Player Matchup

Bellona
Bellona
Bonked8
Bellona
Level 63
God Stats
10W - 7L
1,747 SR
Queue Stats
92W - 78L
1,503 Elo+
Party 2
Skadi
Skadi
Gambiinnoo
Skadi
Level 130
God Stats
9W - 4L
1,707 SR
Queue Stats
388W - 366L
1,599 Elo+
Party 1
Ares
Ares
KarmaTheGoat147
Ares
Level 99
God Stats
17W - 8L
1,674 SR
Queue Stats
65W - 59L
1,535 Elo+
Party 1
Nemesis
Nemesis
hunt8152
Nemesis
Level 125
God Stats
3W - 3L
1,500 SR
Queue Stats
103W - 83L
1,530 Elo+
Party 2
Eset
Eset
sharks726
Eset
Level 123
God Stats
9W - 1L
1,836 SR
Queue Stats
85W - 78L
1,484 Elo+
Party 2
Team Averages
Level 108
1,693 SR
1,530 Elo+

VS

Team Averages
Level 76
1,541 SR
1,489 Elo+
Odin
Odin
CEO of Golf
Odin
Level 139
God Stats
2W - 1L
1,918 SR
Queue Stats
109W - 102L
1,530 Elo+
Party 3
Sylvanus
Sylvanus
DeusExitium405
Sylvanus
Level 69
God Stats
0W - 2L
1,298 SR
Queue Stats
151W - 150L
1,394 Elo+
Solo
Sol
Sol
Donutootles
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,494 Elo+
Party 3
Skadi
Skadi
Maehwa Kaylee
Skadi
Level 10
God Stats
3W - 4L
1,488 SR
Queue Stats
5W - 7L
1,485 Elo+
Party 3
Ne Zha
Ne Zha
Segastar24
Ne Zha
Level 134
God Stats
0W - 3L
1,500 SR
Queue Stats
129W - 130L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bonked8
Bellona
15
4 / 2 / 1
9,274
580
6,921
13,821
15,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
15
8 / 1 / 3
9,467
592
10,728
9,313
3,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

12
1 / 2 / 12
8,372
523
4,398
13,376
13,011
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
hunt8152
Nemesis
16
4 / 2 / 6
8,890
556
9,504
15,602
6,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
14
4 / 4 / 7
9,281
580
9,611
7,319
2,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
8,645
540
9,426
12,732
15,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
11
0 / 4 / 7
7,098
444
4,120
14,352
11,488
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 7 / 3
6,370
398
6,262
13,031
4,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 3 / 1
5,982
374
1,388
5,958
1,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ne Zha
Segastar24
Ne Zha
14
9 / 5 / 2
9,155
572
12,907
14,666
6,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
26
21
Kills
11
11
Deaths
21
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
Bonked8
Bellona
4
2
1
2.25
L
2
2
2
1.5
L
Sylvanus
0
4
7
0.88
L
0
7
3
0.21
W
Skadi
8
1
3
9.5
W
1
2
12
3.5
L
0
3
1
0.17
L
Ne Zha
Segastar24
Ne Zha
9
5
2
2
W
Nemesis
hunt8152
Nemesis
4
2
6
3.5
W
Eset
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,162
Damage
34,103
59,431
Taken
60,739
41,158
Mitigated
40,560
14,743
Healing
11,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Bonked8
Bellona
6,921
2,452
0
5,176
13,821
15,887
0
275
12,536
0
73,491
L
9,426
1,777
0
2,008
12,732
15,735
0
1,367
11,365
0
67,699
L
Sylvanus
4,120
1,281
789
2,859
14,352
11,488
0
4,381
9,971
22,936
0
L
6,262
718
0
1,704
13,031
4,723
0
4,234
8,797
36,451
0
W
Skadi
10,728
3,722
0
1,864
9,313
3,679
440
2,156
6,973
0
75,071
W
4,398
250
0
2,156
13,376
13,011
0
3,148
9,864
27,977
2,309
L
1,388
282
0
0
5,958
1,810
0
841
5,117
0
22,113
L
Ne Zha
Segastar24
Ne Zha
12,907
3,736
0
4,366
14,666
6,804
0
2,633
12,033
0
49,326
W
Nemesis
hunt8152
Nemesis
9,504
3,725
0
4,611
15,602
6,287
0
1,921
13,337
0
85,533
W
Eset
9,611
482
169
767
7,319
2,294
644
2,600
4,462
69,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,284
Gold Earned
37,250
525
Minions Killed
323
0
Camps Cleared
0
1,581,608
Distance Traveled
1,396,219
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,274
580
135
8
0
267,194
0
L
Odin
8,645
540
117
7
0
293,417
0
L
Sylvanus
7,098
444
37
2
0
269,858
0
L
Sol
6,370
398
69
4
0
263,022
0
W
Skadi
9,467
592
117
7
0
306,552
2
W
Ares
8,372
523
38
2
0
316,540
2
L
Skadi
5,982
374
32
2
0
258,597
0
L
Ne Zha
9,155
572
68
4
0
311,325
3
W
Nemesis
8,890
556
120
8
0
380,885
0
W
Eset
9,281
580
115
7
0
310,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role