Player Matchup

Cerberus
Cerberus
DJTHESHOCKER
Cerberus
Level 30
God Stats
2W - 1L
1,706 SR
Queue Stats
140W - 148L
1,502 Elo+
Solo
Chaac
Chaac
HarderThanEasy
Chaac
Level 8
God Stats
1W - 0L
1,494 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
JormungandrsDad
Kukulkan
Level 128
God Stats
5W - 0L
1,885 SR
Queue Stats
66W - 63L
1,505 Elo+
Solo
Danzaburou
Danzaburou
cobra1265
Danzaburou
Level 143
God Stats
2W - 0L
1,789 SR
Queue Stats
90W - 97L
1,508 Elo+
Party 2
Thor
Thor
xvlando
Thor
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,489 Elo+
Solo
Team Averages
Level 83
1,675 SR
1,501 Elo+

VS

Team Averages
Level 99
1,514 SR
1,516 Elo+
Danzaburou
Danzaburou
BR pabl0
Danzaburou
Level 76
God Stats
8W - 16L
1,781 SR
Queue Stats
96W - 92L
1,521 Elo+
Party 1
Janus
Janus
BigTipsyBear
Janus
Level 129
God Stats
3W - 3L
1,232 SR
Queue Stats
129W - 120L
1,500 Elo+
Solo
Bastet
Bastet
despoil123
Bastet
Level 98
God Stats
1W - 4L
1,317 SR
Queue Stats
62W - 53L
1,494 Elo+
Solo
Shiva
Shiva
panguru6040
Shiva
Level 63
God Stats
4W - 6L
1,686 SR
Queue Stats
172W - 181L
1,540 Elo+
Solo
Geb
Geb
powerplayer2k16
Geb
Level 129
God Stats
1W - 3L
1,552 SR
Queue Stats
197W - 189L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DJTHESHOCKER
Cerberus
11
0 / 6 / 6
7,292
486
3,982
14,876
11,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 5 / 0
7,096
473
2,993
11,009
6,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
16
4 / 0 / 3
9,586
639
8,793
6,556
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
cobra1265
Danzaburou
16
5 / 2 / 2
9,588
639
9,984
10,840
5,026
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
xvlando
Thor
16
6 / 2 / 2
8,788
586
7,185
14,105
6,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BR pabl0
Danzaburou
13
6 / 4 / 3
8,268
551
11,812
12,827
4,797
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
5 / 5 / 5
9,299
620
10,656
11,505
3,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
despoil123
Bastet
2
0 / 0 / 0
4,736
316
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 2 / 0
7,348
490
3,089
10,705
9,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 5 / 2
7,281
485
6,167
14,976
7,042
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
16
Kills
14
15
Deaths
16
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BR pabl0
Danzaburou
6
4
3
1.88
L
5
5
5
1.5
W
Cerberus
DJTHESHOCKER
Cerberus
0
6
6
0.5
W
1
5
0
0.2
W
Kukulkan
4
0
3
5.5
W
Danzaburou
cobra1265
Danzaburou
5
2
2
3
L
Bastet
despoil123
Bastet
0
0
0
0
L
3
2
0
1.5
L
0
5
2
0.2
W
Thor
xvlando
Thor
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,937
Damage
31,724
57,386
Taken
50,013
31,577
Mitigated
24,947
17,266
Healing
9,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BR pabl0
Danzaburou
11,812
6,824
59
3,676
12,827
4,797
666
3,958
8,869
0
51,504
L
10,656
1,405
0
714
11,505
3,774
0
3,040
8,465
62,094
244
W
Cerberus
DJTHESHOCKER
Cerberus
3,982
344
0
1,958
14,876
11,194
0
2,643
11,899
21,627
993
W
2,993
372
0
693
11,009
6,666
147
2,064
8,368
0
35,313
W
Kukulkan
8,793
917
0
3,029
6,556
2,657
0
3,089
3,028
77,461
1,980
W
Danzaburou
cobra1265
Danzaburou
9,984
4,441
0
5,074
10,840
5,026
1,562
3,723
6,713
0
77,879
L
Bastet
despoil123
Bastet
0
0
0
0
0
0
0
0
0
0
0
L
3,089
339
0
2,118
10,705
9,334
607
1,183
9,522
0
37,028
L
6,167
1,015
0
2,732
14,976
7,042
0
4,087
10,889
40,993
0
W
Thor
xvlando
Thor
7,185
1,361
0
6,512
14,105
6,034
0
3,653
10,077
0
78,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,350
Gold Earned
36,932
465
Minions Killed
275
0
Camps Cleared
0
1,551,041
Distance Traveled
1,070,262
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,268
551
64
4
0
255,706
0
L
Janus
9,299
620
92
6
0
311,341
0
W
Cerberus
7,292
486
47
3
0
274,891
2
W
Chaac
7,096
473
57
4
0
286,495
0
W
Kukulkan
9,586
639
139
9
0
348,157
0
W
Danzaburou
9,588
639
110
7
0
307,990
0
L
Bastet
4,736
316
0
0
0
6,325
0
L
Shiva
7,348
490
50
3
0
192,527
0
L
Geb
7,281
485
69
5
0
304,363
0
W
Thor
8,788
586
112
7
0
333,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role