Player Matchup

Sylvanus
Sylvanus
Crimson_Hound13
Sylvanus
Level 124
God Stats
9W - 6L
1,826 SR
Queue Stats
70W - 67L
1,459 Elo+
Party 1
Raijin
Raijin
IILORHII
Raijin
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,617 Elo+
Solo
Medusa
Medusa
SapphireWolf_15
Medusa
Level 129
God Stats
2W - 2L
1,283 SR
Queue Stats
57W - 62L
1,415 Elo+
Party 1
Team Averages
Level 129
1,536 SR
1,497 Elo+

VS

Team Averages
Level 112
1,430 SR
1,508 Elo+
Ra
Ra
DamnThySouls
Ra
Level 127
God Stats
4W - 1L
1,472 SR
Queue Stats
47W - 36L
1,528 Elo+
Party 2
Artemis
Artemis
vl-NoOne-lv
Artemis
Level 88
God Stats
0W - 2L
1,310 SR
Queue Stats
63W - 61L
1,512 Elo+
Party 2
Thor
Thor
yofeetdirt
Thor
Level 121
God Stats
23W - 27L
1,509 SR
Queue Stats
171W - 174L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
1 / 0 / 5
8,422
702
3,187
5,400
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
IILORHII
Raijin
14
5 / 1 / 3
9,695
808
5,908
5,320
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

14
2 / 1 / 3
8,712
726
3,683
6,823
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,945
579
2,917
3,670
1,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
vl-NoOne-lv
Artemis
9
0 / 4 / 0
6,672
556
3,255
6,303
1,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
2 / 1 / 0
8,696
725
4,503
8,737
5,314
Mystical Earring

Mystical Earring

+15
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
8
Kills
2
2
Deaths
8
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
1
0
5
3.5
L
0
3
1
0.17
W
Raijin
IILORHII
Raijin
5
1
3
6.5
W
2
1
3
3.5
L
Artemis
vl-NoOne-lv
Artemis
0
4
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,778
Damage
10,675
17,543
Taken
18,710
7,250
Mitigated
7,880
7,255
Healing
2,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
3,187
370
1,668
2,422
5,400
2,717
993
522
4,463
16,315
2,508
L
2,917
73
179
305
3,670
1,042
0
1,513
1,919
16,857
473
W
Raijin
IILORHII
Raijin
5,908
557
0
1,699
5,320
1,796
196
961
3,978
35,764
1,427
W
3,683
1,177
0
1,466
6,823
2,737
1,124
1,009
5,314
0
38,099
L
Artemis
vl-NoOne-lv
Artemis
3,255
520
0
244
6,303
1,524
196
3,343
2,752
0
10,645
L
4,503
419
0
1,636
8,737
5,314
0
3,448
4,946
0
29,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,829
Gold Earned
22,313
162
Minions Killed
122
0
Camps Cleared
0
547,367
Distance Traveled
555,017
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,422
702
39
3
0
131,230
1
L
Ra
6,945
579
40
3
0
209,129
0
W
Raijin
9,695
808
75
6
0
211,647
2
W
Medusa
8,712
726
48
4
0
204,490
0
L
Artemis
6,672
556
30
3
0
126,699
0
L
Thor
8,696
725
52
4
0
219,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role