Player Matchup

Anubis
Anubis
ElPapoya
Anubis
Level 123
God Stats
9W - 5L
1,516 SR
Queue Stats
119W - 103L
1,511 Elo+
Party 2
Ares
Ares
Ninosaurio-Rex
Ares
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
26W - 28L
1,389 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Sutādasuto
Cu Chulainn
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 36L
1,383 Elo+
Solo
Anhur
Anhur
SzynekYo
Anhur
Level 128
God Stats
7W - 8L
1,559 SR
Queue Stats
218W - 230L
1,457 Elo+
Solo
Ne Zha
Ne Zha
ortizjos
Ne Zha
Level 143
God Stats
0W - 2L
1,261 SR
Queue Stats
125W - 118L
1,494 Elo+
Party 2
Team Averages
Level 90
1,467 SR
1,447 Elo+

VS

Team Averages
Level 62
1,471 SR
1,492 Elo+
Loki
Loki
Felelix
Loki
Level 48
God Stats
4W - 6L
1,230 SR
Queue Stats
117W - 106L
1,487 Elo+
Solo
Danzaburou
Danzaburou
OmegaDu9177
Danzaburou
Level 30
God Stats
2W - 3L
1,500 SR
Queue Stats
39W - 62L
1,500 Elo+
Party 1
Bellona
Bellona
PRiMiTivejuLEN
Bellona
Level 57
God Stats
115W - 97L
1,559 SR
Queue Stats
207W - 199L
1,490 Elo+
Solo
Hera
Hera
The_Boy1982
Hera
Level 149
God Stats
132W - 98L
1,567 SR
Queue Stats
250W - 242L
1,482 Elo+
Solo
Cthulhu
Cthulhu
TheyCallMeBago
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 55L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ElPapoya
Anubis
10
2 / 4 / 2
6,036
604
3,069
6,577
2,981
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 2 / 0
5,193
519
3,568
8,836
5,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
Sutādasuto
Cu Chulainn
9
0 / 2 / 0
4,894
489
5,266
10,477
8,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
SzynekYo
Anhur
8
0 / 0 / 1
4,910
491
2,119
4,400
1,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
ortizjos
Ne Zha
11
2 / 5 / 1
5,604
560
3,937
10,794
5,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Felelix
Loki
13
8 / 1 / 1
6,906
691
5,283
7,442
2,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
OmegaDu9177
Danzaburou
9
1 / 1 / 1
5,822
582
5,198
6,176
1,934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 3
6,938
694
7,024
11,456
10,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 2
5,913
591
5,013
3,969
977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 1
5,847
585
3,950
9,365
5,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
12
13
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
ElPapoya
Anubis
2
4
2
0.75
W
Loki
Felelix
Loki
8
1
1
8.5
L
1
2
0
0.5
W
Danzaburou
OmegaDu9177
Danzaburou
1
1
1
1.5
W
1
0
3
2.5
L
Cu Chulainn
Sutādasuto
Cu Chulainn
0
2
0
0
L
Anhur
SzynekYo
Anhur
0
0
1
0.5
W
1
2
2
1
W
1
1
1
1.5
L
Ne Zha
ortizjos
Ne Zha
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,959
Damage
26,468
41,084
Taken
38,408
24,230
Mitigated
21,820
8,696
Healing
15,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
ElPapoya
Anubis
3,069
0
0
1,788
6,577
2,981
0
4,321
2,256
30,311
1,134
W
Loki
Felelix
Loki
5,283
1,191
0
4,393
7,442
2,404
0
514
6,928
0
50,851
L
3,568
335
0
2,234
8,836
5,956
0
2,577
6,259
12,075
1,380
W
Danzaburou
OmegaDu9177
Danzaburou
5,198
2,720
0
1,620
6,176
1,934
159
2,171
4,005
0
33,721
W
7,024
3,155
0
4,814
11,456
10,941
0
0
10,605
0
51,401
L
Cu Chulainn
Sutādasuto
Cu Chulainn
5,266
1,671
0
2,150
10,477
8,868
0
0
10,477
0
26,223
L
Anhur
SzynekYo
Anhur
2,119
1,296
0
1,110
4,400
1,410
0
1,269
3,131
0
24,223
W
5,013
1,255
0
500
3,969
977
82
1,192
2,777
44,968
0
W
3,950
602
1,104
2,904
9,365
5,564
0
2,211
7,154
23,169
0
L
Ne Zha
ortizjos
Ne Zha
3,937
1,543
0
1,414
10,794
5,015
0
796
9,998
0
38,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,637
Gold Earned
31,426
232
Minions Killed
315
0
Camps Cleared
0
923,881
Distance Traveled
1,044,454
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,036
604
55
6
0
189,194
0
W
Loki
6,906
691
81
8
0
236,501
2
L
Ares
5,193
519
16
2
0
212,537
0
W
Danzaburou
5,822
582
60
6
0
205,813
0
W
Bellona
6,938
694
81
8
0
196,397
0
L
Cu Chulainn
4,894
489
41
4
0
190,780
0
L
Anhur
4,910
491
53
5
0
123,018
0
W
Hera
5,913
591
70
7
0
197,506
4
W
Cthulhu
5,847
585
23
2
0
208,237
0
L
Ne Zha
5,604
560
67
7
0
208,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role