Player Matchup

Hachiman
Hachiman
DrAchilles66
Hachiman
Level 26
God Stats
2W - 4L
1,769 SR
Queue Stats
110W - 96L
1,406 Elo+
Party 1
Tsukuyomi
Tsukuyomi
LastChanceGiven
Tsukuyomi
Level 103
God Stats
3W - 2L
1,529 SR
Queue Stats
32W - 36L
1,450 Elo+
Solo
Achilles
Achilles
RooneeTV
Achilles
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
166W - 182L
1,411 Elo+
Solo
Yemoja
Yemoja
Shadyeli
Yemoja
Level 88
God Stats
0W - 2L
1,561 SR
Queue Stats
112W - 88L
1,424 Elo+
Party 1
Janus
Janus
World_Star_X
Janus
Level 99
God Stats
23W - 23L
1,721 SR
Queue Stats
240W - 233L
1,418 Elo+
Solo
Team Averages
Level 72
1,616 SR
1,422 Elo+

VS

Team Averages
Level 83
1,531 SR
1,415 Elo+
Anhur
Anhur
JauhnnyJazz
Anhur
Level 125
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 37L
1,434 Elo+
Party 2
Nu Wa
Nu Wa
JauhnnyJazz
Nu Wa
Level 109
God Stats
13W - 8L
1,748 SR
Queue Stats
26W - 25L
1,470 Elo+
Party 2
Bacchus
Bacchus
MiguelTCH
Bacchus
Level 55
God Stats
5W - 3L
1,695 SR
Queue Stats
16W - 22L
1,414 Elo+
Solo
King Arthur
King Arthur
n0st4lgik018
King Arthur
Level 43
God Stats
1W - 2L
1,214 SR
Queue Stats
116W - 132L
1,344 Elo+
Solo
Ratatoskr
Ratatoskr
xxKush_Blitzzxx
Ratatoskr
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 136L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DrAchilles66
Hachiman
9
0 / 0 / 0
5,544
396
2,770
7,269
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
LastChanceGiven
Tsukuyomi
13
2 / 4 / 2
7,239
517
7,219
11,988
4,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
RooneeTV
Achilles
13
4 / 5 / 2
7,469
534
12,745
17,508
15,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Shadyeli
Yemoja
9
0 / 1 / 0
5,928
423
1,813
7,907
5,051
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 2 / 0
7,638
546
9,030
7,172
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,561
540
7,719
8,313
2,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 0 / 2
8,409
601
5,972
5,530
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bacchus
MiguelTCH
Bacchus
12
1 / 1 / 3
7,384
527
4,726
9,893
10,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
n0st4lgik018
King Arthur
12
6 / 6 / 0
8,242
589
6,770
15,198
6,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ratatoskr
xxKush_Blitzzxx
Ratatoskr
15
3 / 1 / 1
8,111
579
7,532
12,566
5,088
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
9
Kills
12
12
Deaths
9
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DrAchilles66
Hachiman
0
0
0
0
W
2
1
1
2.5
W
0
0
2
1
L
Tsukuyomi
LastChanceGiven
Tsukuyomi
2
4
2
0.75
W
Bacchus
MiguelTCH
Bacchus
1
1
3
2.5
L
Achilles
RooneeTV
Achilles
4
5
2
1
L
Yemoja
Shadyeli
Yemoja
0
1
0
0
L
3
2
0
1.5
W
King Arthur
n0st4lgik018
King Arthur
6
6
0
1
W
Ratatoskr
xxKush_Blitzzxx
Ratatoskr
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,577
Damage
32,719
51,844
Taken
51,500
28,680
Mitigated
26,180
13,282
Healing
14,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DrAchilles66
Hachiman
2,770
1,387
0
2,643
7,269
2,032
0
2,839
4,212
0
32,330
W
7,719
4,314
0
2,917
8,313
2,936
1,548
3,682
4,451
0
64,184
W
5,972
608
0
136
5,530
1,492
1,153
2,808
2,410
59,150
1,409
L
Tsukuyomi
LastChanceGiven
Tsukuyomi
7,219
1,564
0
3,563
11,988
4,364
0
2,284
9,454
0
43,948
W
Bacchus
MiguelTCH
Bacchus
4,726
304
0
3,127
9,893
10,220
442
2,121
7,538
15,964
0
L
Achilles
RooneeTV
Achilles
12,745
4,991
0
3,423
17,508
15,031
0
874
16,524
0
39,870
L
Yemoja
Shadyeli
Yemoja
1,813
143
289
2,893
7,907
5,051
0
1,710
5,971
13,112
0
L
9,030
164
0
471
7,172
2,202
0
1,910
5,002
71,382
1,242
W
King Arthur
n0st4lgik018
King Arthur
6,770
900
0
1,940
15,198
6,444
0
681
13,692
0
40,210
W
Ratatoskr
xxKush_Blitzzxx
Ratatoskr
7,532
1,764
0
6,141
12,566
5,088
189
601
11,752
0
71,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,818
Gold Earned
39,707
331
Minions Killed
408
0
Camps Cleared
0
1,237,623
Distance Traveled
1,350,185
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,544
396
64
5
0
197,590
0
W
Anhur
7,561
540
95
7
0
216,467
0
W
Nu Wa
8,409
601
127
9
0
252,466
5
L
Tsukuyomi
7,239
517
60
4
0
282,158
2
W
Bacchus
7,384
527
16
1
0
299,511
0
L
Achilles
7,469
534
50
4
0
274,332
0
L
Yemoja
5,928
423
14
1
0
200,513
0
L
Janus
7,638
546
143
10
0
283,030
1
W
King Arthur
8,242
589
59
4
0
251,924
0
W
Ratatoskr
8,111
579
111
8
0
329,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role