Player Matchup

Cabrakan
Cabrakan
Gold IV
 
Cabrakan
Gold IV
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
ATGVolumes
Bacchus
Gold V
Level 144
God Stats
0W - 2L
1,296 SR
Queue Stats
23W - 21L
1,443 MMR
Party 1
Thanatos
Thanatos
Bronze V
ChickenButCrust
Thanatos
Bronze V
Level 107
God Stats
9W - 9L
1,316 SR
Queue Stats
85W - 81L
1,454 MMR
Solo
Raijin
Raijin
Gold V
OriGod
Raijin
Gold V
Level 147
God Stats
2W - 2L
1,713 SR
Queue Stats
22W - 19L
1,478 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,465 SR
1,475 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,659 SR
1,465 MMR
Eset
Eset
Gold IV
 
Eset
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold III
CodeRed2319
Danzaburou
Gold III
Level 145
God Stats
15W - 9L
1,659 SR
Queue Stats
180W - 183L
1,449 MMR
Solo
Bellona
Bellona
Gold IV
Freerkelly2811
Bellona
Gold IV
Level 68
God Stats
7W - 3L
1,744 SR
Queue Stats
71W - 73L
1,465 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
IChucx
Kuzenbo
Bronze III
Level 105
God Stats
1W - 1L
1,636 SR
Queue Stats
2W - 4L
1,462 MMR
Solo
Kali
Kali
Gold IV
TanoCR
Kali
Gold IV
Level 105
God Stats
5W - 0L
1,758 SR
Queue Stats
107W - 112L
1,448 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
0 / 0 / 2
6,532
502
1,918
7,003
5,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anhur
 
Anhur
10
1 / 2 / 2
6,187
476
5,875
7,069
2,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
ATGVolumes
Bacchus
11
1 / 3 / 3
6,608
508
5,471
11,566
11,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
13
5 / 3 / 2
7,068
544
7,523
14,810
6,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
OriGod
Raijin
12
2 / 3 / 4
7,093
546
5,627
7,725
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
ThorJanusAgniOdin

VS

Bans
SobekAresBakasuraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
2 / 4 / 2
7,298
561
7,156
6,953
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
CodeRed2319
Danzaburou
13
2 / 1 / 1
7,613
586
5,936
8,157
2,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 1 / 1
8,769
675
4,391
8,451
7,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
IChucx
Kuzenbo
12
0 / 2 / 4
6,918
532
4,498
8,538
7,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
TanoCR
Kali
14
6 / 1 / 1
8,409
647
4,875
12,152
5,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
9
Kills
11
11
Deaths
9
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
0
2
1
L
Anhur
 
Anhur
1
2
2
1
W
Eset
 
Eset
2
4
2
0.75
L
Bacchus
ATGVolumes
Bacchus
1
3
3
0.83
L
Thanatos
5
3
2
2
W
Danzaburou
CodeRed2319
Danzaburou
2
1
1
2.5
W
1
1
1
1.5
W
Kuzenbo
IChucx
Kuzenbo
0
2
4
1
L
Raijin
OriGod
Raijin
2
3
4
1.33
W
Kali
TanoCR
Kali
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,414
Damage
26,856
48,173
Taken
44,251
27,980
Mitigated
26,125
20,816
Healing
14,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
1,918
356
0
1,488
7,003
5,417
0
0
7,003
40,956
6,786
L
Anhur
 
Anhur
5,875
3,550
0
2,220
7,069
2,688
0
764
6,305
0
45,762
W
Eset
 
Eset
7,156
284
85
1,324
6,953
2,481
0
3,119
3,518
50,994
1,074
L
Bacchus
ATGVolumes
Bacchus
5,471
665
1,299
3,196
11,566
11,063
0
3,733
7,703
21,212
0
L
Thanatos
7,523
1,746
0
11,759
14,810
6,054
0
2,359
12,279
0
42,985
W
Danzaburou
CodeRed2319
Danzaburou
5,936
2,867
0
3,432
8,157
2,810
2,545
1,468
6,689
0
59,240
W
4,391
1,369
0
3,205
8,451
7,842
0
2,311
6,049
0
70,992
W
Kuzenbo
IChucx
Kuzenbo
4,498
2,615
0
1,541
8,538
7,628
0
3,153
5,286
19,015
1,528
L
Raijin
OriGod
Raijin
5,627
368
0
854
7,725
2,758
0
3,810
3,557
50,180
948
W
Kali
TanoCR
Kali
4,875
2,265
0
4,708
12,152
5,364
0
2,004
10,040
0
58,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,488
Gold Earned
39,007
345
Minions Killed
443
0
Camps Cleared
0
1,240,976
Distance Traveled
1,303,169
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,532
502
78
6
0
281,860
0
L
Anhur
6,187
476
80
6
0
185,231
3
W
Eset
7,298
561
91
7
0
230,452
2
L
Bacchus
6,608
508
16
1
0
268,536
2
L
Thanatos
7,068
544
69
5
0
275,427
2
W
Danzaburou
7,613
586
92
7
0
214,419
2
W
Bellona
8,769
675
135
10
0
279,836
1
W
Kuzenbo
6,918
532
37
3
0
272,087
4
L
Raijin
7,093
546
102
8
0
229,922
0
W
Kali
8,409
647
88
7
0
306,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role