Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Go4tBoi
Maui
Level 27
God Stats
3W - 1L
1,830 SR
Queue Stats
11W - 7L
1,597 Elo+
Party 1
Nu Wa
Nu Wa
KamiKamiKami
Nu Wa
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,491 Elo+
Party 1
Osiris
Osiris
Pablox234
Osiris
Level 46
God Stats
2W - 3L
1,518 SR
Queue Stats
41W - 42L
1,472 Elo+
Solo
Nut
Nut
Samuch0
Nut
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,301 Elo+
Party 2
Team Averages
Level 77
1,570 SR
1,472 Elo+

VS

Team Averages
Level 91
1,633 SR
1,476 Elo+
Odin
Odin
A Fed Thanatos
Odin
Level 40
God Stats
4W - 2L
1,628 SR
Queue Stats
44W - 45L
1,453 Elo+
Solo
Surtr
Surtr
BigPaploo
Surtr
Level 67
God Stats
17W - 13L
1,504 SR
Queue Stats
188W - 185L
1,469 Elo+
Solo
Hachiman
Hachiman
K1ll3rCoconut
Hachiman
Level 63
God Stats
7W - 8L
1,704 SR
Queue Stats
159W - 131L
1,561 Elo+
Solo
Scylla
Scylla
LCianca
Scylla
Level 127
God Stats
4W - 1L
1,828 SR
Queue Stats
114W - 114L
1,424 Elo+
Solo
Sobek
Sobek
reing_of_raven
Sobek
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
310W - 293L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
5 / 1 / 0
6,811
619
4,239
8,479
4,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Maui
Go4tBoi
Maui
8
1 / 4 / 1
5,481
498
1,829
10,562
6,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 3 / 2
6,602
600
6,931
6,239
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
Pablox234
Osiris
12
1 / 0 / 0
7,077
643
5,309
10,074
9,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nut
8
0 / 6 / 1
4,992
454
1,862
7,318
2,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
5,945
540
2,966
7,780
3,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
BigPaploo
Surtr
11
0 / 2 / 0
5,764
524
5,957
9,413
5,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
K1ll3rCoconut
Hachiman
12
7 / 0 / 3
7,149
650
8,093
5,893
2,319
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
LCianca
Scylla
11
3 / 5 / 0
6,043
549
6,416
7,370
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
3 / 1 / 6
6,308
573
4,312
9,600
8,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
9
Kills
14
14
Deaths
10
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
5
1
0
5
W
1
2
4
1.5
W
Surtr
BigPaploo
Surtr
0
2
0
0
L
Maui
Go4tBoi
Maui
1
4
1
0.38
W
Hachiman
K1ll3rCoconut
Hachiman
7
0
3
8.5
L
2
3
2
1
W
Scylla
LCianca
Scylla
3
5
0
0.6
L
Osiris
Pablox234
Osiris
1
0
0
1
L
Nut
0
6
1
0.08
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,170
Damage
27,744
42,672
Taken
40,056
23,922
Mitigated
22,372
9,319
Healing
9,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
4,239
679
0
963
8,479
4,102
0
1,936
6,543
0
56,859
W
2,966
832
0
1,015
7,780
3,487
0
1,065
6,520
0
47,760
W
Surtr
BigPaploo
Surtr
5,957
2,396
0
2,347
9,413
5,962
0
188
9,153
1,389
36,300
L
Maui
Go4tBoi
Maui
1,829
523
0
2,108
10,562
6,337
0
3,659
6,903
16,122
0
W
Hachiman
K1ll3rCoconut
Hachiman
8,093
5,779
0
2,504
5,893
2,319
1,079
1,005
4,816
0
54,032
L
6,931
1,881
0
1,625
6,239
2,066
0
3,885
2,354
41,425
0
W
Scylla
LCianca
Scylla
6,416
977
0
490
7,370
2,363
0
3,923
3,173
42,794
0
L
Osiris
Pablox234
Osiris
5,309
1,943
0
4,500
10,074
9,131
23
348
8,854
0
59,824
L
Nut
1,862
1,181
0
123
7,318
2,286
0
1,248
6,070
0
20,963
W
4,312
428
0
3,278
9,600
8,241
0
1,744
7,634
18,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,963
Gold Earned
31,209
332
Minions Killed
306
0
Camps Cleared
0
1,069,995
Distance Traveled
1,074,859
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,811
619
85
8
0
273,806
0
W
Odin
5,945
540
75
7
0
246,762
1
W
Surtr
5,764
524
61
6
0
200,710
0
L
Maui
5,481
498
18
2
0
218,068
0
W
Hachiman
7,149
650
80
7
0
207,333
0
L
Nu Wa
6,602
600
85
8
0
218,364
0
W
Scylla
6,043
549
68
6
0
189,352
0
L
Osiris
7,077
643
105
10
0
180,066
0
L
Nut
4,992
454
39
4
0
179,691
0
W
Sobek
6,308
573
22
2
0
230,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role