Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver II
 
Osiris
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver II
FatheredRelic56
Skadi
Silver II
Level 149
God Stats
275W - 219L
1,534 SR
Queue Stats
565W - 594L
1,085 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Indica IRL
Kukulkan
Bronze III
Level 178
God Stats
9W - 14L
1,200 SR
Queue Stats
45W - 72L
1,405 MMR
Party 1
Charon
Charon
Silver IV
TiGN Ms Dripsey
Charon
Silver IV
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
71W - 110L
918 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 158
1,447 SR
1,282 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,399 SR
1,243 MMR
King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze I
 
Anubis
Bronze I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
WatsonS70
Zhong Kui
Silver II
Level 103
God Stats
8W - 8L
1,282 SR
Queue Stats
276W - 287L
1,073 MMR
Solo
Fenrir
Fenrir
Gold V
hejzoni
Fenrir
Gold V
Level 157
God Stats
6W - 6L
1,459 SR
Queue Stats
287W - 285L
1,116 MMR
Solo
Jing Wei
Jing Wei
Silver III
joaoalves899
Jing Wei
Silver III
Level 87
God Stats
0W - 3L
1,254 SR
Queue Stats
17W - 38L
1,026 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 0 / 3
5,121
569
4,346
6,769
2,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
 
Osiris
8
1 / 3 / 0
4,772
530
3,737
10,943
9,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
3 / 0 / 2
4,679
520
4,608
5,638
1,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
Indica IRL
Kukulkan
9
1 / 2 / 1
5,003
556
2,757
3,098
930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 0 / 3
4,933
548
3,154
5,353
3,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bans
HeraThorTerra

VS

Bans
DanzaburouAwilixBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 0 / 1
6,075
675
6,875
7,680
4,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
 
Anubis
8
1 / 1 / 0
4,998
555
1,146
3,346
1,466
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zhong Kui
WatsonS70
Zhong Kui
8
0 / 3 / 0
4,333
481
4,503
7,556
7,186
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
hejzoni
Fenrir
11
2 / 2 / 2
5,341
593
2,225
7,312
3,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
joaoalves899
Jing Wei
9
0 / 2 / 0
4,588
510
2,573
5,570
2,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
8
Kills
5
5
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
0
3
3.5
W
Osiris
 
Osiris
1
3
0
0.33
L
King Arthur
 
King Arthur
2
0
1
2.5
L
Anubis
 
Anubis
1
1
0
1
W
3
0
2
4
W
Kukulkan
Indica IRL
Kukulkan
1
2
1
0.75
W
1
0
3
2.5
L
Zhong Kui
WatsonS70
Zhong Kui
0
3
0
0
L
Fenrir
hejzoni
Fenrir
2
2
2
1.5
L
Jing Wei
joaoalves899
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,602
Damage
17,322
31,801
Taken
31,464
18,423
Mitigated
18,374
11,302
Healing
8,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,346
2,684
0
4,435
6,769
2,415
0
779
5,990
0
34,928
W
Osiris
 
Osiris
3,737
1,357
0
3,522
10,943
9,433
0
0
10,943
0
29,203
L
King Arthur
 
King Arthur
6,875
847
0
1,125
7,680
4,336
0
0
7,680
0
47,304
L
Anubis
 
Anubis
1,146
234
0
1,632
3,346
1,466
0
1,019
2,327
30,643
1,571
W
4,608
1,600
0
1,503
5,638
1,891
0
2,380
3,258
0
27,776
W
Kukulkan
Indica IRL
Kukulkan
2,757
294
0
0
3,098
930
0
946
2,152
32,733
0
W
3,154
804
0
1,842
5,353
3,754
0
1,511
3,842
16,490
0
L
Zhong Kui
WatsonS70
Zhong Kui
4,503
480
186
3,198
7,556
7,186
0
1,407
6,149
25,400
0
L
Fenrir
hejzoni
Fenrir
2,225
859
0
1,055
7,312
3,266
0
1,738
5,574
0
34,179
L
Jing Wei
joaoalves899
Jing Wei
2,573
1,897
0
1,704
5,570
2,120
0
1,747
3,823
0
30,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,508
Gold Earned
25,335
223
Minions Killed
309
0
Camps Cleared
0
849,298
Distance Traveled
837,842
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,121
569
56
6
0
194,472
2
W
Osiris
4,772
530
52
6
0
156,536
0
L
King Arthur
6,075
675
85
9
0
199,047
0
L
Anubis
4,998
555
65
7
0
127,309
0
W
Skadi
4,679
520
45
5
0
165,560
0
W
Kukulkan
5,003
556
51
6
0
164,062
4
W
Charon
4,933
548
19
2
0
168,668
2
L
Zhong Kui
4,333
481
44
5
0
138,949
0
L
Fenrir
5,341
593
64
7
0
206,996
2
L
Jing Wei
4,588
510
51
6
0
165,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role