Player Matchup

Terra
Terra
 
Terra
Level 257
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
ArmsV1
Surtr
Level 170
God Stats
20W - 9L
1,708 SR
Queue Stats
1,047W - 1,053L
1,524 Elo+
Solo
Nut
Nut
Captainlawid
Nut
Level 156
God Stats
2W - 4L
1,274 SR
Queue Stats
406W - 379L
1,536 Elo+
Solo
Odin
Odin
elias17
Odin
Level 205
God Stats
3W - 0L
1,818 SR
Queue Stats
47W - 43L
1,520 Elo+
Solo
Team Averages
Level 191
1,560 SR
1,516 Elo+

VS

Team Averages
Level 141
1,500 SR
1,566 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Destinx
Kuzenbo
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
1,638 Elo+
Solo
Ymir
Ymir
Im JooB
Ymir
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,580 Elo+
Solo
Guan Yu
Guan Yu
Pufulete3
Guan Yu
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 129L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
1 / 0 / 2
5,667
1,133
4,972
7,094
6,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

He Bo
 
He Bo
10
1 / 0 / 3
5,422
1,084
4,427
4,023
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
ArmsV1
Surtr
9
0 / 1 / 4
5,468
1,094
3,585
7,128
6,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 0 / 2
5,402
1,080
6,495
1,963
1,032
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odin
elias17
Odin
9
1 / 1 / 3
5,248
1,050
6,340
4,398
4,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 1 / 1
5,362
1,072
4,478
6,466
5,668
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
 
Apollo
9
0 / 1 / 2
5,078
1,016
4,146
4,185
1,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Destinx
Kuzenbo
10
1 / 0 / 1
5,580
1,116
3,309
7,443
8,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Im JooB
Ymir
6
0 / 2 / 0
4,569
914
765
3,176
1,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Pufulete3
Guan Yu
9
1 / 1 / 1
5,132
1,026
4,386
6,889
5,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
4
Kills
2
2
Deaths
5
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
0
2
2
W
He Bo
 
He Bo
1
0
3
2.5
L
Sun Wukong
 
Sun Wukong
0
1
1
0.5
L
Apollo
 
Apollo
0
1
2
1
W
Surtr
ArmsV1
Surtr
0
1
4
2
W
1
0
2
2
L
Kuzenbo
Destinx
Kuzenbo
1
0
1
1.5
L
Ymir
Im JooB
Ymir
0
2
0
0
L
Guan Yu
Pufulete3
Guan Yu
1
1
1
1.5
W
Odin
elias17
Odin
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,819
Damage
17,084
24,606
Taken
28,159
21,130
Mitigated
22,432
11,647
Healing
11,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
4,972
968
3,023
3,279
7,094
6,424
0
1,570
5,399
7,158
1,339
W
He Bo
 
He Bo
4,427
225
1,422
950
4,023
1,992
0
811
3,171
8,461
0
L
Sun Wukong
 
Sun Wukong
4,478
638
420
850
6,466
5,668
0
1,923
4,417
0
10,522
L
Apollo
 
Apollo
4,146
2,063
413
764
4,185
1,665
0
1,103
2,964
0
14,340
W
Surtr
ArmsV1
Surtr
3,585
801
0
1,581
7,128
6,775
8
765
6,128
141
7,550
W
6,495
3,921
0
0
1,963
1,032
0
168
1,795
0
15,466
L
Kuzenbo
Destinx
Kuzenbo
3,309
1,379
2,500
2,010
7,443
8,081
0
2,140
5,156
4,577
233
L
Ymir
Im JooB
Ymir
765
70
40
330
3,176
1,477
0
1,400
1,698
2,372
0
L
Guan Yu
Pufulete3
Guan Yu
4,386
679
2,311
2,036
6,889
5,541
0
2,383
4,420
0
7,985
W
Odin
elias17
Odin
6,340
583
692
700
4,398
4,907
0
527
3,750
0
9,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,207
Gold Earned
25,721
45
Minions Killed
58
0
Camps Cleared
0
534,236
Distance Traveled
502,284
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,667
1,133
6
1
0
102,560
0
W
He Bo
5,422
1,084
7
1
0
122,752
0
L
Sun Wukong
5,362
1,072
15
3
0
116,400
0
L
Apollo
5,078
1,016
22
4
0
118,018
0
W
Surtr
5,468
1,094
6
1
0
104,754
0
W
Nut
5,402
1,080
17
3
0
89,270
0
L
Kuzenbo
5,580
1,116
4
1
0
114,083
0
L
Ymir
4,569
914
3
1
0
46,973
0
L
Guan Yu
5,132
1,026
14
3
0
106,810
0
W
Odin
5,248
1,050
9
2
0
114,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role