Player Matchup

Khepri
Khepri
Foxytoo_Dva
Khepri
Level 86
God Stats
3W - 8L
1,363 SR
Queue Stats
165W - 169L
1,410 Elo+
Party 1
Jing Wei
Jing Wei
Furgo_ow
Jing Wei
Level 84
God Stats
6W - 9L
1,343 SR
Queue Stats
289W - 286L
1,437 Elo+
Party 1
Janus
Janus
MrxGreecee
Janus
Level 115
God Stats
0W - 2L
1,279 SR
Queue Stats
8W - 11L
1,373 Elo+
Party 3
Cliodhna
Cliodhna
MrxNihilus
Cliodhna
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 122L
1,527 Elo+
Party 3
Susano
Susano
MrxRevan
Susano
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 132L
1,557 Elo+
Party 3
Team Averages
Level 120
1,397 SR
1,461 Elo+

VS

Team Averages
Level 116
1,502 SR
1,506 Elo+
Terra
Terra
Aegavor
Terra
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 54L
1,506 Elo+
Party 2
Hou Yi
Hou Yi
DetSejeV
Hou Yi
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 75L
1,526 Elo+
Party 2
Discordia
Discordia
Hawaii_sodaa
Discordia
Level 117
God Stats
1W - 2L
1,713 SR
Queue Stats
112W - 114L
1,487 Elo+
Solo
Chaac
Chaac
Sapias
Chaac
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 58L
1,506 Elo+
Party 2
Arachne
Arachne
fiskepik
Arachne
Level 127
God Stats
1W - 1L
1,295 SR
Queue Stats
50W - 51L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
0 / 4 / 0
7,013
369
4,218
14,016
10,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
Furgo_ow
Jing Wei
14
0 / 2 / 1
8,215
432
5,417
9,728
3,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

Janus
16
1 / 4 / 2
9,033
475
6,332
11,669
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cliodhna
MrxNihilus
Cliodhna
11
0 / 4 / 2
7,337
386
5,306
12,810
4,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
MrxRevan
Susano
17
4 / 4 / 0
9,664
509
12,027
18,155
14,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Aegavor
Terra
15
0 / 0 / 8
9,596
505
1,934
11,419
10,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
DetSejeV
Hou Yi
16
2 / 0 / 3
10,632
560
7,249
9,734
3,570
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Discordia
Hawaii_sodaa
Discordia
18
4 / 1 / 4
11,607
611
13,106
8,945
4,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
Sapias
Chaac
18
5 / 3 / 7
11,241
592
13,429
20,470
16,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
fiskepik
Arachne
20
7 / 1 / 0
12,840
676
9,492
24,907
20,355
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
18
18
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Terra
Aegavor
Terra
0
0
8
4
W
Hou Yi
DetSejeV
Hou Yi
2
0
3
3.5
L
Khepri
0
4
0
0
L
Jing Wei
Furgo_ow
Jing Wei
0
2
1
0.25
W
Discordia
Hawaii_sodaa
Discordia
4
1
4
6
L
Janus
1
4
2
0.5
L
Cliodhna
MrxNihilus
Cliodhna
0
4
2
0.25
L
Susano
MrxRevan
Susano
4
4
0
1
W
Chaac
Sapias
Chaac
5
3
7
2.83
W
Arachne
fiskepik
Arachne
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,300
Damage
45,210
66,378
Taken
75,475
35,873
Mitigated
55,010
12,325
Healing
30,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Aegavor
Terra
1,934
111
1,093
2,689
11,419
10,486
645
3,380
7,832
19,442
1,791
W
Hou Yi
DetSejeV
Hou Yi
7,249
5,155
0
2,903
9,734
3,570
2,173
1,191
8,543
0
83,727
L
Khepri
4,218
691
0
1,653
14,016
10,596
0
4,584
9,432
17,324
0
L
Jing Wei
Furgo_ow
Jing Wei
5,417
4,220
0
3,260
9,728
3,064
0
1,066
8,662
0
67,746
W
Discordia
Hawaii_sodaa
Discordia
13,106
898
0
2,660
8,945
4,110
288
2,866
5,839
95,661
2,059
L
Janus
6,332
494
0
905
11,669
3,719
0
6,350
5,319
73,846
0
L
Cliodhna
MrxNihilus
Cliodhna
5,306
990
0
4,769
12,810
4,402
0
1,100
11,710
0
54,065
L
Susano
MrxRevan
Susano
12,027
1,421
0
1,738
18,155
14,092
0
1,718
16,437
0
77,746
W
Chaac
Sapias
Chaac
13,429
3,993
0
6,162
20,470
16,489
0
3,320
17,031
0
125,299
W
Arachne
fiskepik
Arachne
9,492
5,833
0
15,363
24,907
20,355
1,723
0
24,907
0
107,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,262
Gold Earned
55,916
482
Minions Killed
652
0
Camps Cleared
0
1,734,739
Distance Traveled
2,018,570
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,596
505
29
2
0
426,656
3
W
Hou Yi
10,632
560
128
7
0
380,742
0
L
Khepri
7,013
369
24
1
0
366,030
2
L
Jing Wei
8,215
432
113
6
0
315,567
0
W
Discordia
11,607
611
168
9
0
388,605
5
L
Janus
9,033
475
130
7
0
357,583
6
L
Cliodhna
7,337
386
86
5
0
313,454
0
L
Susano
9,664
509
129
7
0
382,105
3
W
Chaac
11,241
592
156
8
0
426,602
0
W
Arachne
12,840
676
171
9
0
395,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role