Player Matchup

Discordia
Discordia
 
Discordia
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Darth Malgus636
Hercules
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,196 Elo+
Party 1
Odin
Odin
FazeJarviPRO
Odin
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 96L
1,431 Elo+
Solo
Yemoja
Yemoja
OniSmoke
Yemoja
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
166W - 195L
1,474 Elo+
Solo
Cthulhu
Cthulhu
Stylez XII
Cthulhu
Level 146
God Stats
8W - 7L
1,457 SR
Queue Stats
235W - 205L
1,538 Elo+
Solo
Team Averages
Level 123
1,491 SR
1,428 Elo+

VS

Team Averages
Level 121
1,465 SR
1,499 Elo+
Lancelot
Lancelot
Aoihiro
Lancelot
Level 154
God Stats
5W - 4L
1,199 SR
Queue Stats
455W - 470L
1,450 Elo+
Solo
Sol
Sol
BarryChopsticks
Sol
Level 29
God Stats
4W - 0L
1,823 SR
Queue Stats
234W - 194L
1,539 Elo+
Solo
Set
Set
EzMaCkZ
Set
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 108L
1,568 Elo+
Solo
Hel
Hel
Fènnec
Hel
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,424 Elo+
Solo
Janus
Janus
xKuFi
Janus
Level 141
God Stats
4W - 4L
1,300 SR
Queue Stats
139W - 121L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
0 / 2 / 6
7,675
698
15,370
10,351
4,316
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
16
4 / 2 / 2
8,449
768
8,219
31,254
23,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 4 / 5
8,286
753
15,259
18,359
13,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
OniSmoke
Yemoja
16
4 / 2 / 3
8,303
755
7,849
13,518
6,916
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Stylez XII
Cthulhu
1
0 / 0 / 0
2,816
256
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Aoihiro
Lancelot
16
3 / 2 / 6
9,128
830
17,380
11,859
7,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 2 / 6
8,635
785
10,913
11,236
4,143
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Set
16
1 / 2 / 7
8,711
792
13,564
10,985
5,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hel
13
3 / 3 / 3
7,996
727
9,213
12,373
5,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
xKuFi
Janus
16
1 / 1 / 8
9,063
824
15,319
7,343
3,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
40
9
Kills
10
10
Deaths
10
16
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
2
6
1.5
W
Lancelot
Aoihiro
Lancelot
3
2
6
3
W
2
2
6
2.5
L
Hercules
4
2
2
2.5
W
Set
1
2
7
2.25
L
1
4
5
0.88
W
Hel
3
3
3
1.5
L
Yemoja
OniSmoke
Yemoja
4
2
3
2.75
L
Cthulhu
Stylez XII
Cthulhu
0
0
0
0
W
Janus
xKuFi
Janus
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,697
Damage
66,389
73,482
Taken
53,796
48,552
Mitigated
26,358
44,637
Healing
27,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
15,370
379
1,276
986
10,351
4,316
0
4,809
5,385
27,924
0
W
Lancelot
Aoihiro
Lancelot
17,380
2,599
422
1,543
11,859
7,415
0
4,287
7,258
0
24,485
W
10,913
4,117
883
2,603
11,236
4,143
680
5,441
5,570
21,474
817
L
Hercules
8,219
1,615
2,331
15,055
31,254
23,848
0
14,354
16,190
0
14,978
W
Set
13,564
3,043
1,189
698
10,985
5,978
1,050
5,093
5,766
0
28,962
L
15,259
1,324
1,074
3,717
18,359
13,472
0
8,752
9,160
0
31,026
W
Hel
9,213
456
11,336
7,405
12,373
5,494
0
5,743
6,408
11,441
0
L
Yemoja
OniSmoke
Yemoja
7,849
1,059
15,233
4,965
13,518
6,916
0
6,923
6,547
18,394
500
L
Cthulhu
Stylez XII
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Janus
xKuFi
Janus
15,319
362
654
948
7,343
3,328
540
2,483
4,765
32,096
473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,529
Gold Earned
43,533
109
Minions Killed
135
0
Camps Cleared
0
873,261
Distance Traveled
1,172,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,675
698
35
3
0
223,266
0
W
Lancelot
9,128
830
10
1
0
267,753
0
W
Sol
8,635
785
33
3
0
218,614
0
L
Hercules
8,449
768
12
1
0
243,503
0
W
Set
8,711
792
32
3
0
235,265
0
L
Odin
8,286
753
33
3
0
211,598
0
W
Hel
7,996
727
6
1
0
221,597
0
L
Yemoja
8,303
755
29
3
0
194,894
0
L
Cthulhu
2,816
256
0
0
0
0
0
W
Janus
9,063
824
54
5
0
229,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role