Player Matchup

Nox
Nox
 
Nox
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DYNCKicker
Skadi
Level 88
God Stats
2W - 2L
1,705 SR
Queue Stats
42W - 34L
1,603 Elo+
Party 2
Nut
Nut
HEKTIC_TREASON
Nut
Level 108
God Stats
24W - 22L
1,747 SR
Queue Stats
475W - 474L
1,551 Elo+
Solo
Scylla
Scylla
Jaymo17
Scylla
Level 85
God Stats
14W - 10L
1,602 SR
Queue Stats
15W - 12L
1,734 Elo+
Party 2
Cthulhu
Cthulhu
StrykerEureka
Cthulhu
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,544 Elo+
Solo
Team Averages
Level 116
1,611 SR
1,586 Elo+

VS

Team Averages
Level 119
1,540 SR
1,556 Elo+
Nox
Nox
 
Nox
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Skii3
Nu Wa
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,705 Elo+
Solo
Neith
Neith
dugpostman2
Neith
Level 129
God Stats
2W - 2L
1,700 SR
Queue Stats
711W - 761L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
proWkeyer
Sun Wukong
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 24L
1,559 Elo+
Party 1
Serqet
Serqet
tysne
Serqet
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
117W - 81L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
0 / 1 / 4
6,136
1,227
3,603
2,469
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
11
1 / 2 / 2
6,671
1,334
4,841
4,332
1,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 0 / 2
7,018
1,404
6,344
2,056
832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Jaymo17
Scylla
11
1 / 0 / 4
6,376
1,275
4,979
1,973
641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
11
1 / 2 / 4
6,297
1,259
6,123
6,390
5,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

377

VS

Team 2 Tickets

349

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
9
0 / 0 / 0
5,414
1,083
0
258
90
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Skii3
Nu Wa
9
0 / 0 / 0
3,872
774
0
0
0
12
1 / 1 / 2
6,760
1,352
3,355
6,584
2,390
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
proWkeyer
Sun Wukong
12
2 / 4 / 3
7,070
1,414
6,900
11,882
10,043
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
tysne
Serqet
11
2 / 1 / 3
7,075
1,415
4,272
10,574
10,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
6
Kills
5
5
Deaths
6
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
0
1
4
2
L
Nox
 
Nox
0
0
0
0
W
Skadi
1
2
2
1
W
3
0
2
4
W
Scylla
Jaymo17
Scylla
1
0
4
3
L
Nu Wa
Skii3
Nu Wa
0
0
0
0
W
Cthulhu
1
2
4
1.5
L
1
1
2
2
L
Sun Wukong
proWkeyer
Sun Wukong
2
4
3
0.88
L
Serqet
tysne
Serqet
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,890
Damage
14,527
17,220
Taken
29,298
9,718
Mitigated
23,166
1,303
Healing
3,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
3,603
446
260
146
2,469
1,188
0
275
2,092
12,704
0
L
Nox
 
Nox
0
0
0
0
258
90
0
248
0
0
0
W
Skadi
4,841
1,712
0
98
4,332
1,665
0
260
3,970
0
16,483
W
6,344
4,027
0
92
2,056
832
0
116
1,784
0
13,296
W
Scylla
Jaymo17
Scylla
4,979
575
0
500
1,973
641
0
0
1,973
11,245
404
L
Nu Wa
Skii3
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
6,123
1,229
207
0
6,390
5,392
0
421
5,969
12,127
698
L
3,355
1,471
0
898
6,584
2,390
0
4,071
2,379
0
20,596
L
Sun Wukong
proWkeyer
Sun Wukong
6,900
1,190
0
1,118
11,882
10,043
0
3,878
7,752
1,241
23,888
L
Serqet
tysne
Serqet
4,272
772
0
1,558
10,574
10,643
0
5,168
4,902
0
5,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,498
Gold Earned
30,191
105
Minions Killed
89
7
Camps Cleared
2
537,286
Distance Traveled
344,897
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,136
1,227
16
3
0
106,538
0
L
Nox
5,414
1,083
0
0
0
12,991
0
W
Skadi
6,671
1,334
20
4
3
103,622
0
W
Nut
7,018
1,404
27
5
2
108,256
0
W
Scylla
6,376
1,275
24
5
2
101,166
0
L
Nu Wa
3,872
774
0
0
0
0
0
W
Cthulhu
6,297
1,259
18
4
0
117,704
0
L
Neith
6,760
1,352
42
8
2
97,709
0
L
Sun Wukong
7,070
1,414
43
9
0
108,485
0
L
Serqet
7,075
1,415
4
1
0
125,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role