Player Matchup

Shiva
Shiva
Dalakrua69
Shiva
Level 36
God Stats
0W - 1L
1,176 SR
Queue Stats
0W - 3L
1,169 Elo+
Party 1
Raijin
Raijin
Hexer
Raijin
Level 141
God Stats
2W - 3L
1,718 SR
Queue Stats
131W - 136L
1,538 Elo+
Solo
King Arthur
King Arthur
OlegPobo4iy
King Arthur
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 230L
1,478 Elo+
Solo
Nemesis
Nemesis
duracell230996
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,103 Elo+
Party 1
Scylla
Scylla
Титан1212
Scylla
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,169 Elo+
Party 1
Team Averages
Level 68
1,479 SR
1,291 Elo+

VS

Team Averages
Level 147
1,544 SR
1,465 Elo+
Rama
Rama
Elentàri
Rama
Level 222
God Stats
8W - 7L
1,689 SR
Queue Stats
839W - 853L
1,419 Elo+
Solo
Kuzenbo
Kuzenbo
GEHDYC
Kuzenbo
Level 171
God Stats
5W - 4L
1,208 SR
Queue Stats
300W - 283L
1,493 Elo+
Solo
Medusa
Medusa
Hoj1
Medusa
Level 113
God Stats
8W - 7L
1,636 SR
Queue Stats
715W - 754L
1,468 Elo+
Solo
Ishtar
Ishtar
Xankete asesino
Ishtar
Level 146
God Stats
2W - 1L
1,721 SR
Queue Stats
66W - 58L
1,558 Elo+
Solo
Mulan
Mulan
moshendni
Mulan
Level 84
God Stats
6W - 5L
1,465 SR
Queue Stats
193W - 195L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
14
1 / 8 / 5
8,354
696
12,812
17,263
18,701
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Raijin
Hexer
Raijin
14
3 / 9 / 4
8,452
704
10,181
12,915
5,824
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
OlegPobo4iy
King Arthur
14
2 / 6 / 5
8,409
701
11,526
21,561
21,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 10 / 5
7,374
615
6,661
19,517
10,879
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 6 / 5
9,610
801
7,143
11,588
5,475
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
8 / 2 / 17
10,967
914
12,119
7,968
4,692
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kuzenbo
GEHDYC
Kuzenbo
18
5 / 2 / 28
10,830
903
15,126
17,812
26,715
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Hoj1
Medusa
17
4 / 1 / 26
10,407
867
14,428
9,571
5,113
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
17 / 3 / 11
11,367
947
21,024
10,480
5,995
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
moshendni
Mulan
16
5 / 4 / 19
10,044
837
13,290
16,067
13,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
140
11
Kills
39
39
Deaths
12
24
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Shiva
1
8
5
0.44
W
Rama
8
2
17
8.25
W
Kuzenbo
GEHDYC
Kuzenbo
5
2
28
9.5
L
Raijin
Hexer
Raijin
3
9
4
0.56
W
Medusa
Hoj1
Medusa
4
1
26
17
L
King Arthur
OlegPobo4iy
King Arthur
2
6
5
0.75
W
17
3
11
7.5
L
1
10
5
0.35
W
Mulan
moshendni
Mulan
5
4
19
3.63
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,323
Damage
75,987
82,844
Taken
61,898
61,954
Mitigated
55,869
10,925
Healing
26,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
12,812
1,258
554
1,269
17,263
18,701
0
2,884
14,379
0
21,088
W
Rama
12,119
8,478
1,420
1,381
7,968
4,692
2,897
2,879
5,089
0
29,529
W
Kuzenbo
GEHDYC
Kuzenbo
15,126
3,039
4,264
8,998
17,812
26,715
858
5,676
12,136
22,944
2,842
L
Raijin
Hexer
Raijin
10,181
1,471
790
470
12,915
5,824
0
3,075
9,840
24,874
0
W
Medusa
Hoj1
Medusa
14,428
8,658
828
2,521
9,571
5,113
1,981
2,434
7,137
0
24,568
L
King Arthur
OlegPobo4iy
King Arthur
11,526
1,372
202
4,801
21,561
21,075
0
2,529
19,032
0
17,941
W
21,024
14,213
695
1,108
10,480
5,995
1,371
2,461
8,019
0
37,739
L
6,661
2,240
125
1,313
19,517
10,879
0
2,523
16,994
0
12,357
W
Mulan
moshendni
Mulan
13,290
1,252
1,129
4,012
16,067
13,354
640
3,823
12,244
0
27,724
L
7,143
3,303
0
1,401
11,588
5,475
0
2,904
8,684
18,199
523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,199
Gold Earned
53,615
104
Minions Killed
155
0
Camps Cleared
0
852,718
Distance Traveled
1,088,886
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,354
696
14
1
0
175,060
0
W
Rama
10,967
914
51
4
0
199,176
0
W
Kuzenbo
10,830
903
21
2
0
277,070
0
L
Raijin
8,452
704
31
3
0
155,633
0
W
Medusa
10,407
867
22
2
0
216,642
0
L
King Arthur
8,409
701
15
1
0
176,397
0
W
Ishtar
11,367
947
30
3
0
193,527
0
L
Nemesis
7,374
615
11
1
0
169,550
0
W
Mulan
10,044
837
31
3
0
202,471
0
L
Scylla
9,610
801
33
3
0
176,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role