Player Matchup

Sobek
Sobek
Rodreth360
Sobek
Level 92
God Stats
38W - 29L
1,611 SR
Queue Stats
50W - 48L
1,475 Elo+
Party 1
Fenrir
Fenrir
Tommy_61087
Fenrir
Level 48
God Stats
22W - 27L
1,535 SR
Queue Stats
77W - 77L
1,458 Elo+
Party 1
Anubis
Anubis
XI-NeCTaRiiNE
Anubis
Level 128
God Stats
20W - 18L
1,409 SR
Queue Stats
214W - 252L
1,348 Elo+
Solo
Team Averages
Level 89
1,518 SR
1,427 Elo+

VS

Team Averages
Level 74
1,518 SR
1,425 Elo+
Yu Huang
Yu Huang
DimaBerny
Yu Huang
Level 58
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 76L
1,404 Elo+
Party 2
Shiva
Shiva
Kartyna
Shiva
Level 45
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 58L
1,403 Elo+
Party 2
Lancelot
Lancelot
SkyH3r0
Lancelot
Level 120
God Stats
30W - 21L
1,554 SR
Queue Stats
366W - 418L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
1 / 2 / 3
9,008
643
7,915
18,942
18,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
14
3 / 7 / 2
9,820
701
3,330
13,048
4,912
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 7 / 2
9,491
678
7,106
12,505
4,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DimaBerny
Yu Huang
17
4 / 1 / 9
11,364
812
18,285
7,518
3,231
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
Kartyna
Shiva
16
6 / 2 / 9
10,939
781
10,455
14,603
14,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
SkyH3r0
Lancelot
16
6 / 3 / 7
10,557
754
8,696
11,918
5,386
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
16
16
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
DimaBerny
Yu Huang
4
1
9
8.5
W
Shiva
Kartyna
Shiva
6
2
9
5.25
L
Sobek
1
2
3
1.25
W
Lancelot
SkyH3r0
Lancelot
6
3
7
3.17
L
Fenrir
3
7
2
0.57
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,351
Damage
37,436
44,495
Taken
34,039
27,923
Mitigated
22,831
5,524
Healing
6,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
DimaBerny
Yu Huang
18,285
1,334
0
645
7,518
3,231
1,056
3,223
4,043
65,343
1,746
W
Shiva
Kartyna
Shiva
10,455
1,300
198
3,362
14,603
14,214
133
7,024
7,210
1,003
32,707
L
Sobek
7,915
146
296
2,573
18,942
18,508
0
7,391
9,707
21,015
2,202
W
Lancelot
SkyH3r0
Lancelot
8,696
661
0
2,599
11,918
5,386
621
2,902
8,806
0
27,013
L
Fenrir
3,330
514
0
1,067
13,048
4,912
0
3,282
9,106
0
29,092
L
7,106
148
418
1,170
12,505
4,503
0
5,691
5,940
29,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,319
Gold Earned
32,860
119
Minions Killed
181
0
Camps Cleared
0
718,259
Distance Traveled
779,163
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
11,364
812
114
8
0
240,809
0
W
Shiva
10,939
781
38
3
0
270,814
0
L
Sobek
9,008
643
29
2
0
263,032
2
W
Lancelot
10,557
754
29
2
0
267,540
0
L
Fenrir
9,820
701
43
3
0
245,789
1
L
Anubis
9,491
678
47
3
0
209,438
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role