Player Matchup

Nemesis
Nemesis
Silver II
 
Nemesis
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver III
HAVI94
Hou Yi
Silver III
Level 156
God Stats
2W - 4L
1,333 SR
Queue Stats
264W - 310L
989 MMR
Party 1
Ra
Ra
Silver II
J0SHUA O29
Ra
Silver II
Level 144
God Stats
4W - 4L
1,486 SR
Queue Stats
219W - 236L
1,139 MMR
Party 1
Scylla
Scylla
Bronze III
OnlyTeggy
Scylla
Bronze III
Level 146
God Stats
0W - 2L
1,321 SR
Queue Stats
9W - 5L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
PNWking1
Sun Wukong
Silver III
Level 127
God Stats
6W - 6L
1,500 SR
Queue Stats
253W - 291L
915 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 140
1,428 SR
1,209 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,371 SR
1,150 MMR
Cerberus
Cerberus
Bronze IV
 
Cerberus
Bronze IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver II
NicolasBooty
Arachne
Silver II
Level 86
God Stats
28W - 21L
1,498 SR
Queue Stats
106W - 109L
1,040 MMR
Solo
Surtr
Surtr
Silver V
chicitymurdera
Surtr
Silver V
Level 146
God Stats
10W - 11L
1,159 SR
Queue Stats
42W - 63L
907 MMR
Solo
Hades
Hades
Silver I
lolokiee
Hades
Silver I
Level 84
God Stats
4W - 1L
1,500 SR
Queue Stats
188W - 192L
1,223 MMR
Party 2
Hachiman
Hachiman
Silver II
raptors4life31
Hachiman
Silver II
Level 122
God Stats
2W - 7L
1,197 SR
Queue Stats
302W - 310L
1,078 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
1 / 3 / 1
8,282
460
8,375
17,109
7,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hou Yi
HAVI94
Hou Yi
12
0 / 5 / 1
7,191
400
6,264
15,309
5,561
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
1 / 6 / 0
8,500
472
7,431
13,899
4,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Scylla
OnlyTeggy
Scylla
17
2 / 1 / 0
10,119
562
10,829
6,694
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
PNWking1
Sun Wukong
14
0 / 3 / 1
8,185
455
6,029
14,828
14,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
KukulkanThothLancelotOdin

VS

Bans
ChaacIzanamiDanzaburouDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 0 / 11
9,001
500
7,995
13,599
13,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
NicolasBooty
Arachne
17
7 / 3 / 3
9,839
547
7,543
20,593
10,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 0 / 1
10,088
560
10,443
14,232
11,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hades
lolokiee
Hades
16
0 / 0 / 1
9,165
509
3,512
8,030
2,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
16
8 / 1 / 5
10,335
574
16,414
11,920
5,710
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
17
18
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
3
1
0.5
W
Cerberus
 
Cerberus
2
0
11
7.5
L
Hou Yi
HAVI94
Hou Yi
0
5
1
0.1
L
1
6
0
0.17
W
Arachne
NicolasBooty
Arachne
7
3
3
2.83
L
Scylla
OnlyTeggy
Scylla
2
1
0
2
L
Sun Wukong
PNWking1
Sun Wukong
0
3
1
0.17
W
0
0
1
0.5
W
Hades
lolokiee
Hades
0
0
1
0.5
W
Hachiman
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,928
Damage
45,907
67,839
Taken
68,374
34,881
Mitigated
44,137
16,371
Healing
24,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,375
3,386
0
5,891
17,109
7,471
0
2,386
14,633
0
71,332
W
Cerberus
 
Cerberus
7,995
400
0
3,462
13,599
13,668
223
4,070
9,529
30,315
511
L
Hou Yi
HAVI94
Hou Yi
6,264
2,908
0
3,101
15,309
5,561
0
2,859
12,410
0
49,386
L
7,431
375
383
2,351
13,899
4,651
0
3,115
10,784
68,594
0
W
Arachne
NicolasBooty
Arachne
7,543
5,497
0
6,566
20,593
10,092
0
5,531
15,062
0
89,534
L
Scylla
OnlyTeggy
Scylla
10,829
1,624
0
633
6,694
2,316
0
2,360
4,132
97,117
1,106
L
Sun Wukong
PNWking1
Sun Wukong
6,029
970
0
4,012
14,828
14,882
0
523
14,305
567
62,406
W
10,443
3,990
0
6,152
14,232
11,742
848
70
14,162
924
93,072
W
Hades
lolokiee
Hades
3,512
175
100
2,622
8,030
2,925
219
4,757
3,273
63,763
966
W
Hachiman
16,414
10,541
0
5,787
11,920
5,710
1,060
4,012
7,743
0
91,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,277
Gold Earned
48,428
595
Minions Killed
595
0
Camps Cleared
0
1,712,216
Distance Traveled
1,745,032
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,282
460
118
7
0
439,680
0
W
Cerberus
9,001
500
60
3
0
394,509
13
L
Hou Yi
7,191
400
62
3
0
312,105
2
L
Ra
8,500
472
117
7
0
336,126
4
W
Arachne
9,839
547
112
6
0
353,566
0
L
Scylla
10,119
562
184
10
0
332,945
2
L
Sun Wukong
8,185
455
114
6
0
291,360
0
W
Surtr
10,088
560
148
8
0
290,470
4
W
Hades
9,165
509
140
8
0
378,765
1
W
Hachiman
10,335
574
135
8
0
327,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role