Player Matchup

Thoth
Thoth
 
Thoth
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Drago_897
Cthulhu
Level 61
God Stats
0W - 2L
1,239 SR
Queue Stats
3W - 7L
1,488 Elo+
Party 2
Odin
Odin
SavagexSenpaii
Odin
Level 86
God Stats
0W - 1L
1,831 SR
Queue Stats
3W - 13L
1,297 Elo+
Party 2
Anhur
Anhur
Terrence-CC
Anhur
Level 77
God Stats
1W - 4L
1,335 SR
Queue Stats
3W - 10L
1,297 Elo+
Party 2
Ao Kuang
Ao Kuang
Worsie86
Ao Kuang
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 143L
1,385 Elo+
Solo
Team Averages
Level 72
1,481 SR
1,394 Elo+

VS

Team Averages
Level 52
1,469 SR
1,396 Elo+
Thanatos
Thanatos
KyotoYokai
Thanatos
Level 28
God Stats
52W - 56L
1,424 SR
Queue Stats
245W - 266L
1,363 Elo+
Party 1
Surtr
Surtr
Meta Knight6864
Surtr
Level 80
God Stats
6W - 5L
1,485 SR
Queue Stats
542W - 591L
1,410 Elo+
Party 1
Nu Wa
Nu Wa
Virtiqq
Nu Wa
Level 29
God Stats
85W - 49L
1,540 SR
Queue Stats
266W - 266L
1,407 Elo+
Party 1
Nut
Nut
oG HazrD
Nut
Level 86
God Stats
27W - 24L
1,525 SR
Queue Stats
323W - 327L
1,397 Elo+
Solo
Yemoja
Yemoja
stephanie_til085
Yemoja
Level 35
God Stats
3W - 3L
1,371 SR
Queue Stats
23W - 25L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
0 / 2 / 0
6,127
471
2,970
6,874
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Drago_897
Cthulhu
10
0 / 1 / 2
6,252
481
6,976
10,172
6,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 3 / 0
6,253
481
1,835
8,544
7,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 2 / 0
6,179
475
4,194
8,380
2,671
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Worsie86
Ao Kuang
10
0 / 4 / 1
5,582
429
2,916
11,622
4,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KyotoYokai
Thanatos
13
6 / 2 / 2
7,473
575
7,747
11,581
4,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
0 / 0 / 4
8,292
638
3,869
6,569
4,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Virtiqq
Nu Wa
13
1 / 0 / 2
8,002
616
5,194
5,051
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 2
6,927
533
6,666
10,692
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 0
7,383
568
3,489
6,404
3,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
11
12
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
2
0
0
L
Cthulhu
Drago_897
Cthulhu
0
1
2
1
W
Thanatos
KyotoYokai
Thanatos
6
2
2
3.5
W
0
0
4
2
L
1
3
0
0.33
L
2
2
0
1
W
Nu Wa
Virtiqq
Nu Wa
1
0
2
2
L
Ao Kuang
Worsie86
Ao Kuang
0
4
1
0.13
W
1
1
2
2
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,891
Damage
26,965
45,592
Taken
40,297
22,383
Mitigated
17,892
10,935
Healing
22,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
2,970
0
0
2,110
6,874
1,605
0
2,577
3,931
34,088
998
L
Cthulhu
Drago_897
Cthulhu
6,976
470
1,247
2,509
10,172
6,743
0
1,644
8,492
35,521
0
W
Thanatos
KyotoYokai
Thanatos
7,747
1,392
0
11,272
11,581
4,237
0
1,915
9,666
0
44,007
W
3,869
1,405
0
1,673
6,569
4,382
0
100
6,160
1,811
54,970
L
1,835
316
0
1,938
8,544
7,323
15
400
7,768
0
33,494
L
4,194
1,651
317
2,500
8,380
2,671
0
1,734
6,610
0
35,644
W
Nu Wa
Virtiqq
Nu Wa
5,194
1,198
0
1,117
5,051
1,609
89
3,101
1,450
45,975
798
L
Ao Kuang
Worsie86
Ao Kuang
2,916
635
0
314
11,622
4,041
0
1,845
9,564
37,797
1,295
W
6,666
2,939
0
2,168
10,692
4,001
488
3,623
7,069
0
63,020
W
3,489
1,008
3,802
2,283
6,404
3,663
233
3,388
3,016
18,530
538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,393
Gold Earned
38,077
312
Minions Killed
375
0
Camps Cleared
0
1,244,633
Distance Traveled
1,273,848
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,127
471
81
6
0
243,669
0
L
Cthulhu
6,252
481
45
3
0
279,812
0
W
Thanatos
7,473
575
55
4
0
303,086
0
W
Surtr
8,292
638
93
7
0
255,968
0
L
Odin
6,253
481
74
6
0
232,822
0
L
Anhur
6,179
475
49
4
0
253,855
0
W
Nu Wa
8,002
616
95
7
0
274,512
0
L
Ao Kuang
5,582
429
63
5
0
234,475
0
W
Nut
6,927
533
99
8
0
228,770
0
W
Yemoja
7,383
568
33
3
0
211,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role