Player Matchup

Kuzenbo
Kuzenbo
Gold II
 
Kuzenbo
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Bronze III
ErnestVNeck
Discordia
Bronze III
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,499 MMR
Solo
Skadi
Skadi
Platinum V
HeedlessOdin49
Skadi
Platinum V
Level 119
God Stats
17W - 11L
1,632 SR
Queue Stats
346W - 332L
1,490 MMR
Solo
Horus
Horus
Gold III
Liveknot8275362
Horus
Gold III
Level 131
God Stats
53W - 47L
1,642 SR
Queue Stats
109W - 90L
1,489 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,555 SR
1,496 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,512 SR
1,496 MMR
Achilles
Achilles
Gold III
BinxBlinx
Achilles
Gold III
Level 187
God Stats
0W - 2L
1,560 SR
Queue Stats
137W - 133L
1,486 MMR
Solo
Agni
Agni
Gold III
Ozji
Agni
Gold III
Level 102
God Stats
3W - 1L
1,474 SR
Queue Stats
139W - 142L
1,505 MMR
Solo
Jormungandr
Jormungandr
Bronze III
Shmurda My Meat
Jormungandr
Bronze III
Level 122
God Stats
1W - 3L
1,567 SR
Queue Stats
11W - 11L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze III
StinkyMcDoof
Ao Kuang
Bronze III
Level 82
God Stats
0W - 2L
1,400 SR
Queue Stats
29W - 39L
1,500 MMR
Party 1
Nut
Nut
Gold II
wolfstar314
Nut
Gold II
Level 156
God Stats
2W - 2L
1,558 SR
Queue Stats
321W - 324L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
6 / 1 / 0
8,117
738
8,732
10,181
9,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
 
Cthulhu
12
3 / 1 / 6
6,902
627
4,923
7,139
4,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
ErnestVNeck
Discordia
12
3 / 1 / 4
7,119
647
4,465
3,954
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 1
7,329
666
6,381
6,688
2,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
6 / 0 / 6
6,696
609
7,285
6,527
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AresLokiArachneAthena

VS

Bans
HeimdallrIzanamiThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BinxBlinx
Achilles
8
1 / 3 / 1
5,655
514
4,154
13,570
8,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
Ozji
Agni
12
1 / 4 / 0
6,564
597
3,098
7,059
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Shmurda My Meat
Jormungandr
9
1 / 6 / 0
5,458
496
4,893
10,783
7,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
StinkyMcDoof
Ao Kuang
10
0 / 5 / 0
5,199
473
377
10,449
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 1
5,900
536
5,568
10,259
3,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
21
Kills
4
4
Deaths
21
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
6
1
0
6
W
Cthulhu
 
Cthulhu
3
1
6
6
L
Achilles
BinxBlinx
Achilles
1
3
1
0.5
W
Discordia
ErnestVNeck
Discordia
3
1
4
5
W
3
1
1
3.5
W
6
0
6
9
L
Agni
Ozji
Agni
1
4
0
0.25
L
Jormungandr
Shmurda My Meat
Jormungandr
1
6
0
0.17
L
Ao Kuang
StinkyMcDoof
Ao Kuang
0
5
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,786
Damage
18,090
34,489
Taken
52,120
21,625
Mitigated
24,328
11,061
Healing
12,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
8,732
2,962
0
2,700
10,181
9,754
66
4,233
5,599
56,675
1,181
W
Cthulhu
 
Cthulhu
4,923
634
0
2,094
7,139
4,980
0
830
6,252
26,816
0
L
Achilles
BinxBlinx
Achilles
4,154
1,016
0
3,984
13,570
8,245
0
3,407
10,013
0
20,865
W
Discordia
ErnestVNeck
Discordia
4,465
639
0
875
3,954
1,479
9
1,716
2,027
46,133
1,732
W
6,381
2,986
0
2,397
6,688
2,540
1,015
0
6,688
0
60,604
W
7,285
3,743
150
2,845
6,527
2,872
0
902
5,555
0
41,485
L
Agni
Ozji
Agni
3,098
90
0
540
7,059
2,204
0
2,486
4,205
46,979
0
L
Jormungandr
Shmurda My Meat
Jormungandr
4,893
2,098
0
1,196
10,783
7,436
0
7,327
2,829
30,103
0
L
Ao Kuang
StinkyMcDoof
Ao Kuang
377
142
0
4,156
10,449
2,919
0
1,153
9,191
28,726
0
L
5,568
3,697
0
2,567
10,259
3,524
0
2,328
7,931
0
44,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,163
Gold Earned
28,776
416
Minions Killed
313
0
Camps Cleared
0
1,150,138
Distance Traveled
1,043,897
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,117
738
107
10
0
199,250
5
W
Cthulhu
6,902
627
51
5
0
233,964
0
L
Achilles
5,655
514
29
3
0
231,835
0
W
Discordia
7,119
647
97
9
0
216,888
3
W
Skadi
7,329
666
109
10
0
221,393
4
W
Horus
6,696
609
52
5
0
278,643
0
L
Agni
6,564
597
107
10
0
232,268
2
L
Jormungandr
5,458
496
47
4
0
169,803
0
L
Ao Kuang
5,199
473
55
5
0
228,329
0
L
Nut
5,900
536
75
7
0
181,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role