Player Matchup

Fenrir
Fenrir
Florizzle_
Fenrir
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 111L
1,472 Elo+
Party 1
Bacchus
Bacchus
Nydyou57
Bacchus
Level 78
God Stats
86W - 95L
1,426 SR
Queue Stats
780W - 769L
1,482 Elo+
Solo
Nut
Nut
UrSoBadGolem
Nut
Level 63
God Stats
12W - 10L
1,618 SR
Queue Stats
58W - 71L
1,496 Elo+
Solo
Kukulkan
Kukulkan
ZeBe Asterix
Kukulkan
Level 135
God Stats
0W - 1L
1,555 SR
Queue Stats
19W - 18L
1,623 Elo+
Solo
Xing Tian
Xing Tian
aG-Dane
Xing Tian
Level 141
God Stats
2W - 2L
1,621 SR
Queue Stats
19W - 19L
1,551 Elo+
Party 1
Team Averages
Level 105
1,544 SR
1,525 Elo+

VS

Team Averages
Level 107
1,428 SR
1,488 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
IBlackMatrixI
Baron Samedi
Level 104
God Stats
2W - 4L
1,313 SR
Queue Stats
34W - 34L
1,500 Elo+
Solo
Anhur
Anhur
NmthAron
Anhur
Level 67
God Stats
2W - 5L
1,303 SR
Queue Stats
6W - 8L
1,461 Elo+
Solo
Sobek
Sobek
ObviousChief
Sobek
Level 109
God Stats
9W - 15L
1,459 SR
Queue Stats
874W - 911L
1,441 Elo+
Solo
Pele
Pele
PeIeEnjoyer
Pele
Level 86
God Stats
30W - 18L
1,563 SR
Queue Stats
239W - 221L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Florizzle_
Fenrir
14
2 / 3 / 5
7,859
491
2,646
14,313
9,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Nydyou57
Bacchus
12
1 / 1 / 2
7,698
481
7,363
9,858
11,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 2 / 0
9,648
603
9,044
12,359
4,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
ZeBe Asterix
Kukulkan
13
1 / 6 / 4
7,751
484
7,167
10,365
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
aG-Dane
Xing Tian
15
0 / 1 / 1
8,568
536
5,826
15,062
16,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
0 / 0 / 2
9,724
608
9,501
8,281
3,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
IBlackMatrixI
Baron Samedi
14
2 / 3 / 4
8,269
517
6,293
6,955
3,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
NmthAron
Anhur
15
2 / 2 / 2
8,865
554
7,698
12,810
4,777
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 4
8,096
506
3,660
15,226
14,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
9 / 1 / 2
9,483
593
13,609
10,810
4,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
9
Kills
13
13
Deaths
9
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
0
2
1
L
Fenrir
Florizzle_
Fenrir
2
3
5
1.5
W
Baron Samedi
IBlackMatrixI
Baron Samedi
2
3
4
1.33
W
Anhur
NmthAron
Anhur
2
2
2
1.5
L
Bacchus
Nydyou57
Bacchus
1
1
2
2
W
0
3
4
0.67
W
9
1
2
10
L
5
2
0
2.5
L
Kukulkan
ZeBe Asterix
Kukulkan
1
6
4
0.5
L
Xing Tian
aG-Dane
Xing Tian
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,046
Damage
40,761
61,957
Taken
54,082
45,683
Mitigated
30,231
19,420
Healing
19,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
9,501
5,658
0
4,776
8,281
3,685
383
3,996
3,787
0
89,309
L
Fenrir
Florizzle_
Fenrir
2,646
887
0
6,264
14,313
9,635
369
1,704
12,465
0
59,907
W
Baron Samedi
IBlackMatrixI
Baron Samedi
6,293
393
645
2,061
6,955
3,161
0
3,195
3,760
47,563
0
W
Anhur
NmthAron
Anhur
7,698
4,299
0
5,773
12,810
4,777
972
2,417
10,339
0
83,973
L
Bacchus
Nydyou57
Bacchus
7,363
331
0
2,486
9,858
11,297
0
3,031
6,606
27,168
0
W
3,660
155
0
3,523
15,226
14,231
0
7,150
8,076
23,372
4,343
W
13,609
3,201
0
2,898
10,810
4,377
0
3,180
7,566
0
72,126
L
9,044
5,937
0
8,021
12,359
4,401
0
688
11,631
0
94,255
L
Kukulkan
ZeBe Asterix
Kukulkan
7,167
837
0
583
10,365
3,963
0
1,635
8,517
59,614
1,000
L
Xing Tian
aG-Dane
Xing Tian
5,826
314
0
2,066
15,062
16,387
170
1,377
13,605
53,209
2,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,524
Gold Earned
44,437
514
Minions Killed
523
0
Camps Cleared
0
1,612,864
Distance Traveled
1,552,661
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,724
608
158
10
0
315,505
3
L
Fenrir
7,859
491
91
6
0
360,961
0
W
Baron Samedi
8,269
517
105
7
0
285,796
5
W
Anhur
8,865
554
121
8
0
302,823
6
L
Bacchus
7,698
481
32
2
0
327,304
1
W
Sobek
8,096
506
38
2
0
318,740
4
W
Pele
9,483
593
101
6
0
329,797
2
L
Nut
9,648
603
159
10
0
318,462
0
L
Kukulkan
7,751
484
110
7
0
272,858
2
L
Xing Tian
8,568
536
122
8
0
333,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role