Player Matchup

Cthulhu
Cthulhu
Platinum III
Barkot
Cthulhu
Platinum III
Level 149
God Stats
19W - 6L
1,882 SR
Queue Stats
159W - 147L
1,981 MMR
Solo
Atlas
Atlas
Platinum II
Ragnaröк
Atlas
Platinum II
Level 164
God Stats
1W - 4L
1,793 SR
Queue Stats
87W - 51L
1,990 MMR
Party 1
Scylla
Scylla
Diamond IV
Zhairis
Scylla
Diamond IV
Level 134
God Stats
46W - 54L
1,672 SR
Queue Stats
161W - 162L
2,000 MMR
Solo
Danzaburou
Danzaburou
Platinum I
sooka
Danzaburou
Platinum I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 224L
1,970 MMR
Solo
Serqet
Serqet
Platinum IV
υoyager
Serqet
Platinum IV
Level 130
God Stats
6W - 5L
1,571 SR
Queue Stats
83W - 59L
1,822 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,684 SR
1,953 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 114
1,565 SR
1,872 MMR
Sobek
Sobek
Platinum II
 
Sobek
Platinum II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond III
BlackPh04nix
Nu Wa
Diamond III
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
94W - 53L
2,137 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
KingSoX-JJT
Ah Muzen Cab
Platinum III
Level 146
God Stats
13W - 1L
1,960 SR
Queue Stats
87W - 84L
1,847 MMR
Solo
Bastet
Bastet
Diamond V
LivanMcLuvan
Bastet
Diamond V
Level 148
God Stats
2W - 4L
1,366 SR
Queue Stats
573W - 544L
2,016 MMR
Solo
Awilix
Awilix
Gold II
TwitchBeroBeast
Awilix
Gold II
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
69W - 43L
1,859 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Barkot
Cthulhu
6
0 / 0 / 1
3,629
726
1,420
3,358
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atlas
5
0 / 1 / 1
3,467
693
2,525
3,949
2,406
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
Zhairis
Scylla
4
0 / 1 / 0
2,890
578
438
1,494
431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
sooka
Danzaburou
6
0 / 2 / 0
3,300
660
1,965
2,933
897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Serqet
υoyager
Serqet
7
2 / 0 / 0
3,670
734
1,265
3,644
1,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AphroditeOdinNutNeith

VS

Bans
ThorDa JiSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
6
0 / 0 / 3
3,522
704
1,518
3,840
2,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
2 / 0 / 1
4,097
819
1,973
1,212
388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
KingSoX-JJT
Ah Muzen Cab
6
0 / 0 / 3
3,454
691
1,637
3,307
999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
6
0 / 1 / 0
3,545
709
2,364
3,861
1,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
2 / 1 / 0
3,596
719
973
3,374
983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
4
4
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
0
3
1.5
L
Cthulhu
Barkot
Cthulhu
0
0
1
0.5
W
2
0
1
2.5
W
Ah Muzen Cab
KingSoX-JJT
Ah Muzen Cab
0
0
3
1.5
W
Bastet
0
1
0
0
L
Atlas
0
1
1
0.5
W
2
1
0
2
L
Scylla
Zhairis
Scylla
0
1
0
0
L
Danzaburou
sooka
Danzaburou
0
2
0
0
L
Serqet
υoyager
Serqet
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,613
Damage
8,465
15,378
Taken
15,594
6,656
Mitigated
6,065
6,007
Healing
5,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,518
145
0
2,183
3,840
2,662
0
743
3,097
8,511
0
L
Cthulhu
Barkot
Cthulhu
1,420
214
0
1,500
3,358
1,793
0
85
3,251
14,294
218
W
1,973
506
0
170
1,212
388
0
438
774
19,377
987
W
Ah Muzen Cab
KingSoX-JJT
Ah Muzen Cab
1,637
376
0
656
3,307
999
0
1,407
1,900
0
20,222
W
Bastet
2,364
836
0
1,186
3,861
1,033
0
1,172
2,441
0
17,481
L
Atlas
2,525
1,253
0
1,532
3,949
2,406
0
935
3,009
11,230
0
W
973
490
0
1,066
3,374
983
0
375
2,843
0
14,456
L
Scylla
Zhairis
Scylla
438
76
0
440
1,494
431
0
848
498
10,856
0
L
Danzaburou
sooka
Danzaburou
1,965
1,015
0
645
2,933
897
0
598
2,335
0
20,057
L
Serqet
υoyager
Serqet
1,265
225
0
1,890
3,644
1,129
0
769
2,827
0
14,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,956
Gold Earned
18,214
145
Minions Killed
161
0
Camps Cleared
0
519,415
Distance Traveled
495,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
3,522
704
7
1
0
103,838
0
L
Cthulhu
3,629
726
43
9
0
109,516
0
W
Nu Wa
4,097
819
47
9
0
93,987
0
W
Ah Muzen Cab
3,454
691
46
9
0
88,665
0
W
Bastet
3,545
709
34
7
0
99,540
0
L
Atlas
3,467
693
13
3
0
119,434
0
W
Awilix
3,596
719
27
5
0
109,632
0
L
Scylla
2,890
578
17
3
0
48,807
0
L
Danzaburou
3,300
660
38
8
0
97,203
0
L
Serqet
3,670
734
34
7
0
144,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role