Player Matchup

Nu Wa
Nu Wa
DadVibez_247
Nu Wa
Level 87
God Stats
4W - 3L
1,599 SR
Queue Stats
95W - 86L
1,525 Elo+
Solo
Skadi
Skadi
MagnumThaGodx
Skadi
Level 128
God Stats
3W - 2L
1,807 SR
Queue Stats
170W - 179L
1,494 Elo+
Party 1
Khepri
Khepri
Onimanju
Khepri
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
227W - 272L
1,457 Elo+
Solo
Tyr
Tyr
RealLinkara
Tyr
Level 118
God Stats
7W - 12L
1,330 SR
Queue Stats
181W - 207L
1,477 Elo+
Solo
Ravana
Ravana
skyler8787
Ravana
Level 115
God Stats
1W - 1L
1,771 SR
Queue Stats
132W - 134L
1,521 Elo+
Party 1
Team Averages
Level 103
1,602 SR
1,495 Elo+

VS

Team Averages
Level 134
1,579 SR
1,508 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Major1Payne1
Nu Wa
Level 157
God Stats
295W - 250L
1,586 SR
Queue Stats
324W - 295L
1,506 Elo+
Solo
Bellona
Bellona
SomazkiLLL
Bellona
Level 90
God Stats
4W - 2L
1,678 SR
Queue Stats
161W - 156L
1,526 Elo+
Solo
Mercury
Mercury
Stasani
Mercury
Level 137
God Stats
16W - 9L
1,629 SR
Queue Stats
284W - 282L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 4
8,073
807
8,559
7,026
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 3
8,243
824
3,716
9,186
3,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Khepri
Onimanju
Khepri
6
0 / 0 / 0
6,500
650
0
78
50
13
0 / 6 / 3
7,383
738
7,957
12,188
11,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
skyler8787
Ravana
15
4 / 1 / 0
8,223
822
8,129
11,667
9,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
3 / 0 / 5
8,521
852
4,546
9,684
11,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
 
Agni
14
1 / 2 / 9
8,190
819
10,619
8,112
2,938
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 0 / 4
8,666
867
5,879
5,291
2,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
SomazkiLLL
Bellona
16
4 / 2 / 7
8,971
897
6,577
10,470
11,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mercury
Stasani
Mercury
15
2 / 1 / 6
8,335
834
7,856
7,217
3,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
5
Kills
12
12
Deaths
5
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
5
5.5
W
Agni
 
Agni
1
2
9
2.75
L
0
3
4
0.67
L
1
2
3
1.25
W
2
0
4
4
L
Khepri
Onimanju
Khepri
0
0
0
0
L
0
6
3
0.25
W
Bellona
SomazkiLLL
Bellona
4
2
7
3.75
W
Mercury
Stasani
Mercury
2
1
6
5
L
Ravana
skyler8787
Ravana
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,361
Damage
35,477
40,145
Taken
40,774
27,533
Mitigated
31,188
2,786
Healing
5,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,546
161
0
3,468
9,684
11,449
335
2,713
6,971
13,546
0
W
Agni
 
Agni
10,619
634
0
0
8,112
2,938
931
1,632
6,480
29,499
0
L
8,559
3,146
0
0
7,026
2,953
515
3,012
3,884
34,895
885
L
3,716
1,199
0
750
9,186
3,696
0
6,175
2,777
0
30,790
W
5,879
2,621
0
572
5,291
2,200
177
2,206
3,085
32,990
1,230
L
Khepri
Onimanju
Khepri
0
0
0
0
78
50
0
24
0
0
0
L
7,957
305
0
1,026
12,188
11,243
52
5,549
6,027
0
17,052
W
Bellona
SomazkiLLL
Bellona
6,577
1,401
0
967
10,470
11,204
938
871
9,599
0
25,793
W
Mercury
Stasani
Mercury
7,856
4,653
0
750
7,217
3,397
0
1,057
6,160
0
24,076
L
Ravana
skyler8787
Ravana
8,129
1,004
0
1,010
11,667
9,591
0
5,407
5,625
0
26,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,422
Gold Earned
42,683
198
Minions Killed
218
0
Camps Cleared
0
823,131
Distance Traveled
1,081,113
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,521
852
12
1
0
221,948
0
W
Agni
8,190
819
44
4
0
207,828
6
L
Nu Wa
8,073
807
62
6
0
183,843
1
L
Skadi
8,243
824
71
7
0
205,671
0
W
Nu Wa
8,666
867
79
8
0
195,065
0
L
Khepri
6,500
650
0
0
0
0
0
L
Tyr
7,383
738
24
2
0
214,862
0
W
Bellona
8,971
897
42
4
0
211,603
0
W
Mercury
8,335
834
41
4
0
244,669
0
L
Ravana
8,223
822
41
4
0
218,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role