Player Matchup

Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ratatoskr
Ratatoskr
LT Memories
Ratatoskr
Level 119
God Stats
4W - 4L
1,650 SR
Queue Stats
294W - 347L
1,476 Elo+
Party 2
Kuzenbo
Kuzenbo
OrderedDawn4276
Kuzenbo
Level 103
God Stats
4W - 10L
1,438 SR
Queue Stats
151W - 147L
1,513 Elo+
Solo
Scylla
Scylla
Samuch0
Scylla
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Artio
Artio
ixSoulsxi
Artio
Level 144
God Stats
1W - 4L
1,723 SR
Queue Stats
166W - 208L
1,551 Elo+
Party 2
Team Averages
Level 118
1,562 SR
1,508 Elo+

VS

Team Averages
Level 143
1,612 SR
1,533 Elo+
Hera
Hera
Cosmic_Aneyhys
Hera
Level 141
God Stats
5W - 3L
1,595 SR
Queue Stats
181W - 168L
1,515 Elo+
Party 1
Fenrir
Fenrir
DSporter128
Fenrir
Level 116
God Stats
2W - 0L
1,780 SR
Queue Stats
83W - 82L
1,555 Elo+
Party 1
Medusa
Medusa
Dont Hard Reset
Medusa
Level 247
God Stats
17W - 19L
1,657 SR
Queue Stats
725W - 691L
1,470 Elo+
Solo
Cthulhu
Cthulhu
SloppyMoney
Cthulhu
Level 126
God Stats
7W - 7L
1,307 SR
Queue Stats
331W - 287L
1,558 Elo+
Solo
Terra
Terra
XxStepbroTTV
Terra
Level 83
God Stats
11W - 7L
1,723 SR
Queue Stats
131W - 116L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 2 / 3
6,343
488
8,113
7,498
3,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ratatoskr
LT Memories
Ratatoskr
13
3 / 1 / 3
7,149
550
6,759
9,482
4,090
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 4 / 1
6,361
489
5,481
13,392
14,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
Samuch0
Scylla
11
1 / 2 / 0
6,031
464
831
6,044
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artio
ixSoulsxi
Artio
12
2 / 2 / 2
6,892
530
7,015
13,559
11,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
8,524
656
7,427
2,653
1,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
12
1 / 3 / 3
6,999
538
4,251
13,066
5,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 2
7,742
596
7,152
7,080
2,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
SloppyMoney
Cthulhu
12
1 / 3 / 1
7,758
597
9,743
12,722
7,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 1 / 4
7,301
562
6,618
13,246
12,146
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
8
Kills
11
11
Deaths
8
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
2
3
0.75
W
4
0
1
4.5
W
Fenrir
1
3
3
0.83
W
3
1
2
4
L
Ratatoskr
LT Memories
Ratatoskr
3
1
3
4.5
L
2
4
1
0.63
L
Scylla
Samuch0
Scylla
1
2
0
0.5
W
Cthulhu
SloppyMoney
Cthulhu
1
3
1
0.5
W
2
1
4
4
L
Artio
ixSoulsxi
Artio
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,199
Damage
35,191
49,975
Taken
48,767
35,048
Mitigated
29,065
11,322
Healing
15,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
8,113
3,542
0
1,590
7,498
3,142
0
3,013
4,445
0
54,697
W
7,427
1,299
0
740
2,653
1,154
531
499
2,011
56,338
775
W
Fenrir
4,251
1,274
0
5,478
13,066
5,346
0
1,776
11,076
0
51,550
W
7,152
1,950
0
2,228
7,080
2,916
705
1,601
5,479
0
67,594
L
Ratatoskr
LT Memories
Ratatoskr
6,759
2,224
0
519
9,482
4,090
0
3,176
6,190
0
59,111
L
5,481
2,259
0
3,056
13,392
14,134
0
4,057
9,247
21,726
0
L
Scylla
Samuch0
Scylla
831
132
0
703
6,044
1,985
0
4,126
1,476
28,534
0
W
Cthulhu
SloppyMoney
Cthulhu
9,743
1,924
95
3,950
12,722
7,503
0
4,640
7,117
50,884
9,154
W
6,618
1,293
351
2,230
13,246
12,146
0
3,488
9,758
26,907
3,123
L
Artio
ixSoulsxi
Artio
7,015
486
100
5,354
13,559
11,697
0
7,173
6,386
33,138
1,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,776
Gold Earned
38,324
335
Minions Killed
468
0
Camps Cleared
0
1,286,571
Distance Traveled
1,283,318
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,343
488
97
7
0
240,995
0
W
Hera
8,524
656
114
9
0
261,865
4
W
Fenrir
6,999
538
91
7
0
281,156
0
W
Medusa
7,742
596
105
8
0
238,663
4
L
Ratatoskr
7,149
550
83
6
0
326,928
0
L
Kuzenbo
6,361
489
26
2
0
258,220
0
L
Scylla
6,031
464
56
4
0
189,182
0
W
Cthulhu
7,758
597
104
8
0
235,601
0
W
Terra
7,301
562
54
4
0
266,033
0
L
Artio
6,892
530
73
6
0
271,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role