Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
CptMeliodas 7DS
Hun Batz
Level 155
God Stats
4W - 7L
1,489 SR
Queue Stats
499W - 516L
1,524 Elo+
Party 2
Jormungandr
Jormungandr
Foolish Genius
Jormungandr
Level 179
God Stats
7W - 8L
1,889 SR
Queue Stats
572W - 543L
1,503 Elo+
Solo
Ne Zha
Ne Zha
MenAreGodsNow
Ne Zha
Level 136
God Stats
2W - 3L
1,743 SR
Queue Stats
146W - 152L
1,570 Elo+
Solo
Pele
Pele
talord_
Pele
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
266W - 267L
1,534 Elo+
Solo
Team Averages
Level 150
1,624 SR
1,526 Elo+

VS

Team Averages
Level 171
1,374 SR
1,548 Elo+
Kuzenbo
Kuzenbo
AuntDani
Kuzenbo
Level 255
God Stats
7W - 11L
1,206 SR
Queue Stats
244W - 246L
1,532 Elo+
Party 1
Hou Yi
Hou Yi
ImHighDude
Hou Yi
Level 153
God Stats
2W - 5L
1,420 SR
Queue Stats
566W - 541L
1,533 Elo+
Party 1
Bacchus
Bacchus
NaTerTaTer6492
Bacchus
Level 158
God Stats
10W - 8L
1,539 SR
Queue Stats
404W - 411L
1,474 Elo+
Party 1
Hachiman
Hachiman
Septimusknows
Hachiman
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 91L
1,554 Elo+
Solo
Thanatos
Thanatos
Slashy Gashy
Thanatos
Level 145
God Stats
0W - 2L
1,207 SR
Queue Stats
17W - 9L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
7 / 5 / 13
10,174
848
8,543
17,288
18,476
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
16
3 / 5 / 17
9,663
805
9,094
10,896
6,604
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Foolish Genius
Jormungandr
18
4 / 2 / 17
11,137
928
11,706
13,396
17,272
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 2 / 15
9,680
807
15,781
12,410
7,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Pele
talord_
Pele
17
7 / 3 / 14
10,496
875
15,471
14,964
8,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AuntDani
Kuzenbo
17
3 / 6 / 9
9,571
798
11,581
19,646
28,518
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
ImHighDude
Hou Yi
16
2 / 5 / 5
8,415
701
12,442
11,327
5,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 6 / 5
8,658
722
9,073
14,438
22,164
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Septimusknows
Hachiman
5
0 / 0 / 0
5,984
499
0
0
0
Thanatos
Slashy Gashy
Thanatos
16
6 / 8 / 3
9,521
793
10,846
21,726
11,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
36
25
Kills
14
17
Deaths
25
76
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
7
5
13
2.7
L
Kuzenbo
AuntDani
Kuzenbo
3
6
9
1.25
W
Hun Batz
3
5
17
2.3
W
Jormungandr
Foolish Genius
Jormungandr
4
2
17
6.25
L
Hou Yi
ImHighDude
Hou Yi
2
5
5
0.9
W
4
2
15
5.75
L
3
6
5
0.92
L
Hachiman
Septimusknows
Hachiman
0
0
0
0
L
Thanatos
Slashy Gashy
Thanatos
6
8
3
0.94
W
Pele
talord_
Pele
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,595
Damage
43,942
68,954
Taken
67,137
58,147
Mitigated
66,939
24,651
Healing
13,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
8,543
394
1,026
3,909
17,288
18,476
1,224
3,834
13,454
19,986
0
L
Kuzenbo
AuntDani
Kuzenbo
11,581
2,396
120
2,191
19,646
28,518
56
6,280
13,366
23,053
0
W
Hun Batz
9,094
1,317
1,124
650
10,896
6,604
2,169
3,377
7,519
0
20,544
W
Jormungandr
Foolish Genius
Jormungandr
11,706
2,160
1,883
2,463
13,396
17,272
824
4,204
9,192
28,606
0
L
Hou Yi
ImHighDude
Hou Yi
12,442
5,645
0
1,007
11,327
5,113
0
3,200
8,127
0
25,616
W
15,781
2,442
2,284
3,542
12,410
7,020
2,553
4,957
7,453
0
34,628
L
9,073
396
1,137
1,223
14,438
22,164
0
4,523
9,915
19,423
0
L
Hachiman
Septimusknows
Hachiman
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
Slashy Gashy
Thanatos
10,846
2,177
669
7,361
21,726
11,144
0
6,246
15,480
0
15,707
W
Pele
talord_
Pele
15,471
2,571
2,779
4,991
14,964
8,775
1,958
4,282
10,682
0
32,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,150
Gold Earned
42,149
184
Minions Killed
90
0
Camps Cleared
0
1,184,352
Distance Traveled
730,161
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,174
848
45
4
0
211,003
0
L
Kuzenbo
9,571
798
29
2
0
186,599
0
W
Hun Batz
9,663
805
25
2
0
230,827
0
W
Jormungandr
11,137
928
48
4
0
252,057
0
L
Hou Yi
8,415
701
30
3
0
177,862
0
W
Ne Zha
9,680
807
29
2
0
237,066
0
L
Bacchus
8,658
722
20
2
0
169,995
0
L
Hachiman
5,984
499
0
0
0
0
0
L
Thanatos
9,521
793
11
1
0
195,705
0
W
Pele
10,496
875
37
3
0
253,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role