Player Matchup

Gilgamesh
Gilgamesh
FlamingLaserCat
Gilgamesh
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 72L
1,527 Elo+
Party 2
Pele
Pele
LukedaKIlla
Pele
Level 108
God Stats
0W - 3L
1,273 SR
Queue Stats
34W - 19L
1,632 Elo+
Solo
Kukulkan
Kukulkan
Pibeloco51
Kukulkan
Level 155
God Stats
12W - 9L
1,667 SR
Queue Stats
240W - 232L
1,622 Elo+
Solo
Cthulhu
Cthulhu
RushARam0
Cthulhu
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
134W - 100L
1,575 Elo+
Party 2
Nut
Nut
babydestroyer700
Nut
Level 28
God Stats
7W - 7L
1,592 SR
Queue Stats
104W - 68L
1,532 Elo+
Party 2
Team Averages
Level 99
1,506 SR
1,578 Elo+

VS

Team Averages
Level 113
1,481 SR
1,514 Elo+
Xing Tian
Xing Tian
AxiMundi
Xing Tian
Level 153
God Stats
16W - 9L
1,113 SR
Queue Stats
437W - 443L
1,476 Elo+
Solo
Agni
Agni
EarthNemesis25
Agni
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 57L
1,493 Elo+
Party 1
Da Ji
Da Ji
RapzboneTV
Da Ji
Level 158
God Stats
2W - 3L
1,548 SR
Queue Stats
456W - 434L
1,499 Elo+
Solo
Medusa
Medusa
Smokey thief900
Medusa
Level 97
God Stats
3W - 3L
1,501 SR
Queue Stats
71W - 67L
1,485 Elo+
Party 1
Arachne
Arachne
vJayy
Arachne
Level 90
God Stats
5W - 5L
1,743 SR
Queue Stats
117W - 82L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FlamingLaserCat
Gilgamesh
13
0 / 2 / 1
7,027
541
4,509
14,652
8,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
5 / 2 / 2
7,593
584
7,212
11,834
4,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Kukulkan
Pibeloco51
Kukulkan
13
3 / 2 / 0
7,662
589
5,378
5,752
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
RushARam0
Cthulhu
9
1 / 3 / 2
6,468
498
5,389
8,586
7,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 7 / 1
6,637
511
7,673
9,966
3,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AxiMundi
Xing Tian
14
2 / 1 / 0
7,928
610
9,141
11,865
10,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
1 / 4 / 1
7,018
540
2,515
7,564
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
14
7 / 1 / 2
8,125
625
9,284
11,509
4,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 3 / 4
7,734
595
6,318
9,485
3,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
vJayy
Arachne
11
1 / 2 / 9
6,992
538
7,077
12,677
7,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
11
Kills
16
16
Deaths
11
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AxiMundi
Xing Tian
2
1
0
2
W
1
4
1
0.38
L
Gilgamesh
FlamingLaserCat
Gilgamesh
0
2
1
0.25
L
5
2
2
3
L
Kukulkan
Pibeloco51
Kukulkan
3
2
0
1.5
W
Da Ji
7
1
2
8
L
Cthulhu
RushARam0
Cthulhu
1
3
2
0.67
W
5
3
4
2.33
L
2
7
1
0.36
W
Arachne
vJayy
Arachne
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,161
Damage
34,335
50,790
Taken
53,100
26,076
Mitigated
30,240
9,964
Healing
17,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AxiMundi
Xing Tian
9,141
432
0
3,298
11,865
10,803
0
0
11,865
54,810
2,930
W
2,515
456
0
860
7,564
2,926
0
3,663
3,661
40,648
0
L
Gilgamesh
FlamingLaserCat
Gilgamesh
4,509
1,178
0
1,440
14,652
8,250
0
7,092
6,674
0
57,444
L
7,212
1,618
0
5,358
11,834
4,528
108
1,551
10,141
0
53,351
L
Kukulkan
Pibeloco51
Kukulkan
5,378
441
0
227
5,752
2,300
98
1,231
4,277
57,115
2,361
W
Da Ji
9,284
2,718
0
5,466
11,509
4,924
0
2,229
9,126
0
59,363
L
Cthulhu
RushARam0
Cthulhu
5,389
620
70
1,701
8,586
7,234
0
166
8,380
27,007
445
W
6,318
2,899
0
1,638
9,485
3,608
311
742
8,743
0
58,181
L
7,673
5,065
0
1,168
9,966
3,764
0
0
9,966
0
46,914
W
Arachne
vJayy
Arachne
7,077
4,716
0
6,215
12,677
7,979
87
3,640
9,037
0
31,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,387
Gold Earned
37,797
450
Minions Killed
370
0
Camps Cleared
0
1,293,692
Distance Traveled
1,306,169
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,928
610
76
6
0
242,964
1
W
Agni
7,018
540
82
6
0
242,090
0
L
Gilgamesh
7,027
541
97
7
0
236,679
0
L
Pele
7,593
584
93
7
0
296,682
4
L
Kukulkan
7,662
589
124
10
0
252,198
0
W
Da Ji
8,125
625
92
7
0
313,618
1
L
Cthulhu
6,468
498
46
4
0
287,864
1
W
Medusa
7,734
595
78
6
0
253,073
0
L
Nut
6,637
511
90
7
0
220,269
0
W
Arachne
6,992
538
42
3
0
254,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role