Player Matchup

Hou Yi
Hou Yi
BigTourettyTarry
Hou Yi
Level 86
God Stats
1W - 2L
1,722 SR
Queue Stats
67W - 64L
1,571 Elo+
Party 2
Bellona
Bellona
DemonDaze727
Bellona
Level 116
God Stats
1W - 1L
1,522 SR
Queue Stats
49W - 59L
1,546 Elo+
Party 2
The Morrigan
The Morrigan
ExMxBeastboy
The Morrigan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 92L
1,426 Elo+
Party 2
Thanatos
Thanatos
MisterMillaway
Thanatos
Level 85
God Stats
7W - 2L
1,754 SR
Queue Stats
84W - 98L
1,437 Elo+
Party 2
Baron Samedi
Baron Samedi
awAAkenbAAke
Baron Samedi
Level 138
God Stats
7W - 0L
1,795 SR
Queue Stats
209W - 176L
1,577 Elo+
Solo
Team Averages
Level 103
1,659 SR
1,511 Elo+

VS

Team Averages
Level 106
1,567 SR
1,505 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BlueballsOF16
Hel
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 22L
1,410 Elo+
Solo
Surtr
Surtr
Smiil3y
Surtr
Level 128
God Stats
17W - 11L
1,616 SR
Queue Stats
70W - 62L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
bob114441
Cthulhu
Level 66
God Stats
1W - 2L
1,718 SR
Queue Stats
11W - 7L
1,683 Elo+
Solo
Kukulkan
Kukulkan
silverpuddle
Kukulkan
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 73L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
7,435
531
5,405
8,017
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
DemonDaze727
Bellona
14
1 / 0 / 1
7,931
567
7,881
15,418
14,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
ExMxBeastboy
The Morrigan
13
2 / 4 / 3
7,873
562
4,504
5,579
1,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
14
2 / 0 / 4
7,384
527
6,399
10,622
4,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
awAAkenbAAke
Baron Samedi
13
3 / 2 / 1
7,447
532
4,347
10,108
9,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
1
0 / 0 / 0
4,089
292
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

14
5 / 2 / 0
7,998
571
4,386
10,382
4,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Smiil3y
Surtr
11
0 / 3 / 1
6,402
457
6,346
12,087
9,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
bob114441
Cthulhu
13
0 / 2 / 1
7,476
534
9,855
12,568
14,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
silverpuddle
Kukulkan
12
1 / 2 / 1
6,762
483
4,345
10,133
4,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
9
Kills
6
6
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
0
0
0
W
1
0
2
2
L
5
2
0
2.5
W
Bellona
DemonDaze727
Bellona
1
0
1
1.5
W
The Morrigan
ExMxBeastboy
The Morrigan
2
4
3
0.88
W
Thanatos
2
0
4
4
L
Surtr
Smiil3y
Surtr
0
3
1
0.17
W
Baron Samedi
awAAkenbAAke
Baron Samedi
3
2
1
1.75
L
Cthulhu
bob114441
Cthulhu
0
2
1
0.25
L
Kukulkan
silverpuddle
Kukulkan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,536
Damage
24,932
49,744
Taken
45,170
33,628
Mitigated
31,942
24,220
Healing
12,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
0
0
0
0
0
0
0
0
0
0
0
W
5,405
2,158
0
2,931
8,017
3,202
0
920
6,709
0
61,152
L
4,386
460
702
4,440
10,382
4,210
0
2,152
8,230
51,073
1,021
W
Bellona
DemonDaze727
Bellona
7,881
3,274
0
5,812
15,418
14,144
0
7,615
6,701
0
71,864
W
The Morrigan
ExMxBeastboy
The Morrigan
4,504
629
0
610
5,579
1,931
0
3,292
1,632
50,456
4,247
W
Thanatos
6,399
1,448
0
10,676
10,622
4,994
0
1,996
8,466
0
66,655
L
Surtr
Smiil3y
Surtr
6,346
2,265
116
3,019
12,087
9,164
0
1,863
10,224
1,593
38,931
W
Baron Samedi
awAAkenbAAke
Baron Samedi
4,347
350
693
3,498
10,108
9,357
0
2,706
6,978
32,698
2,089
L
Cthulhu
bob114441
Cthulhu
9,855
2,380
0
3,050
12,568
14,133
0
1,256
11,312
50,231
2,251
L
Kukulkan
silverpuddle
Kukulkan
4,345
538
0
1,270
10,133
4,435
0
1,823
8,310
58,148
1,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,070
Gold Earned
32,727
499
Minions Killed
382
0
Camps Cleared
0
1,349,899
Distance Traveled
1,128,212
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,089
292
0
0
0
14,199
0
W
Hou Yi
7,435
531
130
9
0
256,779
4
L
Hel
7,998
571
104
7
0
276,363
0
W
Bellona
7,931
567
129
9
0
262,219
2
W
The Morrigan
7,873
562
99
7
0
258,960
0
W
Thanatos
7,384
527
100
7
0
325,519
4
L
Surtr
6,402
457
76
5
0
269,033
1
W
Baron Samedi
7,447
532
41
3
0
246,422
0
L
Cthulhu
7,476
534
113
8
0
278,097
2
L
Kukulkan
6,762
483
89
6
0
290,520
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role