Player Matchup

Bastet
Bastet
Silver IV
 
Bastet
Silver IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver IV
Hugator LOD
Morgan Le Fay
Silver IV
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,076 MMR
Solo
Hercules
Hercules
Silver I
sellnTHOUGHTIES
Hercules
Silver I
Level 208
God Stats
11W - 15L
1,391 SR
Queue Stats
149W - 219L
1,434 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 143
1,464 SR
1,337 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 162
1,981 SR
1,850 MMR
Baron Samedi
Baron Samedi
Gold II
AKAtenten
Baron Samedi
Gold II
Level 159
God Stats
4W - 2L
1,887 SR
Queue Stats
30W - 14L
1,850 MMR
Party 1
Heimdallr
Heimdallr
Gold II
Donbe
Heimdallr
Gold II
Level 155
God Stats
6W - 1L
1,960 SR
Queue Stats
16W - 5L
1,850 MMR
Party 1
Cerberus
Cerberus
Gold II
GoldenLucky
Cerberus
Gold II
Level 172
God Stats
2W - 0L
2,095 SR
Queue Stats
32W - 13L
1,850 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
0 / 8 / 2
6,927
630
7,665
15,568
5,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
Hugator LOD
Morgan Le Fay
11
0 / 7 / 3
7,412
674
4,688
11,615
4,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
14
4 / 6 / 0
9,499
864
5,176
15,600
13,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ne ZhaKuzenboAchillesShivaHorus

VS

Bans
ThothAgniSusanoHeraNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AKAtenten
Baron Samedi
14
7 / 1 / 13
9,556
869
10,373
7,646
5,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Donbe
Heimdallr
14
7 / 1 / 13
9,679
880
16,973
8,894
4,371
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cerberus
GoldenLucky
Cerberus
14
6 / 2 / 9
9,418
856
10,098
14,334
15,961
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
4
Kills
20
21
Deaths
4
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
8
2
0.13
W
Baron Samedi
AKAtenten
Baron Samedi
7
1
13
13.5
W
Heimdallr
Donbe
Heimdallr
7
1
13
13.5
W
Cerberus
GoldenLucky
Cerberus
6
2
9
5.25
L
Morgan Le Fay
Hugator LOD
Morgan Le Fay
0
7
3
0.21
L
Hercules
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,529
Damage
37,444
42,783
Taken
30,874
24,211
Mitigated
25,879
5,024
Healing
14,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,665
1,937
0
3,055
15,568
5,634
12
6,668
8,088
0
19,042
W
Baron Samedi
AKAtenten
Baron Samedi
10,373
1,067
2,178
3,063
7,646
5,547
807
728
6,918
31,372
0
W
Heimdallr
Donbe
Heimdallr
16,973
10,633
0
3,517
8,894
4,371
1,937
900
7,994
0
52,047
W
Cerberus
GoldenLucky
Cerberus
10,098
375
0
5,468
14,334
15,961
206
3,101
11,233
23,714
3,555
L
Morgan Le Fay
Hugator LOD
Morgan Le Fay
4,688
329
0
113
11,615
4,644
0
5,203
5,708
17,775
0
L
Hercules
5,176
744
0
1,856
15,600
13,933
0
5,234
9,356
0
22,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,838
Gold Earned
28,653
80
Minions Killed
177
0
Camps Cleared
0
601,936
Distance Traveled
620,827
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,927
630
17
2
0
227,563
0
W
Baron Samedi
9,556
869
48
4
0
200,504
0
W
Heimdallr
9,679
880
77
7
0
205,796
0
W
Cerberus
9,418
856
52
5
0
214,527
0
L
Morgan Le Fay
7,412
674
28
3
0
178,621
0
L
Hercules
9,499
864
35
3
0
195,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role