Player Matchup

Ishtar
Ishtar
Saiyf
Ishtar
Level 60
God Stats
8W - 1L
1,815 SR
Queue Stats
64W - 62L
1,504 Elo+
Solo
Kukulkan
Kukulkan
SeizedDragoon14
Kukulkan
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,272 Elo+
Party 1
Ra
Ra
Shinobi271
Ra
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,393 Elo+
Solo
Fenrir
Fenrir
Viktor4828
Fenrir
Level 84
God Stats
1W - 5L
1,127 SR
Queue Stats
53W - 59L
1,455 Elo+
Solo
Nike
Nike
mfanmedusa
Nike
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,570 Elo+
Party 1
Team Averages
Level 82
1,488 SR
1,439 Elo+

VS

Team Averages
Level 92
1,489 SR
1,514 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Alyimm
Artemis
Level 105
God Stats
13W - 8L
1,698 SR
Queue Stats
78W - 69L
1,555 Elo+
Solo
Kali
Kali
Halocline91
Kali
Level 55
God Stats
17W - 22L
1,541 SR
Queue Stats
59W - 56L
1,508 Elo+
Solo
Jormungandr
Jormungandr
Masterxylophone
Jormungandr
Level 58
God Stats
2W - 3L
1,483 SR
Queue Stats
237W - 226L
1,517 Elo+
Solo
Charybdis
Charybdis
Odin2023
Charybdis
Level 143
God Stats
1W - 4L
1,222 SR
Queue Stats
150W - 126L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Saiyf
Ishtar
15
5 / 3 / 2
8,968
598
11,122
12,879
5,643
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
12
0 / 4 / 0
7,355
490
6,369
9,637
3,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 5
7,101
473
4,000
11,293
7,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Viktor4828
Fenrir
15
3 / 4 / 1
8,059
537
5,105
14,009
7,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 0 / 2
9,245
616
6,912
10,686
11,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 0 / 0
5,565
371
1,449
2,459
1,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Artemis
Alyimm
Artemis
14
4 / 2 / 0
8,415
561
9,419
8,831
3,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
6 / 4 / 3
8,446
563
11,624
19,018
10,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
Masterxylophone
Jormungandr
12
0 / 0 / 4
7,889
526
3,713
9,851
8,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Odin2023
Charybdis
13
4 / 5 / 1
7,922
528
10,988
12,420
4,969
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
11
Kills
14
14
Deaths
11
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Artemis
Alyimm
Artemis
4
2
0
2
L
6
4
3
1.88
L
Jormungandr
Masterxylophone
Jormungandr
0
0
4
2
L
Charybdis
Odin2023
Charybdis
4
5
1
0.9
W
Ishtar
Saiyf
Ishtar
5
3
2
2
W
Kukulkan
0
4
0
0
W
0
3
5
0.83
W
Fenrir
Viktor4828
Fenrir
3
4
1
0.88
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,508
Damage
37,193
58,504
Taken
52,579
35,946
Mitigated
28,729
12,221
Healing
12,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,449
423
0
1,090
2,459
1,740
0
0
2,459
0
15,809
L
Artemis
Alyimm
Artemis
9,419
2,027
0
1,024
8,831
3,740
0
3,689
5,142
0
62,434
L
11,624
6,757
0
5,158
19,018
10,013
61
2,042
16,976
0
70,570
L
Jormungandr
Masterxylophone
Jormungandr
3,713
1,152
202
2,428
9,851
8,267
169
2,691
7,048
39,200
859
L
Charybdis
Odin2023
Charybdis
10,988
5,369
0
2,450
12,420
4,969
754
1,821
10,599
0
58,978
W
Ishtar
Saiyf
Ishtar
11,122
7,221
0
4,260
12,879
5,643
1,527
865
12,014
0
70,881
W
Kukulkan
6,369
913
0
410
9,637
3,872
334
102
9,535
48,708
752
W
4,000
771
880
4,230
11,293
7,809
82
1,447
9,846
32,186
0
W
Fenrir
Viktor4828
Fenrir
5,105
1,013
0
1,352
14,009
7,159
0
492
13,517
0
66,147
W
6,912
1,512
0
1,089
10,686
11,463
443
585
9,887
305
59,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,728
Gold Earned
38,237
436
Minions Killed
385
0
Camps Cleared
0
1,415,147
Distance Traveled
1,266,987
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,565
371
24
2
0
90,374
1
L
Artemis
8,415
561
106
7
0
274,403
2
L
Kali
8,446
563
101
7
0
328,954
0
L
Jormungandr
7,889
526
66
4
0
306,949
4
L
Charybdis
7,922
528
88
6
0
266,307
0
W
Ishtar
8,968
598
104
7
0
298,659
2
W
Kukulkan
7,355
490
87
6
0
264,680
0
W
Ra
7,101
473
42
3
0
271,919
6
W
Fenrir
8,059
537
86
6
0
306,962
0
W
Nike
9,245
616
117
8
0
272,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role