Player Matchup

Anubis
Anubis
Silver I
Carnage n Kefka
Anubis
Silver I
Level 214
God Stats
1W - 2L
1,675 SR
Queue Stats
14W - 13L
1,591 MMR
Solo
Cthulhu
Cthulhu
Gold II
RYAN0MITE
Cthulhu
Gold II
Level 191
God Stats
2W - 1L
1,710 SR
Queue Stats
36W - 37L
1,577 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Seeyotos
Kuzenbo
Silver I
Level 71
God Stats
15W - 13L
1,576 SR
Queue Stats
22W - 23L
1,581 MMR
Solo
Bellona
Bellona
Gold II
SoulXCloud
Bellona
Gold II
Level 147
God Stats
23W - 19L
1,597 SR
Queue Stats
61W - 62L
1,538 MMR
Party 1
Danzaburou
Danzaburou
Gold I
StormXCross
Danzaburou
Gold I
Level 107
God Stats
1W - 1L
1,242 SR
Queue Stats
65W - 65L
1,625 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,560 SR
1,582 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,571 SR
1,569 MMR
Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold IV
Hard and Steady
Bacchus
Gold IV
Level 152
God Stats
2W - 2L
1,789 SR
Queue Stats
67W - 60L
1,573 MMR
Solo
Ravana
Ravana
Silver I
SSwace
Ravana
Silver I
Level 49
God Stats
0W - 1L
1,392 SR
Queue Stats
1W - 1L
1,600 MMR
Party 2
Surtr
Surtr
Gold I
TheGardenTerror
Surtr
Gold I
Level 139
God Stats
66W - 40L
1,673 SR
Queue Stats
91W - 80L
1,574 MMR
Solo
Anhur
Anhur
Bronze III
TimmyInDaStreets
Anhur
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,600 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
7,419
618
5,105
7,668
3,734
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
RYAN0MITE
Cthulhu
11
0 / 1 / 0
6,677
556
3,264
11,519
10,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
Seeyotos
Kuzenbo
10
0 / 0 / 3
6,306
526
5,036
9,236
7,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
SoulXCloud
Bellona
13
2 / 1 / 1
6,747
562
4,706
10,500
6,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
StormXCross
Danzaburou
12
4 / 0 / 1
6,867
572
6,047
7,485
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
AgniHachimanSusanoBastet

VS

Bans
ThorJanusThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 1 / 0
7,238
603
5,249
6,406
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 0
5,686
474
4,021
10,782
9,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
SSwace
Ravana
10
2 / 4 / 1
5,879
490
4,617
7,948
3,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 0 / 1
7,855
655
9,482
9,363
5,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
0 / 2 / 1
5,831
486
5,390
7,405
2,665
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
9
Kills
3
3
Deaths
9
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
W
3
1
0
3
L
1
2
0
0.5
W
Cthulhu
RYAN0MITE
Cthulhu
0
1
0
0
L
Ravana
SSwace
Ravana
2
4
1
0.63
W
Kuzenbo
Seeyotos
Kuzenbo
0
0
3
1.5
W
Bellona
SoulXCloud
Bellona
2
1
1
2.5
W
Danzaburou
StormXCross
Danzaburou
4
0
1
4.5
L
0
0
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,158
Damage
28,759
46,408
Taken
41,904
31,040
Mitigated
23,394
15,232
Healing
11,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,249
116
0
1,775
6,406
2,282
0
3,220
3,186
72,369
0
W
5,105
323
151
2,914
7,668
3,734
0
5,196
2,472
50,003
1,531
L
4,021
574
0
3,160
10,782
9,884
0
3,890
6,892
16,151
0
W
Cthulhu
RYAN0MITE
Cthulhu
3,264
166
0
3,050
11,519
10,337
0
920
10,599
43,546
207
L
Ravana
SSwace
Ravana
4,617
787
0
2,110
7,948
3,290
0
919
7,029
0
34,802
W
Kuzenbo
Seeyotos
Kuzenbo
5,036
1,924
0
2,196
9,236
7,682
0
1,923
7,313
12,153
2,616
W
Bellona
SoulXCloud
Bellona
4,706
1,393
0
3,567
10,500
6,346
0
919
9,581
0
72,045
W
Danzaburou
StormXCross
Danzaburou
6,047
2,275
0
3,354
7,485
2,941
306
1,324
6,161
0
54,409
L
9,482
3,608
0
2,336
9,363
5,273
319
2,657
6,224
3,808
71,401
L
5,390
3,357
0
2,328
7,405
2,665
0
1,143
6,262
0
46,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,016
Gold Earned
32,489
412
Minions Killed
428
0
Camps Cleared
0
1,282,737
Distance Traveled
1,260,254
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,238
603
123
10
0
228,443
2
W
Anubis
7,419
618
98
8
0
243,767
2
L
Bacchus
5,686
474
32
3
0
236,007
2
W
Cthulhu
6,677
556
116
10
0
231,101
0
L
Ravana
5,879
490
61
5
0
287,865
0
W
Kuzenbo
6,306
526
14
1
0
273,898
3
W
Bellona
6,747
562
102
9
0
306,752
3
W
Danzaburou
6,867
572
82
7
0
227,219
3
L
Surtr
7,855
655
129
11
0
269,943
2
L
Anhur
5,831
486
83
7
0
237,996
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role