Player Matchup

Ra
Ra
FadingKami
Ra
Level 148
God Stats
3W - 5L
1,441 SR
Queue Stats
272W - 276L
1,497 Elo+
Party 1
Jing Wei
Jing Wei
Fiavee
Jing Wei
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 84L
1,471 Elo+
Solo
Susano
Susano
MadWorldMike750
Susano
Level 134
God Stats
1W - 2L
1,500 SR
Queue Stats
184W - 165L
1,495 Elo+
Solo
Medusa
Medusa
Merlin420069
Medusa
Level 120
God Stats
6W - 2L
1,780 SR
Queue Stats
99W - 106L
1,483 Elo+
Party 1
Maui
Maui
Naptown Burn1
Maui
Level 148
God Stats
0W - 2L
1,274 SR
Queue Stats
304W - 319L
1,504 Elo+
Party 1
Team Averages
Level 131
1,499 SR
1,490 Elo+

VS

Team Averages
Level 126
1,550 SR
1,453 Elo+
Athena
Athena
BlackZeroSA117
Athena
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 63L
1,467 Elo+
Solo
Horus
Horus
R1m_Reaper_69
Horus
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,520 Elo+
Party 2
Lancelot
Lancelot
REDREXH00D
Lancelot
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,289 Elo+
Solo
Fafnir
Fafnir
SavageShot_Frank
Fafnir
Level 155
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 17L
1,534 Elo+
Party 2
Raijin
Raijin
mr_snake21
Raijin
Level 106
God Stats
2W - 0L
1,749 SR
Queue Stats
57W - 47L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 5
7,715
772
9,242
11,537
7,103
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Fiavee
Jing Wei
14
1 / 2 / 6
7,417
742
12,470
8,779
4,150
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 1 / 1
7,389
739
10,286
5,995
2,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
12
1 / 6 / 4
6,786
679
5,271
11,979
5,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 3 / 4
7,356
736
4,729
10,188
10,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 11
7,628
763
5,357
12,884
17,013
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
4 / 2 / 9
8,988
899
5,084
14,101
17,393
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
REDREXH00D
Lancelot
13
2 / 3 / 11
7,841
784
7,560
9,479
5,315
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 0 / 10
9,209
921
9,413
13,482
18,233
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
mr_snake21
Raijin
15
3 / 0 / 11
8,462
846
16,452
5,757
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
66
8
Kills
14
14
Deaths
8
20
Assists
52
Player
Kills
Deaths
Assists
KDA
W
1
3
11
2.17
L
2
2
5
2.25
L
Jing Wei
Fiavee
Jing Wei
1
2
6
2
L
4
1
1
4.5
L
Medusa
1
6
4
0.5
L
0
3
4
0.67
W
4
2
9
4.25
W
Lancelot
REDREXH00D
Lancelot
2
3
11
2.5
W
4
0
10
9
W
Raijin
mr_snake21
Raijin
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,998
Damage
43,866
48,478
Taken
55,703
30,240
Mitigated
61,089
20,158
Healing
28,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,357
845
588
347
12,884
17,013
813
3,096
9,686
10,000
0
L
9,242
860
7,998
5,924
11,537
7,103
0
6,580
4,403
22,524
689
L
Jing Wei
Fiavee
Jing Wei
12,470
8,870
300
1,773
8,779
4,150
0
6,499
1,746
0
27,531
L
10,286
645
1,106
828
5,995
2,497
0
3,124
2,603
0
16,075
L
Medusa
5,271
2,113
671
441
11,979
5,793
68
6,572
5,117
0
8,568
L
4,729
773
187
930
10,188
10,697
0
5,953
3,747
7,052
0
W
5,084
2,605
5,912
6,157
14,101
17,393
552
2,979
10,941
0
7,078
W
Lancelot
REDREXH00D
Lancelot
7,560
899
1,442
1,378
9,479
5,315
1,907
2,226
7,253
0
17,573
W
9,413
2,280
4,698
5,731
13,482
18,233
774
3,497
9,985
13,234
991
W
Raijin
mr_snake21
Raijin
16,452
1,247
1,361
1,168
5,757
3,135
771
1,729
4,028
30,462
216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,663
Gold Earned
42,128
89
Minions Killed
81
0
Camps Cleared
0
819,585
Distance Traveled
987,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,628
763
10
1
0
182,425
0
L
Ra
7,715
772
29
3
0
152,363
0
L
Jing Wei
7,417
742
34
3
0
158,663
0
L
Susano
7,389
739
15
2
0
193,666
0
L
Medusa
6,786
679
8
1
0
153,004
0
L
Maui
7,356
736
3
0
0
161,889
0
W
Horus
8,988
899
4
0
0
197,833
0
W
Lancelot
7,841
784
27
3
0
200,336
0
W
Fafnir
9,209
921
10
1
0
196,056
0
W
Raijin
8,462
846
30
3
0
211,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role