Player Matchup

Hel
Hel
 
Hel
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
FallingAngel720
Guan Yu
Level 131
God Stats
7W - 5L
1,562 SR
Queue Stats
38W - 41L
1,449 Elo+
Solo
Cthulhu
Cthulhu
InsanityAwaits-
Cthulhu
Level 129
God Stats
34W - 20L
1,559 SR
Queue Stats
306W - 305L
1,468 Elo+
Solo
Ravana
Ravana
Remmi-1
Ravana
Level 145
God Stats
16W - 19L
1,243 SR
Queue Stats
83W - 82L
1,472 Elo+
Party 1
Team Averages
Level 137
1,473 SR
1,478 Elo+

VS

Team Averages
Level 143
1,582 SR
1,470 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
FCrhino
Ix Chel
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 26L
1,395 Elo+
Solo
Nut
Nut
InertialDuck222
Nut
Level 131
God Stats
4W - 8L
1,518 SR
Queue Stats
46W - 54L
1,462 Elo+
Solo
Ao Kuang
Ao Kuang
Jasoroi12
Ao Kuang
Level 145
God Stats
6W - 3L
1,800 SR
Queue Stats
24W - 20L
1,536 Elo+
Solo
Surtr
Surtr
Joshua__Yuuki
Surtr
Level 147
God Stats
27W - 20L
1,592 SR
Queue Stats
226W - 243L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
5
0 / 0 / 0
3,463
693
1,493
2,902
1,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
 
Charybdis
5
0 / 2 / 0
3,006
601
2,261
3,251
993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
0 / 0 / 0
3,611
722
1,084
2,537
1,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
0 / 0 / 0
3,669
734
544
2,244
860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
Remmi-1
Ravana
5
0 / 0 / 0
3,016
603
1,701
2,401
936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
5
1 / 0 / 1
3,544
709
1,407
4,234
2,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
FCrhino
Ix Chel
6
0 / 0 / 0
3,422
684
1,526
1,406
355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
1 / 0 / 0
3,466
693
2,171
3,449
1,024
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ao Kuang
Jasoroi12
Ao Kuang
6
0 / 0 / 0
3,324
665
1,569
4,117
1,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

1
0 / 0 / 0
2,415
483
0
0
0

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
2
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
0
0
0
W
Charybdis
 
Charybdis
0
2
0
0
L
Kumbhakarna
 
Kumbhakarna
1
0
1
1.5
L
Ix Chel
FCrhino
Ix Chel
0
0
0
0
W
0
0
0
0
L
1
0
0
1
W
0
0
0
0
L
Ao Kuang
Jasoroi12
Ao Kuang
0
0
0
0
L
0
0
0
0
W
Ravana
Remmi-1
Ravana
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,083
Damage
6,673
13,335
Taken
13,206
5,220
Mitigated
4,987
5,379
Healing
5,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
1,493
351
812
2,253
2,902
1,344
0
374
2,528
8,028
0
W
Charybdis
 
Charybdis
2,261
1,276
0
430
3,251
993
0
855
2,396
0
16,130
L
Kumbhakarna
 
Kumbhakarna
1,407
216
460
1,326
4,234
2,307
0
829
3,405
6,661
0
L
Ix Chel
FCrhino
Ix Chel
1,526
244
150
477
1,406
355
0
236
1,050
15,626
379
W
1,084
319
0
700
2,537
1,087
0
851
1,686
0
20,442
L
2,171
1,348
0
1,505
3,449
1,024
0
664
2,785
0
18,273
W
544
0
0
625
2,244
860
0
1,431
651
17,737
1,557
L
Ao Kuang
Jasoroi12
Ao Kuang
1,569
863
0
1,149
4,117
1,301
0
159
3,940
17,931
522
L
0
0
0
0
0
0
0
0
0
0
0
W
Ravana
Remmi-1
Ravana
1,701
611
0
559
2,401
936
0
689
1,700
0
11,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,765
Gold Earned
16,171
134
Minions Killed
105
0
Camps Cleared
0
500,145
Distance Traveled
387,476
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
3,463
693
11
2
0
97,206
1
W
Charybdis
3,006
601
30
6
0
75,749
0
L
Kumbhakarna
3,544
709
4
1
0
97,604
0
L
Ix Chel
3,422
684
42
8
0
97,917
0
W
Guan Yu
3,611
722
27
5
0
84,739
0
L
Nut
3,466
693
30
6
0
94,309
0
W
Cthulhu
3,669
734
45
9
0
121,852
0
L
Ao Kuang
3,324
665
29
6
0
97,646
0
L
Surtr
2,415
483
0
0
0
0
0
W
Ravana
3,016
603
21
4
0
120,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role