Player Matchup

Anubis
Anubis
Diverjack52
Anubis
Level 41
God Stats
21W - 11L
1,667 SR
Queue Stats
115W - 122L
1,386 Elo+
Party 1
Amaterasu
Amaterasu
SpiderBoeh
Amaterasu
Level 32
God Stats
7W - 5L
1,466 SR
Queue Stats
201W - 212L
1,348 Elo+
Party 1
Susano
Susano
XorizoLober03
Susano
Level 43
God Stats
3W - 3L
1,747 SR
Queue Stats
155W - 165L
1,349 Elo+
Party 1
Team Averages
Level 39
1,627 SR
1,361 Elo+

VS

Team Averages
Level 68
1,336 SR
1,388 Elo+
Izanami
Izanami
Elsycldarosahdro
Izanami
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 48L
1,377 Elo+
Party 2
Cthulhu
Cthulhu
SKULLYZEDIE
Cthulhu
Level 49
God Stats
1W - 0L
1,193 SR
Queue Stats
23W - 32L
1,400 Elo+
Solo
Baron Samedi
Baron Samedi
jadarix
Baron Samedi
Level 28
God Stats
11W - 8L
1,315 SR
Queue Stats
19W - 17L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
7 / 6 / 6
10,268
790
15,625
13,338
6,877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Amaterasu
SpiderBoeh
Amaterasu
15
3 / 4 / 8
9,773
752
13,098
17,929
8,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 6 / 2
9,620
740
11,535
14,474
5,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 5 / 5
11,618
894
14,576
12,400
4,439
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
SKULLYZEDIE
Cthulhu
14
1 / 5 / 13
10,139
780
8,121
18,077
16,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
jadarix
Baron Samedi
15
7 / 5 / 7
11,138
857
14,168
14,558
7,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
41
15
Kills
16
16
Deaths
15
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anubis
7
6
6
1.67
W
8
5
5
2.1
W
Cthulhu
SKULLYZEDIE
Cthulhu
1
5
13
1.5
L
Amaterasu
SpiderBoeh
Amaterasu
3
4
8
1.75
L
5
6
2
1
W
Baron Samedi
jadarix
Baron Samedi
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,258
Damage
36,865
45,741
Taken
45,035
21,339
Mitigated
28,361
9,104
Healing
6,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
15,625
671
413
2,490
13,338
6,877
444
7,665
5,647
40,115
677
W
14,576
10,451
0
1,017
12,400
4,439
2,098
5,244
7,156
0
59,663
W
Cthulhu
SKULLYZEDIE
Cthulhu
8,121
366
214
2,080
18,077
16,323
0
5,344
12,697
24,974
0
L
Amaterasu
SpiderBoeh
Amaterasu
13,098
6,629
0
3,918
17,929
8,959
606
8,671
9,258
0
26,143
L
11,535
2,057
0
2,283
14,474
5,503
398
6,041
8,433
0
33,406
W
Baron Samedi
jadarix
Baron Samedi
14,168
755
1,064
1,640
14,558
7,599
261
4,755
9,803
29,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,661
Gold Earned
32,895
120
Minions Killed
154
0
Camps Cleared
0
654,364
Distance Traveled
662,119
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,268
790
58
4
0
190,110
0
W
Izanami
11,618
894
90
7
0
203,968
0
W
Cthulhu
10,139
780
21
2
0
244,721
2
L
Amaterasu
9,773
752
24
2
0
239,686
0
L
Susano
9,620
740
38
3
0
224,568
0
W
Baron Samedi
11,138
857
43
3
0
213,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role