Player Matchup

Hun Batz
Hun Batz
Zvoni
Hun Batz
Level 27
God Stats
21W - 24L
1,273 SR
Queue Stats
83W - 82L
1,443 Elo+
Party 2
Xing Tian
Xing Tian
negokaj
Xing Tian
Level 107
God Stats
23W - 9L
1,608 SR
Queue Stats
90W - 88L
1,480 Elo+
Party 2
He Bo
He Bo
scorby97232
He Bo
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
499W - 523L
1,368 Elo+
Solo
Team Averages
Level 87
1,460 SR
1,430 Elo+

VS

Team Averages
Level 86
1,505 SR
1,551 Elo+
Medusa
Medusa
Ragnar_Marcaida
Medusa
Level 100
God Stats
63W - 64L
1,467 SR
Queue Stats
152W - 173L
1,450 Elo+
Solo
Raijin
Raijin
Sasukratosin
Raijin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,431 Elo+
Party 1
Sun Wukong
Sun Wukong
marcoyotex
Sun Wukong
Level 94
God Stats
0W - 1L
1,549 SR
Queue Stats
3W - 1L
1,772 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Zvoni
Hun Batz
18
11 / 4 / 5
12,905
807
20,936
17,356
9,680
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Xing Tian
negokaj
Xing Tian
17
3 / 1 / 13
11,504
719
8,726
16,874
17,504
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 5 / 10
11,569
723
13,879
10,779
3,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 2
11,857
741
12,641
16,844
7,723
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
16
3 / 6 / 1
10,837
677
12,059
12,655
5,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
marcoyotex
Sun Wukong
14
0 / 8 / 4
9,624
602
7,992
19,953
18,980
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
18
Kills
9
10
Deaths
18
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
6
4
2
1.75
L
Raijin
3
6
1
0.58
W
Hun Batz
Zvoni
Hun Batz
11
4
5
3.38
L
Sun Wukong
marcoyotex
Sun Wukong
0
8
4
0.25
W
Xing Tian
negokaj
Xing Tian
3
1
13
9.5
W
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,541
Damage
32,692
45,009
Taken
49,452
30,974
Mitigated
32,233
9,966
Healing
6,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,641
4,479
0
2,506
16,844
7,723
0
6,387
10,388
0
43,584
L
Raijin
12,059
1,370
0
750
12,655
5,530
0
6,531
6,124
32,935
552
W
Hun Batz
Zvoni
Hun Batz
20,936
9,155
0
5,138
17,356
9,680
444
5,131
12,200
0
71,383
L
Sun Wukong
marcoyotex
Sun Wukong
7,992
1,350
112
3,558
19,953
18,980
0
8,412
11,428
0
36,957
W
Xing Tian
negokaj
Xing Tian
8,726
725
522
3,384
16,874
17,504
46
4,501
12,324
28,627
1,213
W
13,879
321
0
922
10,779
3,790
234
2,405
8,315
46,862
914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,978
Gold Earned
32,318
173
Minions Killed
172
0
Camps Cleared
0
930,794
Distance Traveled
809,202
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,857
741
72
5
0
291,068
2
L
Raijin
10,837
677
53
3
0
246,939
0
W
Hun Batz
12,905
807
70
4
0
320,566
0
L
Sun Wukong
9,624
602
47
3
0
271,195
0
W
Xing Tian
11,504
719
37
2
0
318,238
0
W
He Bo
11,569
723
66
4
0
291,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role