Player Matchup

King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
 
Anhur
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver II
czainek
Bakasura
Silver II
Level 148
God Stats
7W - 14L
1,403 SR
Queue Stats
77W - 93L
1,112 MMR
Solo
Athena
Athena
Silver II
hadouchdanlegame
Athena
Silver II
Level 159
God Stats
2W - 4L
1,479 SR
Queue Stats
908W - 938L
1,069 MMR
Solo
Ra
Ra
Silver II
showmethecoffee
Ra
Silver II
Level 116
God Stats
15W - 16L
1,321 SR
Queue Stats
87W - 102L
1,241 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 151
1,440 SR
1,284 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,572 SR
1,136 MMR
Izanami
Izanami
Silver I
Kaguya0_tsutsuki
Izanami
Silver I
Level 69
God Stats
9W - 5L
1,657 SR
Queue Stats
202W - 209L
1,072 MMR
Solo
Hel
Hel
Silver I
VirtuousBlake12
Hel
Silver I
Level 122
God Stats
4W - 3L
1,812 SR
Queue Stats
175W - 188L
1,204 MMR
Solo
Odin
Odin
Silver III
joaoalves899
Odin
Silver III
Level 87
God Stats
5W - 8L
1,380 SR
Queue Stats
17W - 38L
979 MMR
Solo
Zeus
Zeus
Silver I
juggyfree
Zeus
Silver I
Level 129
God Stats
7W - 0L
1,494 SR
Queue Stats
150W - 149L
1,232 MMR
Solo
Fenrir
Fenrir
Silver I
pablo13040
Fenrir
Silver I
Level 121
God Stats
4W - 2L
1,516 SR
Queue Stats
127W - 137L
1,190 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 2 / 0
5,588
559
6,583
9,200
5,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
 
Anhur
8
1 / 3 / 1
4,779
478
3,098
6,585
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Bakasura
czainek
Bakasura
11
2 / 0 / 0
5,590
559
3,733
8,331
3,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 2 / 2
5,075
508
2,499
8,313
6,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
0 / 3 / 2
5,035
504
3,002
5,048
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThanatosSusanoBake Kujira

VS

Bans
AresArachneVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 2
5,970
597
8,549
9,019
2,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 0 / 4
5,505
551
2,398
5,919
3,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 0 / 5
5,415
542
3,786
6,593
5,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
11
2 / 1 / 3
6,160
616
4,400
4,143
1,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
pablo13040
Fenrir
10
4 / 3 / 2
5,834
583
2,538
8,982
3,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
10
10
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
0
0.5
L
Anhur
 
Anhur
1
3
1
0.5
W
4
1
2
5
W
0
0
4
2
L
Bakasura
czainek
Bakasura
2
0
0
2
L
0
2
2
0.5
W
0
0
5
2.5
W
Zeus
2
1
3
3.5
W
Fenrir
pablo13040
Fenrir
4
3
2
1.67
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,915
Damage
21,671
37,477
Taken
34,656
18,670
Mitigated
16,374
9,187
Healing
13,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,583
799
0
1,855
9,200
5,026
0
661
8,036
0
39,356
L
Anhur
 
Anhur
3,098
1,498
0
1,171
6,585
1,990
0
950
5,546
0
29,527
W
8,549
4,813
0
1,831
9,019
2,827
212
1,728
6,886
0
55,617
W
2,398
687
4,876
2,918
5,919
3,189
78
1,746
3,772
14,748
0
L
Bakasura
czainek
Bakasura
3,733
2,415
0
2,409
8,331
3,894
0
785
7,546
0
32,572
L
2,499
771
0
1,922
8,313
6,414
0
1,253
7,060
14,430
230
W
3,786
235
0
2,832
6,593
5,216
0
243
6,350
0
29,697
W
Zeus
4,400
494
0
780
4,143
1,195
0
666
3,047
43,914
2,743
W
Fenrir
pablo13040
Fenrir
2,538
634
0
748
8,982
3,947
0
862
7,957
0
39,619
L
3,002
325
492
1,338
5,048
1,346
0
2,811
2,237
30,228
689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,067
Gold Earned
28,884
253
Minions Killed
330
0
Camps Cleared
0
975,095
Distance Traveled
952,291
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,588
559
69
7
0
198,235
0
L
Anhur
4,779
478
46
5
0
167,418
2
W
Izanami
5,970
597
97
10
0
174,942
1
W
Hel
5,505
551
21
2
0
188,332
0
L
Bakasura
5,590
559
71
7
0
246,191
0
L
Athena
5,075
508
18
2
0
171,643
1
W
Odin
5,415
542
60
6
0
191,164
1
W
Zeus
6,160
616
99
10
0
173,256
3
W
Fenrir
5,834
583
53
5
0
224,597
0
L
Ra
5,035
504
49
5
0
191,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role