Player Matchup

Medusa
Medusa
 
Medusa
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
JasperTheFolf
Surtr
Level 155
God Stats
9W - 4L
1,500 SR
Queue Stats
302W - 303L
1,539 Elo+
Party 1
Ra
Ra
KriSpy CharMZ
Ra
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
272W - 250L
1,603 Elo+
Solo
Cthulhu
Cthulhu
Scorpio542
Cthulhu
Level 108
God Stats
15W - 15L
1,529 SR
Queue Stats
108W - 96L
1,528 Elo+
Solo
Shiva
Shiva
SyloTheFoxy
Shiva
Level 159
God Stats
19W - 13L
1,601 SR
Queue Stats
202W - 205L
1,517 Elo+
Party 1
Team Averages
Level 160
1,526 SR
1,537 Elo+

VS

Team Averages
Level 130
1,505 SR
1,527 Elo+
Cthulhu
Cthulhu
Fresh Toast Boi
Cthulhu
Level 109
God Stats
32W - 20L
1,566 SR
Queue Stats
391W - 339L
1,551 Elo+
Solo
Hercules
Hercules
Hansein
Hercules
Level 221
God Stats
0W - 1L
1,500 SR
Queue Stats
385W - 344L
1,545 Elo+
Solo
Hachiman
Hachiman
Slurk12_
Hachiman
Level 121
God Stats
1W - 2L
1,511 SR
Queue Stats
244W - 230L
1,569 Elo+
Solo
Zhong Kui
Zhong Kui
new-37893819
Zhong Kui
Level 68
God Stats
65W - 73L
1,453 SR
Queue Stats
609W - 639L
1,464 Elo+
Solo
Thanatos
Thanatos
thisoneplz
Thanatos
Level 129
God Stats
2W - 4L
1,494 SR
Queue Stats
74W - 67L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
1 / 3 / 4
7,893
526
9,826
12,547
4,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 0 / 4
8,928
595
7,578
9,640
7,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

15
7 / 0 / 3
9,422
628
7,403
6,155
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cthulhu
Scorpio542
Cthulhu
14
4 / 3 / 8
9,037
602
7,525
13,313
9,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
6 / 1 / 5
8,579
572
9,933
14,413
6,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
6,612
441
10,231
10,573
7,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hercules
Hansein
Hercules
9
0 / 4 / 0
5,288
353
1,662
10,155
8,113
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Slurk12_
Hachiman
13
2 / 5 / 1
7,036
469
5,975
13,456
5,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
new-37893819
Zhong Kui
11
1 / 6 / 1
6,595
440
4,471
11,885
8,179
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
thisoneplz
Thanatos
14
3 / 4 / 3
7,639
509
10,430
17,168
7,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
22
Kills
7
7
Deaths
22
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
3
4
1
L
1
3
3
0.83
L
Hercules
Hansein
Hercules
0
4
0
0
W
4
0
4
6
W
7
0
3
8.5
W
Cthulhu
Scorpio542
Cthulhu
4
3
8
2.67
L
Hachiman
Slurk12_
Hachiman
2
5
1
0.5
W
6
1
5
8.5
L
Zhong Kui
new-37893819
Zhong Kui
1
6
1
0.25
L
Thanatos
thisoneplz
Thanatos
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,265
Damage
32,769
56,068
Taken
63,237
31,085
Mitigated
36,841
21,978
Healing
21,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,826
2,929
0
3,208
12,547
4,857
0
3,760
8,213
0
60,591
L
10,231
795
135
2,212
10,573
7,568
0
4,387
6,089
38,279
0
L
Hercules
Hansein
Hercules
1,662
489
0
1,398
10,155
8,113
0
957
8,513
0
16,474
W
7,578
2,174
0
3,261
9,640
7,499
410
899
8,605
1,857
57,550
W
7,403
888
955
2,013
6,155
2,190
275
1,865
4,218
72,407
965
W
Cthulhu
Scorpio542
Cthulhu
7,525
804
2,305
2,618
13,313
9,931
145
4,150
8,466
36,178
2,211
L
Hachiman
Slurk12_
Hachiman
5,975
3,869
0
3,128
13,456
5,089
308
1,506
11,901
0
48,800
W
9,933
3,051
482
7,136
14,413
6,608
0
2,179
12,084
0
70,240
L
Zhong Kui
new-37893819
Zhong Kui
4,471
123
0
2,829
11,885
8,179
0
4,068
7,706
38,831
826
L
Thanatos
thisoneplz
Thanatos
10,430
2,489
0
11,460
17,168
7,892
30
3,761
13,407
0
74,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,859
Gold Earned
33,170
490
Minions Killed
335
0
Camps Cleared
0
1,604,956
Distance Traveled
1,374,116
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,893
526
99
7
0
294,713
2
L
Cthulhu
6,612
441
70
5
0
290,750
1
L
Hercules
5,288
353
16
1
0
219,944
0
W
Surtr
8,928
595
95
6
0
321,680
3
W
Ra
9,422
628
131
9
0
339,580
0
W
Cthulhu
9,037
602
56
4
0
299,888
2
L
Hachiman
7,036
469
70
5
0
265,777
2
W
Shiva
8,579
572
109
7
0
349,095
2
L
Zhong Kui
6,595
440
79
5
0
270,108
3
L
Thanatos
7,639
509
100
7
0
327,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role