Player Matchup

Neith
Neith
Bronze III
IKanashii
Neith
Bronze III
Level 129
God Stats
1W - 3L
1,577 SR
Queue Stats
47W - 39L
1,553 MMR
Solo
Scylla
Scylla
Bronze III
ThatGoodLuvn
Scylla
Bronze III
Level 143
God Stats
8W - 13L
1,726 SR
Queue Stats
33W - 42L
1,563 MMR
Solo
Artio
Artio
Silver II
thezhongdonger
Artio
Silver II
Level 173
God Stats
5W - 10L
1,552 SR
Queue Stats
55W - 53L
1,551 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 148
1,618 SR
1,556 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,427 SR
1,547 MMR
Fenrir
Fenrir
Platinum V
JonMcFatten
Fenrir
Platinum V
Level 142
God Stats
1W - 0L
1,293 SR
Queue Stats
83W - 84L
1,678 MMR
Party 1
Anubis
Anubis
Gold IV
TimMcSlim
Anubis
Gold IV
Level 128
God Stats
2W - 0L
1,475 SR
Queue Stats
107W - 120L
1,463 MMR
Party 1
Ganesha
Ganesha
Bronze III
mcflyguy233
Ganesha
Bronze III
Level 96
God Stats
1W - 1L
1,514 SR
Queue Stats
26W - 37L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IKanashii
Neith
12
3 / 0 / 6
9,745
609
9,098
7,109
2,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
18
7 / 2 / 4
12,059
754
16,088
10,460
4,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
2 / 3 / 8
10,410
651
7,929
18,528
20,479
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BacchusNe ZhaBake KujiraAchillesGilgamesh

VS

Bans
Baron SamediMaman BrigitteYmirThothKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 5 / 0
9,930
621
9,639
19,602
18,395
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Anubis
TimMcSlim
Anubis
19
3 / 2 / 1
11,760
735
12,322
9,189
5,324
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
mcflyguy233
Ganesha
17
0 / 5 / 4
9,867
617
6,360
17,991
16,551
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
12
Kills
5
5
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
IKanashii
Neith
3
0
6
6
W
Fenrir
2
5
0
0.4
L
Scylla
7
2
4
4.5
W
Anubis
TimMcSlim
Anubis
3
2
1
1.75
W
Ganesha
mcflyguy233
Ganesha
0
5
4
0.4
L
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,115
Damage
28,321
36,097
Taken
46,782
27,719
Mitigated
40,270
9,410
Healing
8,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
IKanashii
Neith
9,098
4,239
0
1,775
7,109
2,959
607
2,860
4,249
0
37,072
W
Fenrir
9,639
1,176
0
1,746
19,602
18,395
552
10,599
8,977
0
25,425
L
Scylla
16,088
767
0
459
10,460
4,281
70
5,377
5,083
63,316
0
W
Anubis
TimMcSlim
Anubis
12,322
488
580
4,474
9,189
5,324
1,421
4,700
4,447
60,759
475
W
Ganesha
mcflyguy233
Ganesha
6,360
588
0
1,205
17,991
16,551
366
8,690
9,245
33,103
795
L
7,929
412
2,487
4,689
18,528
20,479
0
10,168
8,360
23,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,214
Gold Earned
31,557
196
Minions Killed
162
0
Camps Cleared
0
726,661
Distance Traveled
839,197
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,745
609
60
4
0
146,348
0
W
Fenrir
9,930
621
38
2
0
288,111
0
L
Scylla
12,059
754
106
7
0
280,551
0
W
Anubis
11,760
735
122
8
0
289,926
0
W
Ganesha
9,867
617
2
0
0
261,160
0
L
Artio
10,410
651
30
2
0
299,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role