Player Matchup

Ah Puch
Ah Puch
Bluesky4life
Ah Puch
Level 85
God Stats
4W - 1L
1,799 SR
Queue Stats
118W - 126L
1,434 Elo+
Solo
Anhur
Anhur
DayWalkerXx75
Anhur
Level 113
God Stats
1W - 1L
1,285 SR
Queue Stats
123W - 124L
1,490 Elo+
Solo
Kumbhakarna
Kumbhakarna
Diablitosenpai
Kumbhakarna
Level 118
God Stats
3W - 2L
1,367 SR
Queue Stats
104W - 117L
1,366 Elo+
Party 1
Erlang Shen
Erlang Shen
JJNeubs
Erlang Shen
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,444 Elo+
Solo
Ix Chel
Ix Chel
j01ntsy
Ix Chel
Level 96
God Stats
2W - 0L
1,715 SR
Queue Stats
389W - 413L
1,431 Elo+
Party 1
Team Averages
Level 90
1,533 SR
1,433 Elo+

VS

Team Averages
Level 77
1,354 SR
1,368 Elo+
Fenrir
Fenrir
IzayaFrFx
Fenrir
Level 94
God Stats
0W - 2L
1,326 SR
Queue Stats
29W - 44L
1,404 Elo+
Solo
Chaac
Chaac
NegiZombie
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,036 Elo+
Solo
King Arthur
King Arthur
StickyFingerz5
King Arthur
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 139L
1,466 Elo+
Solo
Thoth
Thoth
elynnn
Thoth
Level 89
God Stats
0W - 3L
1,173 SR
Queue Stats
24W - 42L
1,446 Elo+
Solo
Ra
Ra
xTliipzZ
Ra
Level 44
God Stats
0W - 2L
1,269 SR
Queue Stats
29W - 26L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bluesky4life
Ah Puch
20
7 / 0 / 12
12,360
773
26,455
11,432
6,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 7 / 12
10,861
679
15,918
16,659
8,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
Diablitosenpai
Kumbhakarna
17
1 / 4 / 13
10,172
636
10,251
26,646
29,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
JJNeubs
Erlang Shen
19
7 / 5 / 9
11,351
709
17,719
23,816
16,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ix Chel
j01ntsy
Ix Chel
18
3 / 4 / 9
11,109
694
9,674
11,932
6,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IzayaFrFx
Fenrir
12
1 / 2 / 7
8,224
514
3,729
6,799
6,466
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
19
9 / 6 / 11
11,254
703
21,910
25,928
29,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

King Arthur
StickyFingerz5
King Arthur
17
3 / 6 / 11
10,100
631
16,770
24,413
26,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thoth
elynnn
Thoth
18
2 / 5 / 17
10,664
667
17,381
14,743
7,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 2 / 10
11,054
691
14,968
14,853
8,063
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
76
21
Kills
20
20
Deaths
21
55
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Bluesky4life
Ah Puch
7
0
12
13
W
3
7
12
1.29
W
Kumbhakarna
Diablitosenpai
Kumbhakarna
1
4
13
1.88
L
Fenrir
IzayaFrFx
Fenrir
1
2
7
2.25
W
Erlang Shen
JJNeubs
Erlang Shen
7
5
9
2.3
L
Chaac
9
6
11
2.42
L
King Arthur
StickyFingerz5
King Arthur
3
6
11
1.42
L
Thoth
elynnn
Thoth
2
5
17
2.1
W
Ix Chel
j01ntsy
Ix Chel
3
4
9
1.88
L
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,017
Damage
74,758
90,485
Taken
86,736
67,763
Mitigated
78,064
39,702
Healing
32,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Bluesky4life
Ah Puch
26,455
907
2,002
4,728
11,432
6,541
148
4,671
6,619
51,885
1,454
W
15,918
9,646
1,702
1,728
16,659
8,374
2,284
6,266
10,393
0
25,231
W
Kumbhakarna
Diablitosenpai
Kumbhakarna
10,251
851
3,454
3,922
26,646
29,623
0
10,122
16,179
20,970
1,367
L
Fenrir
IzayaFrFx
Fenrir
3,729
581
286
1,094
6,799
6,466
0
2,656
4,143
0
5,942
W
Erlang Shen
JJNeubs
Erlang Shen
17,719
7,650
1,790
8,486
23,816
16,256
526
8,997
14,819
0
25,355
L
Chaac
21,910
3,190
199
4,003
25,928
29,821
0
12,115
13,813
5,076
34,513
L
King Arthur
StickyFingerz5
King Arthur
16,770
1,587
1,980
3,715
24,413
26,581
58
9,757
14,656
297
25,568
L
Thoth
elynnn
Thoth
17,381
1,127
1,120
1,226
14,743
7,133
794
10,677
4,066
31,581
0
W
Ix Chel
j01ntsy
Ix Chel
9,674
575
9,061
2,829
11,932
6,969
535
4,762
7,101
35,412
0
L
14,968
1,392
10,071
8,815
14,853
8,063
602
10,232
4,621
40,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,853
Gold Earned
51,296
187
Minions Killed
175
0
Camps Cleared
0
1,451,539
Distance Traveled
1,209,616
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,360
773
71
4
0
304,545
0
W
Anhur
10,861
679
26
2
0
239,444
0
W
Kumbhakarna
10,172
636
16
1
0
312,123
0
L
Fenrir
8,224
514
6
0
0
138,683
0
W
Erlang Shen
11,351
709
16
1
0
302,251
0
L
Chaac
11,254
703
37
2
0
259,426
0
L
King Arthur
10,100
631
27
2
0
282,629
0
L
Thoth
10,664
667
47
3
0
264,594
0
W
Ix Chel
11,109
694
58
4
0
293,176
0
L
Ra
11,054
691
58
4
0
264,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role