Player Matchup

Atlas
Atlas
ToastyWaffle123
Atlas
Level 149
God Stats
5W - 4L
1,647 SR
Queue Stats
146W - 135L
1,608 Elo+
Solo
Ix Chel
Ix Chel
cr0s77
Ix Chel
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
239W - 237L
1,460 Elo+
Solo
Bacchus
Bacchus
scourgies
Bacchus
Level 85
God Stats
18W - 10L
1,736 SR
Queue Stats
174W - 161L
1,506 Elo+
Solo
Nut
Nut
veriuwu
Nut
Level 125
God Stats
13W - 12L
1,520 SR
Queue Stats
72W - 65L
1,571 Elo+
Solo
Kali
Kali
Ωbito
Kali
Level 149
God Stats
0W - 1L
1,281 SR
Queue Stats
2W - 6L
1,400 Elo+
Solo
Team Averages
Level 133
1,537 SR
1,509 Elo+

VS

Team Averages
Level 147
1,709 SR
1,526 Elo+
Sol
Sol
Deadelements
Sol
Level 68
God Stats
5W - 2L
1,545 SR
Queue Stats
116W - 102L
1,505 Elo+
Solo
Cernunnos
Cernunnos
Good Guy Geb
Cernunnos
Level 159
God Stats
5W - 2L
1,686 SR
Queue Stats
109W - 103L
1,624 Elo+
Party 1
Charon
Charon
GoodGirlBaba
Charon
Level 188
God Stats
4W - 0L
1,990 SR
Queue Stats
151W - 165L
1,518 Elo+
Party 1
Surtr
Surtr
Rodrigo_Gutty23
Surtr
Level 145
God Stats
5W - 4L
1,585 SR
Queue Stats
28W - 32L
1,446 Elo+
Solo
Lancelot
Lancelot
Vetachi
Lancelot
Level 175
God Stats
3W - 2L
1,740 SR
Queue Stats
173W - 175L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,822
582
5,700
9,026
4,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
cr0s77
Ix Chel
9
0 / 1 / 0
4,977
498
2,057
4,094
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
scourgies
Bacchus
9
2 / 1 / 2
6,023
602
5,517
10,991
12,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nut
9
0 / 3 / 1
4,885
489
2,949
7,664
2,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
Ωbito
Kali
11
2 / 0 / 0
5,762
576
2,567
8,734
3,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,691
669
3,203
6,447
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Good Guy Geb
Cernunnos
10
1 / 1 / 2
5,431
543
5,601
5,682
2,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charon
10
1 / 2 / 3
6,132
613
4,424
7,195
5,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 0 / 0
6,602
660
4,567
10,018
4,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
Vetachi
Lancelot
10
2 / 1 / 1
5,591
559
4,849
5,616
2,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
5
5
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Cernunnos
Good Guy Geb
Cernunnos
1
1
2
2
W
Charon
1
2
3
1.25
W
0
0
0
0
L
0
0
0
0
W
Lancelot
Vetachi
Lancelot
2
1
1
2.5
L
Ix Chel
cr0s77
Ix Chel
0
1
0
0
L
Bacchus
scourgies
Bacchus
2
1
2
3
L
Nut
0
3
1
0.17
L
Kali
Ωbito
Kali
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,790
Damage
22,644
40,509
Taken
34,958
25,051
Mitigated
16,964
15,551
Healing
12,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,203
1,286
0
3,914
6,447
2,063
658
2,206
4,241
52,158
4,293
W
Cernunnos
Good Guy Geb
Cernunnos
5,601
2,839
0
2,515
5,682
2,425
0
2,049
3,633
0
43,425
W
Charon
4,424
646
0
1,708
7,195
5,289
0
2,935
4,260
16,113
3,109
W
4,567
1,534
0
4,251
10,018
4,514
0
4,333
4,747
439
54,063
L
5,700
1,103
0
2,940
9,026
4,806
0
152
8,874
40,690
1,462
W
Lancelot
Vetachi
Lancelot
4,849
1,277
0
594
5,616
2,673
10
710
4,849
0
36,684
L
Ix Chel
cr0s77
Ix Chel
2,057
220
189
835
4,094
1,526
0
2,802
1,292
33,926
0
L
Bacchus
scourgies
Bacchus
5,517
1,120
0
3,553
10,991
12,145
0
2,026
8,965
20,476
0
L
Nut
2,949
1,349
0
2,527
7,664
2,965
0
1,634
6,030
0
31,347
L
Kali
Ωbito
Kali
2,567
1,090
0
5,507
8,734
3,609
0
482
8,252
0
41,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,469
Gold Earned
30,447
327
Minions Killed
356
0
Camps Cleared
0
1,040,445
Distance Traveled
1,058,421
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,691
669
108
11
0
219,822
1
W
Cernunnos
5,431
543
81
8
0
191,769
2
W
Charon
6,132
613
18
2
0
204,201
2
W
Surtr
6,602
660
98
10
0
197,906
0
L
Atlas
5,822
582
93
9
0
195,409
0
W
Lancelot
5,591
559
51
5
0
244,723
2
L
Ix Chel
4,977
498
63
6
0
168,101
2
L
Bacchus
6,023
602
14
1
0
235,741
0
L
Nut
4,885
489
75
8
0
199,896
3
L
Kali
5,762
576
82
8
0
241,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role