Player Matchup

Hercules
Hercules
Platinum V
 
Hercules
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Platinum III
Cheez
Cernunnos
Platinum III
Level 159
God Stats
5W - 7L
1,535 SR
Queue Stats
183W - 168L
1,846 MMR
Solo
Artio
Artio
Platinum III
FidgetyCrawdad2
Artio
Platinum III
Level 222
God Stats
2W - 1L
1,500 SR
Queue Stats
245W - 224L
1,842 MMR
Solo
Bastet
Bastet
Platinum III
McBeamin
Bastet
Platinum III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 63L
1,837 MMR
Solo
Ix Chel
Ix Chel
Platinum III
R1uK
Ix Chel
Platinum III
Level 168
God Stats
9W - 3L
1,885 SR
Queue Stats
166W - 150L
1,853 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 173
1,584 SR
1,776 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 174
1,615 SR
1,836 MMR
Kukulkan
Kukulkan
Platinum I
Oŕbit
Kukulkan
Platinum I
Level 165
God Stats
4W - 1L
1,729 SR
Queue Stats
34W - 21L
1,940 MMR
Party 2
Cerberus
Cerberus
Platinum I
SoloSponge
Cerberus
Platinum I
Level 187
God Stats
8W - 5L
1,564 SR
Queue Stats
229W - 210L
1,766 MMR
Party 1
Hachiman
Hachiman
Diamond V
TheMattata
Hachiman
Diamond V
Level 159
God Stats
14W - 11L
1,738 SR
Queue Stats
141W - 140L
1,842 MMR
Party 1
Fenrir
Fenrir
Platinum IV
YeXίu
Fenrir
Platinum IV
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 43L
1,814 MMR
Solo
Yemoja
Yemoja
Diamond V
caltobe
Yemoja
Diamond V
Level 197
God Stats
1W - 0L
1,546 SR
Queue Stats
69W - 62L
1,818 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
0 / 2 / 0
8,013
501
5,184
13,961
11,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cernunnos
Cheez
Cernunnos
14
0 / 4 / 1
8,113
507
10,548
14,701
5,579
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 5 / 1
7,485
468
3,903
17,990
14,220
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
McBeamin
Bastet
14
2 / 1 / 1
7,793
487
9,993
14,743
5,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Ix Chel
R1uK
Ix Chel
13
0 / 4 / 1
7,514
470
7,977
9,391
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ao KuangKuzenboOdin

VS

Bans
AthenaThanatosSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Oŕbit
Kukulkan
15
2 / 1 / 4
8,499
531
9,999
7,206
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
SoloSponge
Cerberus
16
0 / 0 / 4
9,209
576
9,699
12,716
14,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
TheMattata
Hachiman
18
5 / 0 / 1
10,786
674
14,013
13,665
5,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
YeXίu
Fenrir
16
8 / 1 / 4
9,217
576
8,761
17,765
8,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
caltobe
Yemoja
14
1 / 1 / 7
8,485
530
5,945
13,416
11,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
16
16
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
0
0
L
Cernunnos
Cheez
Cernunnos
0
4
1
0.13
L
1
5
1
0.3
L
Bastet
McBeamin
Bastet
2
1
1
2.5
W
Kukulkan
Oŕbit
Kukulkan
2
1
4
4
L
Ix Chel
R1uK
Ix Chel
0
4
1
0.13
W
Cerberus
SoloSponge
Cerberus
0
0
4
2
W
Hachiman
TheMattata
Hachiman
5
0
1
5.5
W
Fenrir
YeXίu
Fenrir
8
1
4
10
W
Yemoja
caltobe
Yemoja
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,605
Damage
48,417
70,786
Taken
64,768
40,989
Mitigated
44,571
24,795
Healing
31,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,184
1,544
0
3,342
13,961
11,234
0
7,892
6,069
0
58,876
L
Cernunnos
Cheez
Cernunnos
10,548
5,620
0
4,377
14,701
5,579
0
510
14,191
0
74,102
L
3,903
375
1,685
4,707
17,990
14,220
0
7,057
10,933
16,157
617
L
Bastet
McBeamin
Bastet
9,993
2,026
0
8,255
14,743
5,942
0
3,996
10,747
0
82,406
W
Kukulkan
Oŕbit
Kukulkan
9,999
724
0
625
7,206
3,561
0
3,617
3,589
80,217
0
L
Ix Chel
R1uK
Ix Chel
7,977
313
473
1,956
9,391
4,014
0
5,382
4,009
63,163
0
W
Cerberus
SoloSponge
Cerberus
9,699
889
0
6,839
12,716
14,882
0
358
12,358
75,814
1,771
W
Hachiman
TheMattata
Hachiman
14,013
9,656
0
8,737
13,665
5,780
949
851
12,814
0
109,865
W
Fenrir
YeXίu
Fenrir
8,761
3,095
0
10,956
17,765
8,544
0
2,365
15,400
0
75,457
W
Yemoja
caltobe
Yemoja
5,945
1,387
1,734
2,978
13,416
11,804
0
4,124
9,292
28,243
2,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,918
Gold Earned
46,196
522
Minions Killed
624
0
Camps Cleared
0
1,614,786
Distance Traveled
1,662,862
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,013
501
123
8
0
301,174
4
L
Cernunnos
8,113
507
131
8
0
283,855
3
L
Artio
7,485
468
14
1
0
340,435
2
L
Bastet
7,793
487
109
7
0
378,896
4
W
Kukulkan
8,499
531
140
9
0
342,563
5
L
Ix Chel
7,514
470
145
9
0
310,426
2
W
Cerberus
9,209
576
170
11
0
318,658
5
W
Hachiman
10,786
674
177
11
0
298,147
4
W
Fenrir
9,217
576
104
7
0
392,338
0
W
Yemoja
8,485
530
33
2
0
311,156
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role