Player Matchup

Morgan Le Fay
Morgan Le Fay
Diamond IV
Veloky
Morgan Le Fay
Diamond IV
Level 109
God Stats
18W - 4L
1,998 SR
Queue Stats
354W - 169L
2,385 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 109
1,998 SR
2,385 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,500 SR
2,142 MMR
Jormungandr
Jormungandr
Diamond V
esgo
Jormungandr
Diamond V
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
300W - 312L
2,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Veloky
Morgan Le Fay
20
9 / 5 / 0
21,297
1,065
26,403
30,783
24,461
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
CamazotzBaron SamediBellonaHeraGilgamesh

VS

Bans
SkadiMaman BrigitteChironTsukuyomiIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
esgo
Jormungandr
20
5 / 9 / 0
19,156
958
22,388
34,109
25,369
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
9
Kills
5
5
Deaths
9
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Veloky
Morgan Le Fay
9
5
0
1.8
L
Jormungandr
esgo
Jormungandr
5
9
0
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,403
Damage
22,388
30,783
Taken
34,109
24,461
Mitigated
25,369
10,177
Healing
4,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Veloky
Morgan Le Fay
26,403
2,151
0
10,177
30,783
24,461
1,719
21,767
9,016
136,607
1,575
L
Jormungandr
esgo
Jormungandr
22,388
2,477
0
4,469
34,109
25,369
471
22,939
7,784
101,153
3,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,297
Gold Earned
19,156
226
Minions Killed
177
11
Camps Cleared
6
369,486
Distance Traveled
373,944
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
21,297
1,065
226
11
11
369,486
0
L
Jormungandr
19,156
958
177
9
6
373,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role