Player Matchup

Sobek
Sobek
Silver I
Lime Splat
Sobek
Silver I
Level 118
God Stats
3W - 2L
1,285 SR
Queue Stats
196W - 206L
1,465 MMR
Solo
Awilix
Awilix
Silver I
NewHvacTech
Awilix
Silver I
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 35L
1,263 MMR
Party 1
Charybdis
Charybdis
Gold IV
SolarrSoldier
Charybdis
Gold IV
Level 156
God Stats
2W - 1L
1,758 SR
Queue Stats
34W - 37L
1,442 MMR
Party 1
King Arthur
King Arthur
Gold III
ZaddyZach
King Arthur
Gold III
Level 164
God Stats
14W - 14L
1,668 SR
Queue Stats
736W - 725L
1,442 MMR
Solo
Kukulkan
Kukulkan
Silver I
rektumrapper
Kukulkan
Silver I
Level 108
God Stats
0W - 5L
1,276 SR
Queue Stats
22W - 22L
1,474 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,497 SR
1,417 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,460 SR
1,419 MMR
Anhur
Anhur
Gold II
Arbok
Anhur
Gold II
Level 147
God Stats
14W - 5L
1,668 SR
Queue Stats
100W - 93L
1,533 MMR
Solo
Chang'e
Chang'e
Gold II
ArcticFlamingo
Chang'e
Gold II
Level 122
God Stats
3W - 1L
1,295 SR
Queue Stats
158W - 152L
1,536 MMR
Solo
Charon
Charon
Bronze III
EMiTrK
Charon
Bronze III
Level 147
God Stats
13W - 7L
1,406 SR
Queue Stats
99W - 101L
1,419 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
WeakEmotions2
Cu Chulainn
Silver I
Level 123
God Stats
2W - 1L
1,380 SR
Queue Stats
27W - 35L
1,256 MMR
Solo
Ravana
Ravana
Gold IV
Ziagen
Ravana
Gold IV
Level 146
God Stats
15W - 8L
1,551 SR
Queue Stats
75W - 75L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
1 / 3 / 2
6,639
511
1,476
11,567
9,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
13
3 / 2 / 2
6,965
536
4,399
10,080
3,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
SolarrSoldier
Charybdis
12
1 / 3 / 1
6,919
532
4,630
9,873
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
ZaddyZach
King Arthur
12
1 / 5 / 1
7,040
542
6,881
14,090
11,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
rektumrapper
Kukulkan
11
1 / 3 / 0
6,660
512
2,688
5,175
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
JanusAthenaAgni

VS

Bans
OdinBake KujiraTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Arbok
Anhur
14
3 / 2 / 3
8,833
679
8,626
9,033
3,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 1 / 3
8,838
680
4,570
6,274
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charon
EMiTrK
Charon
13
3 / 0 / 7
8,256
635
3,683
6,493
5,476
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
WeakEmotions2
Cu Chulainn
14
4 / 3 / 1
8,804
677
10,410
13,052
9,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
Ziagen
Ravana
14
2 / 1 / 6
7,800
600
7,286
3,742
1,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
7
Kills
16
16
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anhur
Arbok
Anhur
3
2
3
2.25
W
4
1
3
5.5
W
Charon
EMiTrK
Charon
3
0
7
6.5
L
Sobek
1
3
2
0.67
L
Awilix
3
2
2
2
L
Charybdis
SolarrSoldier
Charybdis
1
3
1
0.5
W
Cu Chulainn
WeakEmotions2
Cu Chulainn
4
3
1
1.5
L
King Arthur
ZaddyZach
King Arthur
1
5
1
0.3
W
Ravana
Ziagen
Ravana
2
1
6
5
L
Kukulkan
rektumrapper
Kukulkan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,074
Damage
34,575
50,785
Taken
38,594
28,644
Mitigated
22,480
8,741
Healing
13,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Arbok
Anhur
8,626
5,157
0
3,809
9,033
3,163
958
540
8,493
0
73,740
W
4,570
763
989
3,282
6,274
2,720
196
1,347
4,927
79,489
2,669
W
Charon
EMiTrK
Charon
3,683
1,050
0
1,456
6,493
5,476
0
1,435
5,058
21,350
0
L
Sobek
1,476
87
752
2,333
11,567
9,455
0
2,141
9,352
15,977
0
L
Awilix
4,399
1,949
0
3,042
10,080
3,416
0
1,420
8,626
0
48,946
L
Charybdis
SolarrSoldier
Charybdis
4,630
2,245
0
1,886
9,873
2,315
0
1,222
8,605
0
57,522
W
Cu Chulainn
WeakEmotions2
Cu Chulainn
10,410
1,216
0
3,582
13,052
9,300
0
1,847
11,205
7,773
61,279
L
King Arthur
ZaddyZach
King Arthur
6,881
316
0
500
14,090
11,717
0
1,778
12,271
6,890
49,058
W
Ravana
Ziagen
Ravana
7,286
2,602
0
748
3,742
1,821
0
608
3,134
0
62,112
L
Kukulkan
rektumrapper
Kukulkan
2,688
209
0
228
5,175
1,741
0
2,955
2,070
46,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,223
Gold Earned
42,531
393
Minions Killed
533
0
Camps Cleared
0
1,350,824
Distance Traveled
1,396,397
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,833
679
120
9
0
249,432
2
W
Chang'e
8,838
680
170
13
0
296,590
1
W
Charon
8,256
635
29
2
0
278,379
4
L
Sobek
6,639
511
34
3
0
279,961
2
L
Awilix
6,965
536
79
6
0
315,680
2
L
Charybdis
6,919
532
95
7
0
247,437
3
W
Cu Chulainn
8,804
677
116
9
0
247,902
1
L
King Arthur
7,040
542
98
8
0
276,502
0
W
Ravana
7,800
600
98
8
0
324,094
4
L
Kukulkan
6,660
512
87
7
0
231,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role