0
L
Kuzenbo
8,137
581
5
0
0
242,867
0
W
Olorun
10,398
743
57
4
0
232,669
0
L
Ra
9,820
701
76
5
0
248,346
0
L
Charybdis
9,146
653
86
6
0
232,668
0
W
Chaac
12,073
862
85
6
0
304,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role