Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Celtaholic
Cabrakan
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 120L
1,558 Elo+
Solo
Merlin
Merlin
Lisithor
Merlin
Level 129
God Stats
19W - 19L
1,848 SR
Queue Stats
644W - 631L
1,443 Elo+
Party 1
Sun Wukong
Sun Wukong
Maty_AK88
Sun Wukong
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
344W - 361L
1,426 Elo+
Party 1
Horus
Horus
matupeti
Horus
Level 133
God Stats
5W - 1L
1,500 SR
Queue Stats
232W - 251L
1,413 Elo+
Solo
Team Averages
Level 128
1,570 SR
1,468 Elo+

VS

Team Averages
Level 83
1,505 SR
1,561 Elo+
Charon
Charon
Cupcakechan
Charon
Level 118
God Stats
1W - 2L
1,527 SR
Queue Stats
106W - 100L
1,552 Elo+
Solo
Jing Wei
Jing Wei
GavenasK
Jing Wei
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,538 Elo+
Solo
Merlin
Merlin
Incubutys
Merlin
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 46L
1,683 Elo+
Solo
Heimdallr
Heimdallr
Losteri
Heimdallr
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 13L
1,765 Elo+
Solo
Horus
Horus
isakPapi
Horus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 2 / 3
5,609
935
2,421
6,941
6,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
Celtaholic
Cabrakan
8
0 / 2 / 6
5,281
880
1,553
5,636
6,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Lisithor
Merlin
12
2 / 0 / 4
6,437
1,073
6,278
3,843
2,170
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Maty_AK88
Sun Wukong
11
2 / 1 / 2
6,195
1,033
4,725
6,915
5,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
matupeti
Horus
10
1 / 1 / 5
5,923
987
2,515
8,445
6,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
10
2 / 3 / 3
5,809
968
3,556
6,107
4,875
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
GavenasK
Jing Wei
11
0 / 2 / 6
5,674
946
3,486
4,992
1,914
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Incubutys
Merlin
13
1 / 0 / 5
6,018
1,003
6,683
2,933
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Losteri
Heimdallr
12
3 / 1 / 3
6,216
1,036
11,552
5,452
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
isakPapi
Horus
5
0 / 0 / 0
4,476
746
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
6
Kills
6
6
Deaths
6
20
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
2
3
1.25
W
Cabrakan
Celtaholic
Cabrakan
0
2
6
1.5
L
Charon
2
3
3
1.17
L
Jing Wei
GavenasK
Jing Wei
0
2
6
1.5
L
Merlin
Incubutys
Merlin
1
0
5
3.5
W
Merlin
Lisithor
Merlin
2
0
4
4
L
Heimdallr
Losteri
Heimdallr
3
1
3
4.5
W
Sun Wukong
Maty_AK88
Sun Wukong
2
1
2
3
L
Horus
isakPapi
Horus
0
0
0
0
W
Horus
matupeti
Horus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,492
Damage
25,277
31,780
Taken
19,484
27,172
Mitigated
10,127
15,803
Healing
6,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,421
688
740
1,410
6,941
6,670
0
1,942
4,999
3,552
184
W
Cabrakan
Celtaholic
Cabrakan
1,553
254
819
872
5,636
6,541
0
1,920
3,716
2,602
0
L
Charon
3,556
351
970
985
6,107
4,875
69
2,582
3,525
6,691
411
L
Jing Wei
GavenasK
Jing Wei
3,486
2,121
444
736
4,992
1,914
195
2,937
2,055
0
10,689
L
Merlin
Incubutys
Merlin
6,683
376
133
1,405
2,933
1,126
0
1,687
1,246
14,867
412
W
Merlin
Lisithor
Merlin
6,278
494
1,179
1,140
3,843
2,170
0
1,449
2,394
18,841
694
L
Heimdallr
Losteri
Heimdallr
11,552
6,712
232
1,337
5,452
2,212
235
2,598
2,854
0
20,034
W
Sun Wukong
Maty_AK88
Sun Wukong
4,725
85
90
1,374
6,915
5,223
0
2,708
4,207
0
15,543
L
Horus
isakPapi
Horus
0
0
0
0
0
0
0
0
0
0
0
W
Horus
matupeti
Horus
2,515
1,251
3,443
4,736
8,445
6,568
0
1,816
6,629
0
3,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,445
Gold Earned
28,193
71
Minions Killed
64
0
Camps Cleared
0
608,708
Distance Traveled
490,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,609
935
5
1
0
118,458
0
W
Cabrakan
5,281
880
0
0
0
87,569
0
L
Charon
5,809
968
5
1
0
115,144
0
L
Jing Wei
5,674
946
11
2
0
127,722
0
L
Merlin
6,018
1,003
27
5
0
124,371
0
W
Merlin
6,437
1,073
34
6
0
103,562
0
L
Heimdallr
6,216
1,036
21
4
0
123,021
0
W
Sun Wukong
6,195
1,033
27
5
0
168,514
0
L
Horus
4,476
746
0
0
0
0
0
W
Horus
5,923
987
5
1
0
130,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role