Player Matchup

Amaterasu
Amaterasu
CombineJD
Amaterasu
Level 180
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 104L
1,500 Elo+
Party 2
Ra
Ra
GrimRiot
Ra
Level 84
God Stats
55W - 41L
1,618 SR
Queue Stats
433W - 413L
1,506 Elo+
Solo
Maui
Maui
Zaccix
Maui
Level 115
God Stats
7W - 2L
1,568 SR
Queue Stats
77W - 82L
1,496 Elo+
Party 2
Ao Kuang
Ao Kuang
igualquetuvieja
Ao Kuang
Level 120
God Stats
2W - 2L
1,689 SR
Queue Stats
51W - 40L
1,542 Elo+
Solo
Chiron
Chiron
lunafury
Chiron
Level 183
God Stats
3W - 1L
1,500 SR
Queue Stats
115W - 108L
1,505 Elo+
Party 2
Team Averages
Level 136
1,575 SR
1,510 Elo+

VS

Team Averages
Level 58
1,625 SR
1,463 Elo+
King Arthur
King Arthur
Kain_Emox
King Arthur
Level 39
God Stats
7W - 11L
1,745 SR
Queue Stats
53W - 66L
1,455 Elo+
Party 1
Aphrodite
Aphrodite
REXY-1337
Aphrodite
Level 27
God Stats
12W - 12L
1,625 SR
Queue Stats
20W - 31L
1,443 Elo+
Party 1
Merlin
Merlin
Reaper260500
Merlin
Level 5
God Stats
8W - 7L
1,631 SR
Queue Stats
25W - 29L
1,486 Elo+
Party 1
Achilles
Achilles
SoalChaos
Achilles
Level 127
God Stats
8W - 8L
1,579 SR
Queue Stats
356W - 342L
1,487 Elo+
Solo
Neith
Neith
supradeano9
Neith
Level 93
God Stats
95W - 90L
1,544 SR
Queue Stats
147W - 155L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CombineJD
Amaterasu
12
3 / 0 / 2
6,200
564
2,773
10,363
5,001
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 3
6,607
601
5,942
6,029
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maui
Zaccix
Maui
9
0 / 0 / 3
5,648
513
1,596
7,994
5,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
13
4 / 0 / 0
7,724
702
7,241
9,182
6,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
lunafury
Chiron
10
1 / 0 / 0
5,501
500
6,221
5,646
1,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kain_Emox
King Arthur
10
0 / 4 / 0
5,143
468
4,830
11,497
7,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
REXY-1337
Aphrodite
8
0 / 2 / 0
5,130
466
2,534
8,138
3,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
9
0 / 2 / 0
4,833
439
3,714
5,509
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
SoalChaos
Achilles
11
1 / 3 / 0
5,701
518
3,706
8,964
4,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 0 / 0
5,654
514
6,035
6,382
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
11
Kills
1
1
Deaths
11
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
CombineJD
Amaterasu
3
0
2
4
W
3
1
3
4.5
L
King Arthur
Kain_Emox
King Arthur
0
4
0
0
L
Aphrodite
REXY-1337
Aphrodite
0
2
0
0
L
Merlin
0
2
0
0
L
Achilles
SoalChaos
Achilles
1
3
0
0.33
W
Maui
Zaccix
Maui
0
0
3
1.5
W
Ao Kuang
4
0
0
4
W
Chiron
lunafury
Chiron
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,773
Damage
20,819
39,214
Taken
40,490
22,037
Mitigated
19,920
17,596
Healing
9,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
CombineJD
Amaterasu
2,773
921
0
5,313
10,363
5,001
0
1,104
9,158
0
37,697
W
5,942
389
252
2,402
6,029
2,373
0
2,626
2,973
43,433
1,814
L
King Arthur
Kain_Emox
King Arthur
4,830
424
0
0
11,497
7,517
0
6,629
4,868
0
36,827
L
Aphrodite
REXY-1337
Aphrodite
2,534
347
2,898
2,787
8,138
3,735
0
1,801
6,278
17,591
0
L
Merlin
3,714
325
0
704
5,509
1,926
0
2,873
2,292
22,257
0
L
Achilles
SoalChaos
Achilles
3,706
574
0
1,260
8,964
4,284
0
1,896
6,908
0
43,250
W
Maui
Zaccix
Maui
1,596
460
0
1,977
7,994
5,721
0
1,679
6,259
14,049
0
W
Ao Kuang
7,241
2,393
0
5,731
9,182
6,983
623
0
9,182
46,423
6,785
W
Chiron
lunafury
Chiron
6,221
2,659
481
1,440
5,646
1,959
0
252
5,394
0
43,243
L
6,035
2,805
0
1,542
6,382
2,458
0
535
5,847
0
47,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,680
Gold Earned
26,461
327
Minions Killed
263
0
Camps Cleared
0
1,127,209
Distance Traveled
1,051,328
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,200
564
64
6
0
281,594
0
W
Ra
6,607
601
88
8
0
250,098
0
L
King Arthur
5,143
468
50
5
0
199,179
0
L
Aphrodite
5,130
466
30
3
0
204,745
4
L
Merlin
4,833
439
33
3
0
199,929
0
L
Achilles
5,701
518
66
6
0
259,427
0
W
Maui
5,648
513
14
1
0
213,200
0
W
Ao Kuang
7,724
702
88
8
0
174,556
0
W
Chiron
5,501
500
73
7
0
207,761
0
L
Neith
5,654
514
84
8
0
188,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role