Player Matchup

Tyr
Tyr
Anthycakes
Tyr
Level 155
God Stats
1W - 1L
1,715 SR
Queue Stats
79W - 140L
1,381 Elo+
Party 2
Hel
Hel
Elaiel
Hel
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,307 Elo+
Party 2
Set
Set
SpecsyBeast
Set
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 91L
1,500 Elo+
Party 2
Cerberus
Cerberus
holycreed
Cerberus
Level 123
God Stats
9W - 8L
1,500 SR
Queue Stats
28W - 62L
1,434 Elo+
Party 2
Cernunnos
Cernunnos
mycarfunny
Cernunnos
Level 124
God Stats
4W - 10L
1,835 SR
Queue Stats
24W - 53L
1,452 Elo+
Party 2
Team Averages
Level 118
1,610 SR
1,415 Elo+

VS

Team Averages
Level 143
1,604 SR
1,494 Elo+
Cthulhu
Cthulhu
MrHeAvYMeT4lx
Cthulhu
Level 221
God Stats
10W - 5L
1,754 SR
Queue Stats
222W - 209L
1,534 Elo+
Party 1
Xing Tian
Xing Tian
Sloth25King
Xing Tian
Level 101
God Stats
16W - 16L
1,560 SR
Queue Stats
20W - 21L
1,453 Elo+
Solo
Nike
Nike
Sussy Yamcha
Nike
Level 158
God Stats
5W - 2L
1,730 SR
Queue Stats
157W - 134L
1,488 Elo+
Party 1
Camazotz
Camazotz
jumb1e
Camazotz
Level 166
God Stats
5W - 5L
1,448 SR
Queue Stats
354W - 319L
1,507 Elo+
Solo
Izanami
Izanami
kershOn
Izanami
Level 68
God Stats
149W - 110L
1,528 SR
Queue Stats
169W - 147L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,528
553
1,923
12,247
6,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
Elaiel
Hel
9
0 / 1 / 0
5,215
522
2,463
5,030
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 2 / 0
4,988
499
2,962
8,075
4,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
holycreed
Cerberus
10
2 / 0 / 0
5,781
578
3,168
6,880
4,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cernunnos
mycarfunny
Cernunnos
9
0 / 2 / 3
5,114
511
5,073
7,089
2,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
2 / 0 / 1
7,417
742
7,622
4,438
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xing Tian
Sloth25King
Xing Tian
9
1 / 2 / 2
5,822
582
4,091
11,408
8,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 0 / 1
6,632
663
3,459
5,395
2,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Camazotz
jumb1e
Camazotz
11
1 / 0 / 3
6,017
602
4,410
10,624
3,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
kershOn
Izanami
11
2 / 1 / 1
5,965
597
4,278
5,140
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
8
8
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Hel
Elaiel
Hel
0
1
0
0
W
Cthulhu
2
0
1
2.5
W
Xing Tian
Sloth25King
Xing Tian
1
2
2
1
L
1
2
0
0.5
W
2
0
1
2.5
L
Cerberus
holycreed
Cerberus
2
0
0
2
W
Camazotz
jumb1e
Camazotz
1
0
3
2.5
W
Izanami
kershOn
Izanami
2
1
1
2.5
L
Cernunnos
mycarfunny
Cernunnos
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,589
Damage
23,860
39,321
Taken
37,005
19,304
Mitigated
20,719
9,919
Healing
14,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,923
155
0
3,774
12,247
6,644
0
6,108
5,196
0
41,465
L
Hel
Elaiel
Hel
2,463
332
231
1,652
5,030
1,377
0
0
5,030
26,350
0
W
Cthulhu
7,622
528
0
1,977
4,438
4,370
192
0
4,438
47,359
2,454
W
Xing Tian
Sloth25King
Xing Tian
4,091
501
0
2,549
11,408
8,369
0
2,138
9,270
16,939
401
L
2,962
1,707
0
1,251
8,075
4,126
0
465
7,576
0
28,738
W
3,459
447
0
1,625
5,395
2,206
418
1,975
3,420
0
52,033
L
Cerberus
holycreed
Cerberus
3,168
374
0
2,511
6,880
4,505
0
1,804
5,076
21,346
1,891
W
Camazotz
jumb1e
Camazotz
4,410
1,644
0
7,892
10,624
3,855
0
526
10,098
0
47,625
W
Izanami
kershOn
Izanami
4,278
3,134
0
667
5,140
1,919
0
839
4,301
0
49,446
L
Cernunnos
mycarfunny
Cernunnos
5,073
2,108
0
500
7,089
2,652
0
1,921
5,168
0
36,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,626
Gold Earned
31,853
309
Minions Killed
371
0
Camps Cleared
0
1,021,337
Distance Traveled
1,102,688
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,528
553
88
9
0
204,827
0
L
Hel
5,215
522
60
6
0
204,075
0
W
Cthulhu
7,417
742
109
11
0
200,589
2
W
Xing Tian
5,822
582
16
2
0
226,709
2
L
Set
4,988
499
54
5
0
219,916
3
W
Nike
6,632
663
92
9
0
246,588
0
L
Cerberus
5,781
578
44
4
0
216,054
0
W
Camazotz
6,017
602
76
8
0
248,008
0
W
Izanami
5,965
597
78
8
0
180,794
0
L
Cernunnos
5,114
511
63
6
0
176,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role