Player Matchup

Surtr
Surtr
EnJobeKD
Surtr
Level 122
God Stats
9W - 5L
1,605 SR
Queue Stats
95W - 95L
1,550 Elo+
Party 3
Ix Chel
Ix Chel
G-INNUNGAGAP
Ix Chel
Level 134
God Stats
29W - 21L
1,554 SR
Queue Stats
96W - 86L
1,519 Elo+
Party 2
Awilix
Awilix
JackinAround662
Awilix
Level 89
God Stats
0W - 2L
1,302 SR
Queue Stats
43W - 46L
1,501 Elo+
Party 3
Cerberus
Cerberus
KaSH_PaTs
Cerberus
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 183L
1,540 Elo+
Party 3
Shiva
Shiva
Universe7kai
Shiva
Level 141
God Stats
4W - 5L
1,662 SR
Queue Stats
52W - 45L
1,510 Elo+
Party 2
Team Averages
Level 125
1,525 SR
1,524 Elo+

VS

Team Averages
Level 144
1,562 SR
1,485 Elo+
Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
DGCJ-95N4-FA7P
Nike
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,539 Elo+
Solo
Heimdallr
Heimdallr
FNHnerd
Heimdallr
Level 131
God Stats
3W - 1L
1,742 SR
Queue Stats
94W - 102L
1,436 Elo+
Party 4
Sun Wukong
Sun Wukong
PleizNvRdieZ
Sun Wukong
Level 159
God Stats
7W - 6L
1,737 SR
Queue Stats
229W - 241L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
Wolverine1296
Cthulhu
Level 127
God Stats
4W - 6L
1,331 SR
Queue Stats
111W - 121L
1,436 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
EnJobeKD
Surtr
14
4 / 5 / 4
9,035
602
12,713
18,103
12,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
G-INNUNGAGAP
Ix Chel
12
2 / 7 / 1
7,132
475
7,249
12,733
4,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
5 / 3 / 3
7,852
523
9,508
14,034
5,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
KaSH_PaTs
Cerberus
12
2 / 3 / 1
7,474
498
9,388
11,413
4,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 5 / 5
6,774
452
9,341
14,519
9,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
6 / 1 / 1
8,343
556
9,879
11,354
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 5 / 5
8,094
540
7,122
15,240
7,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
FNHnerd
Heimdallr
14
6 / 1 / 5
8,434
562
8,671
11,351
4,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
PleizNvRdieZ
Sun Wukong
13
0 / 3 / 8
8,061
537
9,974
13,745
9,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
12
4 / 4 / 5
8,360
557
10,427
15,822
15,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
45
14
Kills
21
23
Deaths
14
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
1
1
6.5
W
5
5
5
1.5
L
Surtr
EnJobeKD
Surtr
4
5
4
1.2
W
Heimdallr
FNHnerd
Heimdallr
6
1
5
8.5
L
Ix Chel
G-INNUNGAGAP
Ix Chel
2
7
1
0.36
L
5
3
3
2.17
L
Cerberus
KaSH_PaTs
Cerberus
2
3
1
0.83
W
Sun Wukong
PleizNvRdieZ
Sun Wukong
0
3
8
1.33
L
1
5
5
0.7
W
Cthulhu
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,199
Damage
46,073
70,802
Taken
67,512
36,570
Mitigated
41,469
17,156
Healing
19,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,879
476
0
2,971
11,354
3,558
0
4,996
5,795
47,454
0
W
7,122
1,213
0
1,949
15,240
7,393
225
2,267
12,506
0
49,497
L
Surtr
EnJobeKD
Surtr
12,713
5,246
0
5,778
18,103
12,342
16
2,492
14,518
2,374
58,921
W
Heimdallr
FNHnerd
Heimdallr
8,671
3,404
0
5,067
11,351
4,743
498
3,205
7,776
0
52,395
L
Ix Chel
G-INNUNGAGAP
Ix Chel
7,249
1,066
648
3,352
12,733
4,897
614
3,057
9,628
45,783
0
L
9,508
3,716
0
2,568
14,034
5,060
541
3,859
9,811
0
43,416
L
Cerberus
KaSH_PaTs
Cerberus
9,388
490
0
1,553
11,413
4,935
474
4,468
6,460
47,510
1,981
W
Sun Wukong
PleizNvRdieZ
Sun Wukong
9,974
2,536
0
6,469
13,745
9,983
259
974
12,041
0
61,046
L
9,341
1,791
559
2,698
14,519
9,336
0
5,153
9,326
0
33,388
W
Cthulhu
10,427
1,370
300
3,173
15,822
15,792
90
4,216
11,084
40,196
1,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,267
Gold Earned
41,292
358
Minions Killed
411
0
Camps Cleared
0
1,679,600
Distance Traveled
1,450,596
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,343
556
95
6
0
305,335
0
W
Nike
8,094
540
68
5
0
289,520
0
L
Surtr
9,035
602
98
7
0
284,576
0
W
Heimdallr
8,434
562
87
6
0
311,957
0
L
Ix Chel
7,132
475
69
5
0
328,978
0
L
Awilix
7,852
523
61
4
0
381,601
0
L
Cerberus
7,474
498
94
6
0
303,968
0
W
Sun Wukong
8,061
537
113
8
0
273,841
4
L
Shiva
6,774
452
36
2
0
380,477
0
W
Cthulhu
8,360
557
48
3
0
269,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role