Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold I
Irqan
Eset
Gold I
Level 115
God Stats
13W - 12L
1,533 SR
Queue Stats
142W - 148L
1,498 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
LuxWet
Sun Wukong
Gold I
Level 124
God Stats
19W - 19L
1,622 SR
Queue Stats
467W - 450L
1,476 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
Smoores215
Kuzenbo
Gold I
Level 157
God Stats
3W - 3L
1,353 SR
Queue Stats
275W - 268L
1,464 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
Thorsk1n
Ao Kuang
Gold III
Level 89
God Stats
1W - 0L
1,272 SR
Queue Stats
128W - 133L
1,484 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,456 SR
1,484 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,512 SR
1,481 MMR
Surtr
Surtr
Silver II
FatherDezmin
Surtr
Silver II
Level 106
God Stats
14W - 6L
1,554 SR
Queue Stats
31W - 27L
1,499 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
Gumb0h
Tsukuyomi
Silver II
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 5L
1,569 MMR
Party 1
Izanami
Izanami
Bronze III
Qodii
Izanami
Bronze III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,488 MMR
Solo
Charon
Charon
Bronze IV
xSupercrazyx
Charon
Bronze IV
Level 146
God Stats
2W - 3L
1,507 SR
Queue Stats
20W - 24L
1,391 MMR
Party 1
Bakasura
Bakasura
Gold IV
yairwoods
Bakasura
Gold IV
Level 155
God Stats
4W - 2L
1,500 SR
Queue Stats
711W - 707L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 0 / 1
5,495
550
3,686
4,148
1,420
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
Irqan
Eset
12
6 / 2 / 1
6,790
679
4,927
6,718
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
LuxWet
Sun Wukong
10
3 / 3 / 2
6,439
644
7,150
9,948
7,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
Smoores215
Kuzenbo
9
1 / 0 / 3
5,320
532
2,355
6,498
5,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
Thorsk1n
Ao Kuang
11
3 / 0 / 4
5,855
586
4,933
5,531
2,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
OdinAgniArachneThanatos

VS

Bans
SobekThothThorNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
5,645
565
6,420
12,396
9,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
Gumb0h
Tsukuyomi
10
2 / 4 / 1
5,358
536
4,650
9,092
2,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Qodii
Izanami
10
0 / 1 / 0
5,636
564
2,036
5,816
1,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
9
1 / 2 / 2
5,183
518
3,122
5,577
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
yairwoods
Bakasura
7
0 / 2 / 2
4,561
456
1,604
7,588
2,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
13
Kills
5
5
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
1
0.5
L
2
4
0
0.5
L
Tsukuyomi
Gumb0h
Tsukuyomi
2
4
1
0.63
W
Eset
Irqan
Eset
6
2
1
3.25
W
Sun Wukong
LuxWet
Sun Wukong
3
3
2
1.33
L
Izanami
Qodii
Izanami
0
1
0
0
W
Kuzenbo
Smoores215
Kuzenbo
1
0
3
2.5
W
Ao Kuang
Thorsk1n
Ao Kuang
3
0
4
5
L
Charon
1
2
2
1
L
Bakasura
yairwoods
Bakasura
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,051
Damage
17,832
32,843
Taken
40,469
18,982
Mitigated
19,463
8,562
Healing
10,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,686
1,140
0
1,335
4,148
1,420
42
300
3,848
0
45,458
L
6,420
2,588
0
3,492
12,396
9,807
0
1,349
11,047
837
40,883
L
Tsukuyomi
Gumb0h
Tsukuyomi
4,650
1,053
0
2,299
9,092
2,968
0
4,497
4,462
0
28,570
W
Eset
Irqan
Eset
4,927
227
0
1,588
6,718
2,648
0
2,091
4,368
41,525
0
W
Sun Wukong
LuxWet
Sun Wukong
7,150
2,629
0
2,239
9,948
7,031
0
517
9,382
0
48,205
L
Izanami
Qodii
Izanami
2,036
1,264
0
1,842
5,816
1,925
200
378
5,438
0
43,639
W
Kuzenbo
Smoores215
Kuzenbo
2,355
930
0
2,056
6,498
5,716
0
928
5,540
20,505
0
W
Ao Kuang
Thorsk1n
Ao Kuang
4,933
840
0
1,344
5,531
2,167
0
420
4,914
39,541
0
L
Charon
3,122
270
0
410
5,577
2,119
9
3,346
2,027
23,742
665
L
Bakasura
yairwoods
Bakasura
1,604
1,046
0
2,909
7,588
2,644
0
2,292
5,280
0
22,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,899
Gold Earned
26,383
313
Minions Killed
301
0
Camps Cleared
0
1,023,407
Distance Traveled
992,401
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,495
550
61
6
0
181,143
1
L
Surtr
5,645
565
61
6
0
171,052
0
L
Tsukuyomi
5,358
536
50
5
0
228,774
1
W
Eset
6,790
679
91
9
0
183,518
0
W
Sun Wukong
6,439
644
86
9
0
206,196
0
L
Izanami
5,636
564
85
9
0
184,891
0
W
Kuzenbo
5,320
532
25
3
0
203,634
2
W
Ao Kuang
5,855
586
50
5
0
248,916
0
L
Charon
5,183
518
57
6
0
185,206
0
L
Bakasura
4,561
456
48
5
0
222,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role